[MaxScript] Model Exporter Jan 24, 2012 13:06:49 GMT -5
Post by djlarryt on Jan 24, 2012 13:06:49 GMT -5
Good to know... I have encountered that problem a couple of times.
Haven't come across any character maps bigger than this- but thanks for the heads-up in case I see any moving forward.
What I've been doing is just create a copy mesh, save the polys as a smoothing group, attach it to the body mesh and then weld the verts. Then I get rid of the polys again and when attaching the skin, I make sure the bottom row is weighted exactly the same as the real body mesh I want to use. This seems to control the tearing of the mesh when the character moves out of position.
Thanks for the recommendations Taiga. Have you come across any solution for getting rid of match lines/ smoothing group definitions when attaching head to body meshes (the clear division between meshes when re-attaching items together)? Most of the time they're not there upon the original import but when pieces are exported, they show up.