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Post by solidcal on Feb 12, 2012 5:21:37 GMT -5
does this crash the official CD version? Or was it me fiddling with the hex values that crashed it? It was most likely you fiddling with the hex values.I've also got the CD version and have had no problems with this or any other mods in general.
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Post by solidcal on Feb 7, 2012 21:34:38 GMT -5
Send me a pm with your .tpf file attached and I'll give it a try. Thats the thing.I don't even have one.I was trying to log and save the texture I needed.In this case Chuck's face.But I can't seem to get it.I know Texmod works but I can't log and save anything with it.So I haven't really got anything to PM to you Madda.
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Post by solidcal on Feb 7, 2012 11:46:19 GMT -5
So heres where all the mods and stuff I do for DR2 OTR will be.Will update it with new stuff. Sports fan clothes peices pick up(For the people who want to get the outfit peices unlocked quicker) As the title says heres a clothes dispencers placing mod that'll place all four peices of the sports fan outfit in the safe house for you.This is only for the people that wanna unlock all the peices quicker to add to their safe house locker. Screenshot They are located in Storage room one. And heres the code you need to put into the Safehouse.txt cItemPlacement SportFanHeadwearDispenser { IsDispenser = "true" ItemName = "SportFanHeadwearDispenser" Location = "-1.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanFacewearDispenser { IsDispenser = "true" ItemName = "SportFanFacewearDispenser" Location = "-3.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanChestDispenser { IsDispenser = "true" ItemName = "SportFanChestDispenser" Location = "-2.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement SportFanFeetDispenser { IsDispenser = "true" ItemName = "SportFanFeetDispenser" Location = "-2.4,-1.0,-12.0" Rotation = "0,0,0,1" }
Oh yeah for some reason the hat won't get turned into a dispencer even when I add the IsDispencer line.Either way it all works fine. Hope you enjoy it.Oh and you should know how to use gibbed by now.Well most of you anyway XD All security box keys in the storage room 1 of the safehouseYep this code will add all 20 of the security box keys in the safehouse in storage room 1. Heres a pic of all the keys in that said room And heres the code you need to add into the safehouse.txt/ cItemPlacement key_lockbox1 { ItemName = "key_lockbox1" Location = "-0.4,-1.0,-15.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox2 { ItemName = "key_lockbox2" Location = "-5.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox3 { ItemName = "key_lockbox3" Location = "-4.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox4 { ItemName = "key_lockbox4" Location = "-4.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox5 { ItemName = "key_lockbox5" Location = "-3.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox6 { ItemName = "key_lockbox6" Location = "-3.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox7 { ItemName = "key_lockbox7" Location = "-2.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox8 { ItemName = "key_lockbox8" Location = "-2.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox9 { ItemName = "key_lockbox9" Location = "-1.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox10 { ItemName = "key_lockbox10" Location = "-1.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox11 { ItemName = "key_lockbox11" Location = "-0.9,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox12 { ItemName = "key_lockbox12" Location = "-0.4,-1.0,-13.5" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox13 { ItemName = "key_lockbox13" Location = "-5.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox14 { ItemName = "key_lockbox14" Location = "-4.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox15 { ItemName = "key_lockbox15" Location = "-4.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox16 { ItemName = "key_lockbox16r" Location = "-3.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox17 { ItemName = "key_lockbox17" Location = "-3.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox18 { ItemName = "key_lockbox18" Location = "-2.9,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox19 { ItemName = "key_lockbox19" Location = "-2.4,-1.0,-12.0" Rotation = "0,0,0,1" }
