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Post by anno1404 on Jun 18, 2011 18:14:39 GMT -5
I started to message the creators of Dead Rising 2 on facebook earlier today. I got a response from a tester, willing to answer any questions. He also wrote: I worked in off-site QA and did most key-mapping for PC along with sync-issues on multiplayer. I told him that I would email him tomorrow with questions, so give me your questions now, and I will pick the best ones to ask him. HURRY and post your questions -- tomorrow I am emailing him back.
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Post by anno1404 on Jun 18, 2011 19:53:43 GMT -5
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Post by anno1404 on Jun 18, 2011 20:56:31 GMT -5
Mine: Was Dead Rising 2: Case Zero tested on PC before being compressed to the Xbox? oh that is a great question. maybe what he tested DR2 on also. Ubiquitous's question: why dead rising 2 didn't release a Software development kit (SDK) so people could make their own mods?
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moloko
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Post by moloko on Jun 19, 2011 5:16:52 GMT -5
why they respawn even then when i just killed them few mins ago. Because the game would be boring/too easy otherwise.
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moloko
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Posts: 494
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Post by moloko on Jun 19, 2011 5:21:30 GMT -5
Q: If DR2's engine is so similar to DR1's, why didn't they port DR1 as well.
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Post by anno1404 on Jun 19, 2011 13:50:44 GMT -5
Question from otherworld on wiki: Were there any gameplay features, areas, or multi-player modes that you saw didn't make the final cut? If so, what were they like...or do we have to wait for Off the Record? question from tom on chat: there's dr1foodcourt.txt in datafile.big. Was there any initial testing in those areas? Where they deleted in the final product?
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Post by anno1404 on Jun 19, 2011 17:24:19 GMT -5
I already posted question to the tester. We will see what happens.
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Post by anno1404 on Jun 20, 2011 9:08:26 GMT -5
Sébastien Martin Alarie commented on his Wall post. Sébastien wrote: "You can share my name as much as you want, i don't mind. As I said before, the game as been released and I'm not a tester anymore." QUESTION: Did you use the "debug mode" screen to test the game? Does this debug screen seem familiar? deadrisingwiki.com/w/images/f/f3/Dead_rising_2_debug_mode_main_screen.jpgFor the debug screen, it's the same that we used during the testing. Really handy to jump to certain point in the game. QUESTION: Did Capcom/Blue Castle call this screen Midden or Chuck's Stash? www.gamasutra.com/view/feature/6329/the_tale_of_the_tools_that_made_.phpIf Midden or Chuck's Stash is different do you know how to acess Midden or Chuck's Stash? Midden/chucks's stash!? I've seen this bug during the test phase but not with those names. Never done it myself though and beside incredible lag and/or freeze I don't know anything about this. QUESTION: Was Dead Rising 2: Case Zero tested on the PC before being compressed to the Xbox? Were there any gameplay features, areas, or multi-player modes that you saw didn't make the final cut? If so, what were they like? Like for example, in the data folder, there is dr1foodcourt.txt and dr1_paradiseplaza.txt. I started testing DR2 when the project was already underway so I don't think they tested it on the PC before the compressed Xbox version since we had the 3 version in testing at the same time. I got fed up with the testing so I never bought the released game and never played it since then either so if there's anything missing from the testing version I don't know. QUESTION: What game system did you test the game on? Was there any talk about why: first, why dead rising 2 didn't release a Software development kit (SDK) so people could make their own mods? second, why if DR2's engine is so similar to DR1's, why didn't Capcom port DR1 as well? Are you working on Off the Record also? Anything you can share? For the rest of your question I don't have an answer. I was just a tester so anything about creating a SDK or porting the first game didn't reach my ears during the testing phase." Any follow up questions guys?
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