doesn't work on all, but it gave me a better idea of what those sub models actually are.
seems each zombie has 3 models, which seems to be verious level of LOD (Level of Detail) 1. High Poly 2. Mid Poly 3. Low Poly
as observed in my test the 3rd mesh doesn't seem to be used... the mid poly is used when looking from far away, and after killing a zombie. I guess the 3rd mesh may be for extremely far distances?
one thing thats interesting is that the big file for a zombie can hold several different full body models. seems the game accesses variations of the zombie meshes. this may make the names of the mesh parts critical?
PS, if you want to import the zombies with SKIN weights, just change line# 15 from skinON=false to skinON=true
Last Edit: Dec 24, 2011 15:59:08 GMT -5 by anno1404
Post by mariokart64n on Dec 10, 2011 22:10:47 GMT -5
i'm not sure how to make a external tool, the way I'm doing it requires the mesh names, and bone order to be the same.
I'm not sure how to maintain this outside of a controlled environment (3dsmax)...
soon as you bring it into another program, programs of any kind.. the format becomes uncontrolled. and I'm not able to reauthor a new DR2 file 100% yet. so I cant think of how to do this or format it to allow you guys to mod like you did in resident evil 4
Well, it's fine if it stays with 3ds Max. Because it can be "acquired" from places.
I personally don't mind if it stays with 3ds Max. But some of the people here who have no experience with the program (I used to be one of them before I took a few days to figure out some basic stuff), could have some problems.
Though it got me thinking, maybe there should be a model import request thread, where people can request certain models to be imported (provided the model is available, of course).
"There's no difference between me and everyone else. All it takes is one bad day to reduce the sanest man to lunacy. That's how far the world is from where I am. Just one bad day..."
Mario if you could convert these over the crappy default outfit in Off The Record that'd be awesome.
Also here are some Areas I was able to identify by looking at their textures: Some of them may be guesses from what I saw in the textures. I've seen many .arc's with almost identical files inside them, Dunno what that's about.