cItemPlacement key_lockbox20 { ItemName = "key_lockbox20" Location = "-1.4,-1.0,-12.0" Rotation = "0,0,0,1" } And there you go.Oh and when you use all the keys you will walk out of Uranus with at least $800,000.So enjoy Chuck's FX sounds Over Frank'sSo here is a little mod I have worked on for two day,I have got most of the FX sounds replaced.Like the sounds when you fall from a height and getting attacked and punching.But this thing isn;t amazing yet.Theres still a few of Frank's sounds that need to be replaced.But I can;t seem to find which of these sounds are similar to Chuck's.So if anyone else wants to take a crack at replacing the remaining Frank sounds then go ahead.Just PM me if you are Dling and using the sounds I already modded.Then I can update this and slap your link on here.So it will be a team effort of sorts. Link: www.mediafire.com/?ttqx2l7dllevd5nJust replace the modded file with the one in your streamedassets.big and then repack them and enjoy these sound changes along with the Chuck player swap mod Alternate Outfit Dispencer in the SafehouseOk heres a simple mod that adds the Alternate outfit as a dispencer in the safehouse shower.Now I know some of you guys might be thinking "I can do this easily and just add the alternate outfit dispencer to the safehouse." Well sadly you can't.Because the game knows you still don't have a DR2 save and will not spawn the dispencer.So to get around this I added it in as a new outfit.It will work for both Frank and Chuck.As the data is already in the game.All you need to do is add my code to your items.txt and safehouse.txt Then repack it and replace the original. So heres the codes you need to add In Items.txt cClothingDispenserItem AlternateOutfitDispenser { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50767" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "false" IsFeet = "true" IsHands = "true" IsHeadwear = "false" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_ALTERNATEOUTFIT" OutfitIdFrank = "OUTFIT_ALTERNATEOUTFIT" Restitution = "0.05" Unmoveable = "true" Weight = "100" }
cOutfitItem OUTFIT_ALTERNATEOUTFIT { BodyItem = "body_alternateoutfit" FacewearItem = "NONE" FeetOverItem = "feet_alternate_over" FeetUnderItem = "feet_alternate_under" HeadwearItem = "NONE" }
cBodyItem body_alternateoutfit { ChestAssetFilename = "chest_alternate" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "hands_naked" LegsAssetFilename = "leg_alternate" LegsAudioName = "ClothLegs" }
cFeetItem feet_alternate { AssetFilename = "feet_alternate" AudioName = "LeatherShoe" FootstepType = "112" } In the Safehouse.txt cItemPlacement AlternateOutfitDispenser { IsDispenser = "true" ItemName = "AlternateOutfitDispenser" Location = "10.1,-1,19.9" Rotation = "0,0,0,1" } Now enjoy the outfit without having to have a DR2 save. Also great if you are messing about in OTR's debug mode DR2 co-op Champion Jacket for Frank and Chuck in OTR as a new clothing itemSo here is an updated version of this. It now adds the outfit in as a new outfit that both Frank and Chuck can wear. Chuck's model is his outfit model straight from DR2m since there was a way to make it work thanks to Wesyes. Frank's version though is just the textures swapped over his original Champion Jacket. Anyway I hope you all enjoy. Download link: dl.dropboxusercontent.com/u/71327294/DR2%20Co-op%20Jacket%20in%20OTR%20for%20Frank%20and%20Chuck%20as%20a%20new%20outfit.rar(Will add more soon)
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Post by solidcal on Feb 7, 2012 9:25:53 GMT -5
Theres no Frank.big in my OTR folder and it's a lega disc copy of the game too.
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Post by solidcal on Feb 7, 2012 9:24:08 GMT -5
Package mode, click the icon that looks like a folder, double click the texture and it should auto load it. I am in package mode.And I remeber seeing a vid of a guys mouse icon hovering over the character.I don't have a my mouse icon hover over the screen.So I can't double click anything.
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Post by solidcal on Feb 7, 2012 6:12:53 GMT -5
Ok so a update n this.Texmod isn't wprking for me.I followed a tut on how to use it.It works in the game.But I can't select the textures for some reason.I have no idea how I get the texture to show up in the corner.
