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Post by Wizard on Apr 24, 2011 12:56:34 GMT -5
In data/datafile.big/waypoint_royal_flush.txt I removed all of these cEnvironmentVolume lines, and nothing happened: cEnvironmentVolume ALevelBoundingBox { Rotation = "0.0,0.0,0.0,1.0" Scale = "140.0,50.0,80.0" Translation = "-184.613,0.983,-90.673" VolumColor = "4" VolumeType = "16" } Same happened when i removed all of the cAudioMaterial, cEnvironmentAcoustics and cWaypoint SURV files. no noticeable effect on gameplay I've actually been messing around with that myself today, and it didn't have any effect on the game, seems alot of files don't...very weird
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Post by Wizard on Apr 23, 2011 15:57:11 GMT -5
We've been able to do this all along, we just didn't think of it With an environment's .TEX extracted, if you take the files that end in _CM.BCT, add the extension .DDS onto it, then open it up in a hex editor and replace the BCT header with this(hex) 44 44 53 20 7C 00 00 00 07 10 02 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 04 00 00 00 44 58 54 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 10 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
It'll now open up in Photoshop DDS Plugin! After editing, save as DXT1 Go back to the hex editor, and replace the DDS header with the original (all _CM have teh same header) 00 01 01 E0 00 02 00 02 08 23 08 04 80 83 5C 9F 18 00 00 00 00 00 00 00 A0 00 00 00 00 00 02 00 00 00 00 80 00 00 00 00 A0 00 02 00 00 80 00 00 00 00 00 80 00 00 00 00 A0 80 02 00 00 20 00 00 00 00 00 80 00 00 00 00 A0 A0 02 00 00 08 00 00 00 00 00 80 00 00 00 00 A0 A8 02 00 00 02 00 00 00 00 00 80 00 00 00 00 A0 AA 02 00 80 00 00 00 00 00 00 80 00 00 00 00 20 AB 02 00 20 00 00 00 00 00 00 80 00 00 00 00 40 AB 02 00 08 00 00 00 00 00 00 80 00 00 00 00 00 00 00 00 00 00 00 00 Save it, take out the .DDS extension from the file, pack the .TEX back up. Enjoy! This is meant for experienced modders
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Post by Wizard on Apr 23, 2011 11:31:47 GMT -5
I think this is a great idea Anno, it gives us drive to try and figure out certain parts of modding the game in chunks. Collision would probably be extremely hard to edit by hand, though...
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Post by Wizard on Apr 22, 2011 13:03:09 GMT -5
Very cool project!
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Post by Wizard on Mar 23, 2011 17:39:29 GMT -5
GREAT... I figured it was something stupid and easily looked over... I've done that a hundred times Indeed lol That's why I didn't give up on it easy
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Post by Wizard on Mar 23, 2011 14:18:43 GMT -5
Great News! I figured it out Turns out, I was making a very bone-headed move and goofing up the Header due to failing at backing up the original texture file first... Blonde moment Anyways, It works great in-game now! w00t
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Post by Wizard on Mar 23, 2011 12:00:50 GMT -5
I'll try it again. I'll go ultra slow to just make sure I make no errors If it still craps out (blacks out XD) I'll make a short list of a steps I did and hope I catch my own mistake lol Thanks for the support guys. I have this (what I think is) a really cool default chuck reskin going, and I'd like to see it in-game before I do the Bump maps, and diffuse maps for it.
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Post by Wizard on Mar 23, 2011 11:43:23 GMT -5
There was another posting about this same issue, the textures appearing as pure black. Texture black ingame?I think the problem is the wrong DDS, but you said it was correct. Maybe the problem is the setting you saved it on? Was it in photoshop? Aye, it was in Photoshop. I used the good ol DDS Plugin for it. I made sure the original texture was DXT1 before I saved it, so I saved it in DXT1 (even made sure I had the same DXT1 settings as screenshots above) and they still show up in pure black I wonder whats causing the problem... I'm gonna do a little series of tests and make sure it's no in-game setting issue or anything, and I'll let you know if I find anything. Thanks for the reply : )
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Post by Wizard on Mar 23, 2011 11:09:07 GMT -5
Blah, I ran across an issue trying to do this.... I'm 100% sure I AM doing the header correctly, I've used a Hex Editor (HxD) for many other games, so I know how it all works.. The game boots up with the modded files, but the textures appear as pure black. I know I saved the DDS in the correct format (These were DXT1) Anyone have any ideas? I'd really like to release some reskins that edit the game files themself, not TexMod. (Generally my TexMod reskin releases get hardly any downloads...)
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Post by Wizard on Mar 22, 2011 21:16:05 GMT -5
Great mod dude! I'm going to try this out tonight. It's really so sad that DR2 has little to no modding attention... it's the main reason I lost interest in it, almost no activity
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Post by Wizard on Jan 25, 2011 21:13:50 GMT -5
This is actually pretty great! Good work!
