Zombie Mode Jul 6, 2011 11:40:07 GMT -5
Post by tommah on Jul 6, 2011 11:40:07 GMT -5
I've started putting together another big mode that will turn the player into a zombie as you search for food and kill humans. This is fairly rough at the moment but am pretty sure its quite doable.
(updated 8/6/2011) more info HERE
Some features are:
-New Save Points.
Model swap player with a zombie modelDone!
Change Hunk Of Meat into the only food item with different enhancementsDone!
Recruitable zombiesDone! 5 recruitable zombies but reconsidering as zombies are attracted to them and attack them
Other zombies ignore you (more or less)Done!
ncorporate the "injured state" animations as default animationsDone! (thanks TooLazy)
*option in debug mode "force_injured_state = "True"" but can't find anything else at the moment
-incorporate Chuck as a "Super boss" - done for the most part. Need to give him a badass weapon though. I gave him a flamethrower gun but he just shoots it in bursts and barely harms you
-spawn looters and mercenaries (but have way more zombies, of course)
can only hold one item at a time (no guns/vehicles)Done!
-Use Infinity Mode's mission.txt as a basic missions template and create missions/blockades
Decreased Looter/Merc health, increased player healthDone!
-change melee animations to more "zombie" like animations (possibly the knife gloves animations)
-Anno wanted to play with environments... go nuts Anno
Things I will need help with:
change starting locationDon't think possible
change Infinity Mode's missions.txt reward missions to either removed completely or only Hunkofmeat rewards (not sure yet)creating new missions
change player's default animations to injured state animations
-create barricade missions including multiple survivors
any suggestions would be considered and added to the list if I like it. And any help would be awesome.