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Post by solidcal on Feb 7, 2012 5:54:14 GMT -5
So I'm trying to find Frank's sound files,but can't seem to find one that has a name indicated if it is Frank's sound files.I found Chuck's co-op ones but that is about it.If someone can tell me then name of Frank's it will be much appreciated.
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Post by solidcal on Feb 4, 2012 17:58:24 GMT -5
So as the title suggests I want to apply Chuck's psycho beard from OTR onto his defult DR2 face in the normal DR2.So has anyone done something like this yet?And if not can someone try to do it?I would try myself but I don't have a clue about reskining models.Thanks in advance for any answers to this.
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Post by solidcal on Jan 31, 2012 10:35:03 GMT -5
So heres where I shall be posting all the model swaps I do and other suff like that. Case Zero Katey in DR2[/u] Madda did this one a while back but his link has since then been broken so the file is no longer available.So I decided to mod DR2 Katey to her CZ model again.So heres some Screenshots and a video. In Game In cutscenes And heres the files www.mediafire.com/?g859ti08h92pc4gSo all you have to do is replace all four of Katey's files in the npcs.big file Obviously you have to use Gibbed tools to do this. deadrising2mods.proboards.com/index.cgi?board=dr2tools&action=display&thread=186I'm sure most you here know how to do this anyway.But theres tuts for newcomers around this site as well. Anyway I hope you enjoy having CZ Katey in your game Edit: I have found another cinematic file for Katey.This one is the one that shows her bite marks in the intro to the safe house scene.Anyway here some more files for you to replace in your npcs.big Also the first intro cutscene is pre-rendered so Katey will be in her DR2 form during that.I'm not sure about about the scenes where you go to save Katey.Will edit this when I find out. Edit 2: Every other cutscene except the Pre-Rendered intro will have CZ Katey appear in all of them. Linkwww.mediafire.com/?bgjen1zr6ce41xxAnd heres a screenshot of Case Zero Katey in that said cutscene. Kris back in his TIR OutfitSo as most of you probably know,the survivor Kris is in a towel model after the Intro TIR Slicycles event.Well with this mod he is put back into his TIR outfit you see him in during the slicycles event. Before modding After modding I know I found it weird seeing him run round in a towel.So modding him to the TIR outfit makes him look better. XD Heres the files www.mediafire.com/?aybnep76m4wv5dtSo all you have to do is replace both of Kris' files in the npcs.big file You know the drill on how to install this Oh and before anyone says anything.That model is in fact the red TIR Online contestant model.If you look closely at the in game slicycles event you will see the the contestants Leon,Anim,and Kris all use the online TIR Contestant models.Chuck is the only one who doesn't use the TIR online contestant model.So this is pretty much Kris' and the red online TIR contestants model.So it's shared between them. XD Not much else other than a change for Kris.So enjoy it if you decided to download it. Anim in his beta TIR OutfitSo I was watching the scene where Chuck is holding the TIR Prize money and noticed Anim's TIR outfit is different in the cutscene as opposed to his model in gameplay.Basically he is in his beta TIR outfit.His TIR is blue instead of Red.Also his hair is differnt in colour too.So i found his cinematic model in the game files and replaced it over his in game model. Before modding After modding The file. www.mediafire.com/?6uc12fd39mcdkq6As always you know what to do.Link to Gibbed tools is at the top of this page. Leon's Boss battle TIR BikeSo heres a code that will spawn Leon's boss bike infront of the arena. cItemPlacement UltimateFanBossBike { ItemName = "TIRBikeGreenUF" Location = "-356.20,-7.24,62.60" Rotation = "0.000,0.707,0.000,0.707" } To add it just open you datafile.big with gibbed tools and add it into the fortune_exterior.txt Then just repack you datafile and replace