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Post by solidcal on Feb 27, 2012 12:41:42 GMT -5
THIS what you are looking for? I did this for the Zombie Mode mod. Its quite simple really, let me know if this what you were thinking of. Yes that is what I was thinking of.I was requesting something like that,but with Chuck in his yellow TIR outfit.
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Post by solidcal on Feb 27, 2012 12:24:24 GMT -5
How can you say definitely? You don't know that. Quite a few things from Case West have been left in Off The Record. I was talking about DR2 not OTR... OTR it might be possible but highly doubtful. Anyways now that I think about it wasn't Frank the npc (when you played single player alone)? Yes he technically was.But you could still change his outfits.Even in single player.So he was a AI controlled guy with lots of different clothing models for him.
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Post by solidcal on Feb 26, 2012 20:01:09 GMT -5
Hey guys I think you are straying a bit off topic here.Remember this is not a general discussion for things like that.
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Post by solidcal on Feb 26, 2012 19:53:19 GMT -5
Added a mod that replaces Leon's boss bike with Chuck's Yellow TIR Bike.
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Post by solidcal on Feb 26, 2012 18:35:50 GMT -5
He is talking about where he can get the TIR battle suit XD It's in the Green room in the arena I believe.
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Post by solidcal on Feb 26, 2012 15:29:03 GMT -5
Shouldn't be any other files than boss_chuck. I know.Those are the ones I replaced.I double checked to make sure I replaced them with the right model.But for some reason his cutscene model doesn't change as well.In the cutscene he is Chuck but in gameplay his model is replaced with Sullivan's.
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Post by solidcal on Feb 26, 2012 14:44:57 GMT -5
Ok so heres the thing.I was modding a few things and diecided to replace Psycho Chuck's model with Sullivan.So I started the fight and the cinematic still shows Psycho Chuck,but during the fight in gameplay his model is replaced with Sullivan's.I'm not sure about this but I don't know why Chuck's cinematic model doesn't get replaced as well.Any help would be appricated.
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Post by solidcal on Feb 26, 2012 13:49:44 GMT -5
Thats cool.Would love to see them in DR2 OTR or something.I know a lot of people want the DR cast in OTR now.Also I saw Isabela too.Be nice to replace Rebecca with her
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Post by solidcal on Feb 26, 2012 11:17:04 GMT -5
Thats amazing.I noticed there was a few Psychos from DR1 and Brad and Jessie was there too.
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Post by solidcal on Feb 26, 2012 7:43:33 GMT -5
So I've been wondering if it is possible to make Chuck a NPC yet?Because I was gonna request some one make him a NPC using his TIR outfit,along with his head.I know no one will be able to add his hair.So I thought I would ask this.I have no experiance in model making so this is why I am requesting this.
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Post by solidcal on Feb 26, 2012 7:29:19 GMT -5
I can't see the difference either.All I see is the colours being brighter.
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Post by solidcal on Feb 25, 2012 5:51:31 GMT -5
Ok so after testing this mod and watching both Leon cutscenes and watching the gameplay of this.I can confirm it is bug free!So I will release this later.It will be on my Solidcal's model swaps and other stuff topic later today.
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Post by solidcal on Feb 24, 2012 20:25:44 GMT -5
Heres a little model replacment mod I've been working on.This mod basically replaces Leon's Boss Battle TIR bike with Chuck's Yellow TIR bike.There was afew error messages showing up in the cinematic when I replaced the cinematic files for the TIR bike.But these are now fixed.Gonna test this out more to see if any bugs pop up.If there isn't any I will upload this for you guys to download tommorrow. Heres a cutscene and In game screenshots In the cutscene In game So yeah.Leave some feedback on what you guys think of this.