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Post by Wizard on Dec 26, 2010 10:02:54 GMT -5
Hi there. I just found this forum today and really like what you're doing here. Improving DR2 to maximum extend. I tried to do as asked to replace Chuck with the Rebecca model up until the point where I'm supposed to execute Gibbed.DeadRising2.Unpack.exe. First time it told me to install .NET Framework 4.x, and I did. When I click it now, just the DOSbox pops up, blank, then closes again and nothing happens. When I try to use other tools to open the .big files, they all fail me. So I was wondering if anyone else experienced that problem and may suggest how to fix it, because obviously I'd need it for most things here. I'm running Windows 7 32bit. Tried executing it as admin, compatibility stuff, etc. So I'm out of guesses for now. Hope someone can help me. Greetings Hey There. It sounds like everything is working properly to me, When that Black CMD Box comes up, even though it is blank, it IS working! Just be patient When the box goes away, you know the file is finished extracting / Repacking!
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Post by Wizard on Dec 21, 2010 18:29:45 GMT -5
Im late to the party but Far as I know, there has been no updates on a model converter for models to get back into DR2 in a long while now.
It's such a shame, this game has so so much modding potentional but it's dieing off quickly due to lack of tool makers.
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Post by Wizard on Nov 4, 2010 10:52:21 GMT -5
Thanks for the ideas guys I'll make these asap!
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Post by Wizard on Nov 4, 2010 6:33:37 GMT -5
Hi Sabi. The hip is fixable, but her feet are not. Your putting a female over a guys skeletons with his animations, what do you expect to happen?
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Post by Wizard on Nov 3, 2010 22:01:44 GMT -5
Hi. I don't see why everyone would hate this idea It'd add alot of realism into the game, but I'm not sure if the game was balanced for this.. I mean, obviously it wasn't balanced with this in mind but I'm not even sure if it'd be beatable without Weapons respawning! Having just the Food and what not only spawn 1 time is different though. Not.. really sure how the game knows the difference between what to spawn 1 time, and what to only spawn 1 time. There has to be a way to do it.
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Post by Wizard on Nov 2, 2010 16:59:07 GMT -5
Doing this myself will be up in a while Great to hear you learned to do it yourself Best way to get things done that u want to be seen made! lol
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Post by Wizard on Nov 2, 2010 12:27:55 GMT -5
This is probably something that could only be done by some kind of Trainer, or Save file editor.
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Post by Wizard on Nov 1, 2010 17:33:57 GMT -5
Wow, you've got a nice collection of mods going on here!
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Post by Wizard on Nov 1, 2010 16:09:15 GMT -5
really cool tab!
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Post by Wizard on Nov 1, 2010 14:55:52 GMT -5
Gamebooster huh? Interesting. I should try that on a few games, see if it even works.
About the topic, and shadows I believe it is possible to COMPLETELY disable Shadows in-game, by editing the stages .CSV files and turning all the shadows to 0.
Usually disabling shadows in a game will greatly increase FPS, but I suppose it also depends on the game's graphical engine.
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Post by Wizard on Nov 1, 2010 14:53:10 GMT -5
I'm a pretty creepy guy but is this possible ? Yeah it's very possible.
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Post by Wizard on Nov 1, 2010 9:44:13 GMT -5
Hello members. Im heavily considering to put up some video tutorials to spread my modding knock ledge of the game so far, by posting video tutorials on youtube!
So I want to know from you guys, What kind of tutorials do you guys want to see?
Ideas like... How to do model swaps.. How to Extract & Repack .BIG's with Gibb's tools How to use TexMod to make Reskins in Dr2 How to edit the sound effects
And many others, just ask!
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Post by Wizard on Oct 31, 2010 17:00:43 GMT -5
No offense but this is a pretty creepy request xD
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Post by Wizard on Oct 31, 2010 8:23:13 GMT -5
Thanks for the list Anno1404, but not really sure what this helps without knowing which file is what, exactly. (To the noobs, that is) But your already aware of this
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Post by Wizard on Oct 29, 2010 20:12:32 GMT -5
You want the entire "Inventory" bar to be gone? It'd be funky to have no Icons, and just empty boxs Though, sadly, either way I'm afraid I won't be able to help there, I'm behind where I wanted to be DR2 modding wise as this point.
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Post by Wizard on Oct 29, 2010 15:59:07 GMT -5
This is pretty impressive stuff tab, how the heck are you getting the close to fit on the female body? Or is it still actually a male body attached to the same skeleton?
Edit : Oh.. I think I get it now. From the video I see all the female survivors outfits being used by doing model swaps over chuck's clothes that is available in the locker.
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Post by Wizard on Oct 23, 2010 23:05:16 GMT -5
Heh, nice idea
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Post by Wizard on Oct 20, 2010 20:18:19 GMT -5
Badass!
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Post by Wizard on Oct 20, 2010 20:17:32 GMT -5
Not to be a jerk, but the differences in the recolor are so minor o.O
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