it with your datafile.big in your DR2 data folder.Make sure you back up the originals first. Heres a screenshot of it in front of the arena. Play as Cutscene SullivanSo I remember seeing someone uploaded a play as cutscene Sullivan mod a while back.But the link no longer works and the link hasn't been fixed.So I decided to re do this and upload it for you guys. Cutscene Screenshot In game screenshot Link: www.mediafire.com/?0husyq8xltcwfedEnjoy! Oh and make sure you are wearing all the peices of default Chuck's clothes,face and hair.Otherwise you will see some clipping in places. Chuck's TIR bike over Leon's TIR BikeSo heres a little mod that replaces Leon;s TIR bike in the game and in the Leon cutscenes with Chuck Yellow TIR bike. In the cutscene In game Link: www.mediafire.com/?4d847p77l11u1jcOk so you have to use gibbed tools to open these two bigs. cine_props.big and streamedassets.big You then have to replace the file in cine_props with the file in the folder in the zip file called "Replace these in cine props folder with the ones in this folder" Then you do the same for the files in the streamedassets.big.You replace the files in this big with the ones in the folder in the zip called "Replace this in the streamedassets folder with the modded on inside this folder" Once your done.Repack the two bigs.Replace then enjoy have Leon's bike replaced in your game.Oh and make sure you back up your two orignal bigs in case something messes up or goes wrong. Oh and if you wish to ride Leon's modded bike to Chuck's TIR Bike then you can use the code to spawn Leon;s boss bike which now thanks to this mod it is technically Chuck's Psycho boss bike from OTR. XD Co-op Champion Jacket for single player ChuckSo heres a little model swap I did.This replaces the default jacket you obtain from winning a TIR Online match with the champion jacket the co-op player wears as a the default outfit in co-op. Oh and heres how it looks in cutscenes. So heres a download link to it. www.mediafire.com/?bd99k55apsqfwbkOh and yes I know the watch is comic through ti,Might try and just replace the normal Chapion jacket's textures with the co-op one sometime soon Oh and I have added a dispencer for the outfit in case you haven't got it. cItemPlacement TIR_ChampionDispenser { IsDispenser = "true" ItemName = "TIR_ChampionDispenser" Location = "10.1,-1,19.9" Rotation = "0,0,0,1" It is located in the shower in the safe house bathroom Hope you enjoy this Oh and I am sure you know how to do this.Just use gibbed to unpack your NPCS.big,replace the files with the modded ones.Then repack your big file and replace your original NPCS.big and enjoy! Oh and remember to MAKE A BACK UP OF THE ORIGINAL NPCS.big! Case Zero bike parts in DR2Heres some codes that will spawn all parts of the CZ bike and the bike body on the stand in storage room number 1 of the safe house. And heres the code you need to add into the Safehouse.txt cItemPlacement BikeBody { ItemName = "BikeBody" Location = "-2.3,-0.4,-15.0" Rotation = "0.000,0.100,-0.000,0.000" }
cItemPlacement BikeStand { ItemName = "BikeStand" Location = "-2.3,-0.9,-15.0" Rotation = "0.000,0.100,-0.000,0.000" }
cItemPlacement BikeWheel2 { ItemName = "WheelPawn" Location = "-1.4,-1.0,-12.0" Rotation = "0.000,0.100,-0.000,0.000" SettleObjectAfterSpawn = "true" }
cItemPlacement BikeEngine { ItemName = "BikeEngine" Location = "-2.4,-1.0,-12.0" Rotation = "0.000,0.100,-0.000,0.000" SettleObjectAfterSpawn = "true" }
cItemPlacement HandleBar { ItemName = "HandleBar" Location = "-2.9,-1.0,-12.0" Rotation = "0.000,0.100,-0.000,0.000" SettleObjectAfterSpawn = "true" }
cItemPlacement BikeForks { ItemName = "BikeForks" Location = "-3.9,-1.0,-12.0" Rotation = "0.000,0.100,-0.000,0.000" SettleObjectAfterSpawn = "true" }
