moloko
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Post by moloko on Mar 3, 2012 14:52:46 GMT -5
Sure your date of birth is 1991 and not 2001?
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moloko
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Post by moloko on Sept 10, 2011 19:52:41 GMT -5
That's a very awesome thing you made there, kudos. Might try that and touch DR2 after a couple of months.
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moloko
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Post by moloko on Aug 30, 2011 6:01:16 GMT -5
After watching the vid I guess "slice" is referring to the animation of cutting them in half, not slicing in general. Could be, then.
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moloko
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Post by moloko on Aug 29, 2011 19:32:24 GMT -5
When I tried it back then it did work without the Arbitraty_Slice = "true", as the screenshot showed. Where didn't it work without the line?
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moloko
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Post by moloko on Aug 23, 2011 17:50:26 GMT -5
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Post by moloko on Aug 23, 2011 8:32:33 GMT -5
I'd still just go for the SBFG and x10 zombies approach. Took me about 30-45 mins that way. It's faster than finding all the code and trying to implement it, if you're really just going for the trophy.
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moloko
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Post by moloko on Aug 21, 2011 7:06:43 GMT -5
Use the zombies x10 mod and mod the SBFG to have a crapload of ammo. You'll rack up 1.000 kills per minute.
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Post by moloko on Aug 20, 2011 8:01:36 GMT -5
My guess would be codec packs.
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Post by moloko on Aug 18, 2011 4:15:39 GMT -5
I don't have backup of the twins' voices anymore, I always found them to be quite annoying, anyway. But you can do it yourself if you play around with the fx_main.big (if you only change battle sounds, anyway). Or you just take the Rebecca Sounds I made that way.
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Post by moloko on Aug 13, 2011 18:24:11 GMT -5
You would just betray yourself. There is no achievement to gain, no fancy story missions, nothing else to do then but to wait to see the time pass. Besides, unless you find out how they did it, Chuck will lose all his cash at the start. Anyway, nobody minds if you merge them, but there's just no point in doing it, I guess.
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Post by moloko on Aug 10, 2011 15:44:02 GMT -5
Basically, open the NPCS.big, all models are in there. The ones for cutscenes have the prefix "cinematic" or something, you'll see it then. Then just do a regular Model Swap.
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Post by moloko on Jul 19, 2011 5:42:20 GMT -5
Uhm.. You don't understand me I express myself badly D: I meant the animations, like in this video: Sorry, but thought by "abilities" you meant the attributes.
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Post by moloko on Jul 18, 2011 15:11:45 GMT -5
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Post by moloko on Jul 14, 2011 8:33:21 GMT -5
6.) There is a line in items.txt: RequiresReload = "true" , but it is only for the PostmanShotgun and MilitiaSniperrifle, all other guns have "false". So I suppose all it does is add a cooldown, so the NPCs won't instakill you. I didn't find any reference on that cooldown, though. "IsAutomatic" doesn't seem to intefere with the RequiresReload. But maybe you can find something more concerning that. Good luck with your mod.
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Post by moloko on Jul 14, 2011 8:26:52 GMT -5
Just saying, this has been here for a long time, and some of us even used it, but tom was the first to remember it. He has posted a complete list of all DLC attributes here.
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Post by moloko on Jul 13, 2011 9:43:21 GMT -5
That is really awesome.
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Post by moloko on Jul 12, 2011 4:46:49 GMT -5
Suggestion for 2.0, apart from some balancing:
Change "Start Game" to "Play Infinity Mode" using a hex editor. Just a little thing I noticed.
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Post by moloko on Jul 11, 2011 8:43:18 GMT -5
are there new survivors in this dowload that need a holdinghand escort? xxselina Regardless of whether or not dengarde will include that in his finished mod, you can modify it yourself, if you wish, using this very neat tutorial also made by him. If that's your favourite, you might even change all survivors to need you to hold their hands (although that would make things more difficult).
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Post by moloko on Jul 11, 2011 4:55:02 GMT -5
Links down.
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Post by moloko on Jul 11, 2011 4:44:03 GMT -5
The link is broken now. Can you provide a link? Sorry, the link expired too soon and I didn't have the chance to copy a backup.
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Post by moloko on Jul 9, 2011 9:29:38 GMT -5
What kind of problems were they? I can't imagine why an .xml file would have problems caused by older revisions of the tool.
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Post by moloko on Jul 4, 2011 4:28:14 GMT -5
I suppose the sword uses another entry, one of those: cWeaponAttackCam WeaponAngle2 { CameraDistanceFromPlayer = "3.8" CameraHeight = "0.5" CameraRotationAroundPlayer = "5.7" TargetDistanceFromPlayer = "1.3" TargetHeight = "1.1" TargetRotationAroundPlayer = "-0.3"
Pretty self explanatory entries, I guess.
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Post by moloko on Jul 2, 2011 5:43:00 GMT -5
Did you just use the installer? If you didn't change any other files, and the files unpacked correctly, you shouldn't be getting an error. Is your machine running Dead Rising 2 fine normally?
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Post by moloko on Jun 22, 2011 0:34:53 GMT -5
Like I said, just make two self-extracting archives. Both with pre-packed folder structures. It's a supeready install then. Just won't look as pretty as Sullivan's .exe. I'd say something around 8 blocks at least, because the zombies are really tough and numerous.
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Post by moloko on Jun 20, 2011 19:02:17 GMT -5
With the statement that getting to Lv 50 has become much easier, you undermine your own bragging.
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Post by moloko on Jun 20, 2011 12:39:36 GMT -5
I really like the idea with the cardio sounds. Make another one with that sounds and some more Infinity Mode only footage (such as the bomber), and it's gonna be really awesome!
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Post by moloko on Jun 19, 2011 5:21:30 GMT -5
Q: If DR2's engine is so similar to DR1's, why didn't they port DR1 as well.
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Post by moloko on Jun 19, 2011 5:16:52 GMT -5
why they respawn even then when i just killed them few mins ago. Because the game would be boring/too easy otherwise.
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Post by moloko on Jun 17, 2011 18:40:20 GMT -5
If the link is down, try this one. Just put the file into the streamedassets.big.
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Post by moloko on Jun 17, 2011 6:15:26 GMT -5
It does work smoothly, though to be honest, there isn't much use yet. It's surely helpful to get an overview about the kind of items and their names, but everything else can be achieved by text search. I hope you add some more features and then it's a great tool.
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