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Post by solidcal on Jun 7, 2021 12:55:12 GMT -5
I look forward to its arrival. If there are more, it is better. Ha ha ha ha ha ha ha ha This topic is like 5 years old. It's never coming. I gave up on doing it.
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Post by solidcal on Jul 29, 2020 6:22:59 GMT -5
I'd advise using the g aka in game models for in game frank. That'll get rid of stiff hands in gameplay since there is no rigged hand anims in gameplay due to Frank having multiple hand models for when he holds things and such.
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Post by solidcal on Jul 29, 2020 6:21:15 GMT -5
Ay looking good.
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Post by solidcal on Jul 13, 2020 6:00:36 GMT -5
Whenever I leave wonderland plaza it goes back to being blue That's due to the copy of the model and texture being in other places. You would have to apply it to every copy of the model in each stage. Or use grim's arctool to replace all of it's instances in one.
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Post by solidcal on Jul 5, 2020 15:44:54 GMT -5
All links have been updated to this old topic folks. Hope you enjoy the mods again.
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Post by solidcal on Jul 5, 2020 5:48:49 GMT -5
Click on the thing that literally says "Click here to download the direct new faces for Frank Reskin!"
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Post by solidcal on Jul 4, 2020 14:18:07 GMT -5
I clicked on the link and it gives me the 404 error. Try again.
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Post by solidcal on Jul 4, 2020 10:49:10 GMT -5
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Post by solidcal on Jun 29, 2020 18:02:33 GMT -5
As in the title. This is a texture mod that swap the transceiver and Zombrex icon from the retail DR2 on PC to their beta variants from an earlier PS3 and Xbox 360 build. Based on this image from said build. DownloadDrag and drop the ingame.tex into the frontend folder and enjoy.
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Post by solidcal on Jun 22, 2020 7:52:29 GMT -5
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Post by solidcal on Jun 21, 2020 9:37:13 GMT -5
Link ded File has long been lost. So no reuploads for the future for now.
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Post by solidcal on Nov 27, 2019 12:57:35 GMT -5
Hi so i bought DR2 a few days ago and i finished it but then i wanted to install this mod but the sites im coming to when i click on the links are like outdated The user who did this is no longer here on the site. So my advice is get the gibbed tools as linked in the OP and try to follow it as best as you can. But most of the links will be down due to not being saved or reuploaded. So it'd all have to be redone.
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Post by solidcal on Aug 16, 2019 19:53:19 GMT -5
All caos aside since you don't need to shout it. This mod is SUPER old and as such, I no longer have the files for this. So there won't be a re-up unless I redo this all again.
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Post by solidcal on Jun 11, 2018 10:10:12 GMT -5
Holy Shit! Why didn't they use that TK theme it is fantastic (no joke intended) Thanks for the mod
No idea. Fits a lot better since they changed other themes to fit Frank more. Thankfully it;s just a simple fix when it comes to PC.
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Post by solidcal on Apr 25, 2018 9:36:41 GMT -5
can you add the frank voice lines Had no plans to as it takes a while to figure out which voice line is what and it would only be in game voice replacements. Not cutscene ones.
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Post by solidcal on Apr 25, 2018 9:35:20 GMT -5
The hairstyle is not Angel's and it does not change the voice. Probably an error since this is an older mod and also no where did it state it would change the voice. It's just a model swap after all.
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Post by solidcal on Jan 30, 2018 7:08:38 GMT -5
There is literally a tut in the dr3 board. Search through and you'll find it. Shouldn't take 5 minutes to find it.
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Post by solidcal on Dec 21, 2017 21:00:20 GMT -5
Although it looks like this thread (and forum) have been abandoned, I might just leave this here: I found a banana hammock in the game files yesterday... it looks unfinished as it's not skinned properly. Gives me the impression that a developer started it and was told to forget about it :-\ Forum has not been abandoned. It is still used. Just most of our discussions take place on the discord now. But yeah a lot of dr3 nick stuff is ported over but not fully working. the super hero outfit is another. One that does work is the ported over dr3 megaman outfit. Totally unused and not used in capcom heroes as an upgrade or something. Been in the files since day one.
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Post by solidcal on Dec 9, 2017 12:49:02 GMT -5
I did mention in the mod that there was an issue. At least I believe I did. Should be able to fix the issue later I guess.
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Post by solidcal on Nov 3, 2017 7:51:35 GMT -5
Yeah the dr3 one won't work since the game is done differently. Also sadly there is none for dr4. Not many tools are done for it or have been made to go in further.
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Post by solidcal on Oct 24, 2017 5:27:49 GMT -5
Yep and they've been in the game since release or in adam's outfits case it's been in since the super mini golf dlc update.
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Post by solidcal on Oct 23, 2017 18:19:30 GMT -5
Different one I think.
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Post by solidcal on Oct 21, 2017 20:11:46 GMT -5
No. Model format is different on the inside of the big and tex files. Plus the engine used for the game has changed. So swapping something fom 2 to 3 or vice versa will crash the game. Also moved your post since it was posted in the wrong section.
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Post by solidcal on Oct 17, 2017 11:42:01 GMT -5
Search the forums and you will find the original post of the gibbs tools that has working links.
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Post by solidcal on Oct 17, 2017 5:39:47 GMT -5
Please do not triple post spam your own topic. Always edit your first post if no one has commented after you. Anyway good you found it.
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Post by solidcal on Oct 13, 2017 6:46:25 GMT -5
Tommah doesn't mod DR any more these days. Or visits the forums much any more as he is doing new things. If you wanna achieve what you want. You'd have to do a bit of research in to what was done here and try to do the opposite.
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Post by solidcal on Oct 9, 2017 19:18:41 GMT -5
New release. Case West Isabela!
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Post by solidcal on Sept 19, 2017 19:25:27 GMT -5
So using the free cam before a cutscene starts ended up with me doing this.
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Post by solidcal on Sept 6, 2017 19:51:17 GMT -5
Just get 3ds max and mario's 3ds max scripts. The big unpacker and packer scripts can open up the textures files in to editable dds textures. Much easier to edit textures that way as the bms way is the old way and that means you gotta do hex edit stuff and such.
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Post by solidcal on Aug 30, 2017 14:17:29 GMT -5
What I meant is rigging them from an otr model to dr2's produces odd ribbitening mouths oddly. Not major. Just looks odd in DR2 but that's how it is I guess.
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