cItemPlacement GasolineCanister { ItemName = "GasolineCanister" Location = "-3.4,-1.0,-12.0" Rotation = "0.000,0.100,-0.000,0.000" SettleObjectAfterSpawn = "true" } And yes I have added a gasoline canister to spawn with the CZ bike parts too.Seeing as that was a thing needed for the bike back in CZ. P.S. I will add a code to spawn the utility cart from CZ that had the bike parts in it soon. Chuck's IJIEK Jacket reskinYep.This is my first direct reskin I have done today.It came out well.So heres a pic of it and a download link so you can enjoy it too. Link: www.mediafire.com/?3gxo32k33bcv11gOh and please not that this IS NOT a texmod skin.This is a DIRECT reskin.So it will permantly replace Chuck's Yellow IJIEK jacket in your game.So remember to make BACK UPS!Oh and enjoy the reskin too guys Chuck with his Psycho beard ReskinYes after a while I have finally got this reskin looking good.So now I present to you Chuck with his Psycho beard in DR2 Oh and heres how it looks in the cutscenes. Yeah this took a while to fix(a day) XD anyway heres the good old link for you to downbload it. Link: www.mediafire.com/?etdjwuy39cc2qyaJust replace the orignal tex in the npcs.big with the modded one.Once again this is a direct reskin and not a tex mod.So BACK UP your stuff. Case Zero Combo (Maintenance) Doors in DR2Ok so I was going through the streamedassets.big in DR2 and found the textures of the Case Zero combo (maintenance) doors.So with this little mod it will replace the DR2 combo doors with Case Zero's doors. PicLink: www.mediafire.com/?g45ur55cmyfvog2Just replace the orginal tex files with the modded ones in the streamedassets.big,then replack and replace your original streamedassets.big with your modified one.Then enjoy! Make sure to make BACK UPS! TIR outfit Locker dispencer in the Locker roomThis is a little code that will make the TIR outfit wearable from putting it on from the locker Chuck puts the TIR outfit in ater the TIR event. Just put this code anywhere in the arena_backstage.txt cItemPlacement TirOutfitDispenser { ItemName = "TirOutfitDispenser" Location = "-5.5, 0.9, 2.3" PropState = "3" SettleOnObjectSpawn = "true" Rotation = "-0.0" } Enjoy this little thing.I know it seems a bit of a waste since you can't get back to this area after you leave it.But I thought it made sense you could get this outfit from the locker. (Will add more stuff to this soon)
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Post by solidcal on Jan 30, 2012 17:22:37 GMT -5
I would rather just leave it. I don't really want to start the game from scratch again. You'd only have to start a new game if you edited your missions.txt file, if you delete the door from the rooftop_yucatan.txt file, you wouldn't have to restart your game. Sorry if my previous post implied that, you could just try that if having access to that area is important. There's nothing much up there anyway as oppose to downstairs, just a lot of food. There was no importance other than being able to access the rooftop earlier in the game.But yeah thats all it was.
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Post by solidcal on Jan 30, 2012 13:10:10 GMT -5
Hmm, you could just delete that same code from the text file altogether so there won't be a door to open and that way you can definitely access the roof, or you could probably find where the game tells the door to open and loop the action, that to should open the door. If you want to do that, you'd have to look in missions.txt and that'll require you to start a new game. I wuld rather just leave it.I don't really wanna start the game from scratch again.
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Post by solidcal on Jan 30, 2012 12:30:17 GMT -5
But when you get to the doors where you would go to get onto the rooftop and the button appeares to open it.It won't open.I already know this is because it is bound to the facts mission.So I was gonna say is there anyway way to get the doors to open in the normal DR2? You're going to have to go into "rooftop_yucatan.txt" and find this: cDoorPlacement RoofDoor1 { AudioEnvVolume = "Hallway_Exterior_Blend" ItemName = "door_standardknob" Location = "143.1408,35.0702,-207.0505" Rotation = "0,0.924,0,-0.3823" SiblingDoorName = "RoofDoor2" } Once you've found that enter this line: InitialState = "1" Repack your datafile.big and try the door, pretty sure that'll work. No good.The door still won't open.I made sure the code was correct and everything.But still no differeance in it opening.
