|
Post by Wizard on Sept 16, 2014 23:40:05 GMT -5
Awesome mod! Keep up the great work!
|
|
|
Post by Wizard on Sept 7, 2014 15:28:38 GMT -5
That is one way you can do it, but since I have yet to see the game close without crashing, it doesn't seem to stay "False", it always switches back to True after every boot-up, hopefully not everyone has this issue.
I've just gotten use to booting the game up, waiting a second, hitting ALT+Enter and putting it into windowed, than maximizing the games window, I have to do this because the silly game doesn't properly support my resolution, but it's a temp work-around till capcom fixs these silly problems.
|
|
|
Post by Wizard on Sept 7, 2014 15:01:59 GMT -5
Yeah, I gotta try and fix those hands. It's literally the only thing keeping this model swap from being perfect, and it's driving me kinda nuts x)
|
|
|
Post by Wizard on Sept 7, 2014 14:39:58 GMT -5
Hello fellas! So, I finished Dead rising 3 for the first time a few hours again, and when I saw Chuck Green make an appearance, I tripped balls. I got so happy! The moment the credits rolled, I got to work on making Dead Rising 3 Chuck Green playable! So, after some hunting, I found where his models & textures were held. deadrising3\data\models\npcs\cast_04 Big & Tex So I swapped it over Nick's default chest (blanked out the rest of his body) I got this as a result: I noticed his hands are slightly glitchy, I assume because his model is naturally bigger than Nicks. So, I went through the audio files, I want to make Nick sound like Chuck. So, in deadrising3\data\audio I found out Nick's grunts is in cast_01.big , Chuck's is in cast_04.big All of the .Big's are extractable using the Dr2 tools, and just like Dr2, you can use the free program audacity to open, listen to, edit, and save the .ADW files.
|
|
|
Post by Wizard on Nov 3, 2013 9:42:14 GMT -5
That is actually pretty damn awesome, I had no idea we could even do this. Too bad we can't do the same for the actual playable character, would pretty much eliminate the need for editing Npcs.big what so ever other than adding to it or editing textures
|
|
|
Post by Wizard on Nov 2, 2013 16:14:39 GMT -5
This is an awesome resource for the fans of the original DR1, good work.
|
|
|
Post by Wizard on Sept 28, 2013 11:14:16 GMT -5
Great stuff man, from my experience DR2 PC Runs better than OTR so it's nice to see goodies from it come to the more optimized port.
|
|
|
Post by Wizard on Jul 19, 2013 11:29:28 GMT -5
Well that is certainly a good start
|
|
|
Post by Wizard on Jul 15, 2013 20:42:08 GMT -5
This is really cool dude, good work!
|
|
|
Post by Wizard on Apr 7, 2013 20:25:39 GMT -5
This is really cool, I am just horrified how this'll look in game lmao, the over mainlyness would ruin it for me xD
|
|
|
Post by Wizard on Apr 7, 2013 20:21:49 GMT -5
I love Chris BSAA in Resident Evil 6! I've gotta try this out
|
|
|
Post by Wizard on Feb 11, 2013 23:47:03 GMT -5
Great stuff Tommah, this work's wonders for making male model swaps look more appropriate.
|
|
|
Post by Wizard on Feb 11, 2013 23:38:54 GMT -5
Nice work bud (:
|
|
|
Post by Wizard on Oct 20, 2012 11:01:17 GMT -5
well THAT'S not true... unless you mean WIZARD's first mod in a year. I'd believe that. If he meant it that way, then he'd be correct =P
|
|
|
Post by Wizard on Oct 19, 2012 10:36:31 GMT -5
The most basic of mods ever in all of Dead Rising 2 mods. Ever notice sometimes the most basic mods can be the best mods? Also I could have went 1 step simpler xD Texmod, but I edited the files themselves...which isn't exactly hard, with basic hex knock ledge all you need to do is a header swap lol
|
|
|
Post by Wizard on Oct 18, 2012 21:43:53 GMT -5
This was a random idea I had awhile ago to change up Chuck's default hair a bit. This mod edits default chuck's hair and blanks (basically deletes) the alpha channel of his hair, making it invisible. The hair that is now visible is that of which is on Chuck's face texture. I personally really like how it looks. DOWNLOAD:www.mediafire.com/?mqwl4brfm5cw56wHow to Install: Use Gibb's BIG tool to extract your NPCS.big, after extraction, replace the head_naked.tex with the one you downloaded (Remember to make a backup!) , Then click'n'drag the NPCS folder onto the Pack tool, after repacking, Take your Npcs.big (May be Npcs_big.big, fix the file name) and replace it over the default one (Be sure to make a backup of your default!) Enjoy!
|
|
|
Post by Wizard on Jun 24, 2012 19:00:21 GMT -5
Thats actually really cool haha great job!
|
|
|
Post by Wizard on Jun 24, 2012 17:44:26 GMT -5
I just tested out this mod, looks & works FANTASTICALLY Great rig job Freako I really like how it doesn't replace anything, and is it's own outfit. *Big thumbs up*
|
|
|
Post by Wizard on Jun 17, 2012 22:30:36 GMT -5
That..actually does look very much like Dead Rising 1's interface..Great work!
|
|
|
Post by Wizard on Apr 25, 2012 8:18:47 GMT -5
Reuploaded
|
|
|
Post by Wizard on Apr 23, 2012 15:25:43 GMT -5
Nice! =] Case Zero is the best! To bad we can't have the real deal on pc..
|
|
|
Post by Wizard on Apr 11, 2012 19:33:47 GMT -5
Looks Awesome! : o
|
|
|
Post by Wizard on Apr 6, 2012 10:10:56 GMT -5
I completely missed this one..Great Work!
|
|
|
Post by Wizard on Apr 5, 2012 22:49:09 GMT -5
Excellent work, and well made trailer / preview : )
|
|
|
Post by Wizard on Mar 13, 2012 8:58:35 GMT -5
|
|
|
Post by Wizard on Mar 12, 2012 22:33:55 GMT -5
Awesome! Great Work
|
|
|
Post by Wizard on Mar 11, 2012 21:26:00 GMT -5
That actually looks pretty sweet. Black & White fit that jacket very well, I may actually consider installing this!
|
|
|
Post by Wizard on Mar 11, 2012 20:28:45 GMT -5
Anno, you seem quite easily impressed. Nah, he just likes to cheer people on to motivate them
|
|
|
Post by Wizard on Mar 10, 2012 11:41:52 GMT -5
Sounds like a really cool project! To bad I don't really have anything of assistance to offer on this project..
|
|
|
Post by Wizard on Feb 29, 2012 16:14:16 GMT -5
What's not to get? What you want to do will not fix the problem. Fair Enough
|
|