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Post by solidcal on Jan 30, 2012 8:37:12 GMT -5
Love the mod.I tried this on DR2.It works.The elevator is open and you can go to the part where all the scaffholdings are.But when you get to the doors where you would go to get onto the rooftop and the button appeares to open it.It won't open.I already know this is because it is bound to the facts mission.So I was gonna say is there anyway way to get the doors to open in the normal DR2?
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Post by solidcal on Jan 23, 2012 13:41:36 GMT -5
Man.Its DR Metal...Not Mental Hey it was a simple mistake dude. Anyway I'd appricate any help on this.
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Post by solidcal on Jan 23, 2012 10:07:54 GMT -5
Sorry I dont even know what shirt you're talking about... It's the Dr Metal shirt you find in the Tape It or Die Crew's set. This shirt. Thats the shirt I need the textures from.Seeing as that shirt is just a retexture of Chuck's CZ shirt.
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Post by solidcal on Jan 23, 2012 9:32:11 GMT -5
So a friend of mine can't seem to find the Dr Metal textures in the DR2 folder.I need these textures as I was planning on doing some photoshopping of some CZ SS of Chuck's Case Zero Shirt and trying to create Chuck's CZ shirt in DR2 that way.I just need all the textures in PNG format so I can do this.If someone can upload all of the DR Metal Shirt textures in PNG format it would be appreciated.Thanks for any help in advance.
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Post by solidcal on Nov 10, 2011 19:15:03 GMT -5
This is amazing!Good work.I left a comment on the vid by the way.
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Post by solidcal on Nov 5, 2011 15:33:00 GMT -5
Thats pretty cool about the CW stuff being in the game.I wonder what else is still in the game from CW?
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Post by solidcal on Nov 4, 2011 5:01:38 GMT -5
Looks Pretty cool.All we need now is a Katey doll strapped to him and then he's got a nice Psychopath Chuck Outfit.
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Post by solidcal on Nov 1, 2011 10:23:10 GMT -5
Wow!FAN-TASTIC work Freako!Mind posting a vid on Youtube of it in action?Cause I won't be able to.My OTR is playing up lately.
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Post by solidcal on Oct 31, 2011 16:39:33 GMT -5
Thaks for the help.But I'm new to modding the things in the game.So I doubt I could see if all thats works any time soon.
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Post by solidcal on Oct 30, 2011 20:29:40 GMT -5
That modded cutscene was kinda funny.Always knew Chuck had a crazy twin brother.xD
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Post by solidcal on Oct 27, 2011 8:47:23 GMT -5
Have you thought of Putting the DR1 clothes reskin onto the leisure suit in the normal DR2 for Chuck?I mean the textures,not the model.I think it could work.It's that suit in Americana casino.
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Post by solidcal on Oct 23, 2011 14:49:53 GMT -5
As the title says.Is anyone able to get rid of the Katey doll that Boss Chuck has on his back?Because it would be nice to either play as him or see him in the cut scene without that doll on his back.
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Post by solidcal on Oct 18, 2011 4:27:46 GMT -5
Looks really good and just like his original look.So much nostalgia from this mod.xD Can't wait for it to be released.
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Post by solidcal on Oct 17, 2011 5:26:11 GMT -5
Looks really well done.Good job!
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Post by solidcal on Oct 17, 2011 5:20:10 GMT -5
Theres a DR1 Frank for Gmod from what I know.Textures on him are spot on actually.You could always try and use the textures from that model.
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Post by solidcal on Oct 16, 2011 18:17:43 GMT -5
Knew someone would do this sooner or later.I was actually disappointed that they didn't put his DR1 Outfit in as a reward for saving 50 survivors.
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Post by solidcal on Oct 16, 2011 17:30:12 GMT -5
Finally the normal Stacey/Love how the model Swap for Frank keeps his camera.Makes Chuck look even more awsome.xD But Frank is still cool.
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