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Post by solidcal on Feb 24, 2012 12:44:57 GMT -5
Another mod uploaded guys.Well it's technically a reupload. XD Nice but is it still possible to spawn Leon/Leon on bike in OTR? Or is he not included at all in OTR? Leon is still in the OTR files.But his bike is replaced with Psycho Chuck's and the code to spawn Leon's bike will just spawn Chuck's in OTR.
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Post by solidcal on Feb 24, 2012 8:55:36 GMT -5
Another mod uploaded guys.Well it's technically a reupload. XD
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Post by solidcal on Feb 24, 2012 7:23:43 GMT -5
That would take for. ever. There's over an hour of 1-2 second voice clips. and Frank has a lot more than Chuck. Why does Frank have so many sound files? I mean I know he has a ton of old man grunts but CMON!!! Most of his sound files are the things he says in game during the times he goes to rescue survivors or what he says to Psychopaths.Like how he says "Whos the cry baby?" when he goes to the art appreciation mission or when he says "You need grief counsiling" when he is fighting Psycho Chuck. i Want to get Frank DR1 Sound Files into DR2 That is impossible right now.Unless a tool is made or if someone finds a way to extract DR1's sound files,you won't be able to get them.
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Post by solidcal on Feb 23, 2012 11:02:38 GMT -5
No, the problem is if you add any other files to your audio folder (like the extracted .big or a backup of a .big) It will crash the game. Move all your extracted files and backups to a completely different location and the game should launch. I have done exactly that the first time round.It still crashed anyway.Might have to check things again.
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Post by solidcal on Feb 23, 2012 9:01:26 GMT -5
Just thought I would update the news on this.I found Frank's sound files.They are in the Chuck.big with co-op Chuck's sound files too. Someone replace Chucks sounds with Franks then make a video with it PLEASE I'll lol so hard . I have tried doing just that.But it seems if the size of the big isn't the same with the original it will crash the game.
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Post by solidcal on Feb 22, 2012 9:49:54 GMT -5
Here's something that can help, when you extract the sound's .big create a new .txt in the folder it was extracted and paste the line ren *.adw *.wav in it and save it as whatever.bat Click it and it will convert all the files into playable .wav files. If you want to turn it back just make another .txt with ren *.wav *.adw in it, save it as .bat and run that. Thanks for that.But Sony Vegas can already decode the sound files and make them playable.But this was interesting to learn.Thanks Freako.
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Post by solidcal on Feb 22, 2012 5:51:04 GMT -5
Just thought I would update the news on this.I found Frank's sound files.They are in the Chuck.big with co-op Chuck's sound files too.
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Post by solidcal on Feb 20, 2012 21:07:50 GMT -5
Etrius, Respect the the OP and the board rules Can't you just spawn one using cItemPlacement? A little curious what did I do wrong he brought up the wrestling scene and I commented on it don't how that is so horrible. Basically your saying something that isn't really related to the topic.I only said it the wrestling scene was annoying to get through.Mainly because the game lags a bit on my comp at that part of the game the most.But you didn't really have to say anything about how I commented on it.Anyway leave it as this so the topic doesn't get spammed with no useful info.
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Post by solidcal on Feb 20, 2012 20:48:00 GMT -5
Etrius, Respect the the OP and the board rules Can't you just spawn one using cItemPlacement? I am trying that right now.Just trying to get the co-ordinates from DR2 so I know where the bike has gotta spawn in OTR.Trying to grt it to spawn in the trailer.But if that fails I might just try to spawn one next to the trailer.
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Post by solidcal on Feb 20, 2012 19:32:06 GMT -5
Wrestling thing is still way better than Chucks motorbike shat. Look dude Iknow you are just talking normally but I would appreciate if you didn't post stuff on a topic of mine that isn't really useful.I asked about a way to get the trailer to be open earlier in the main OTR story.Not to have a discussion about the starts of the games.
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Post by solidcal on Feb 20, 2012 16:37:08 GMT -5
If I remember correctly this has to be done through missions.txt // Unlocks the left door of the trailer cMissionSendCommandToProp DoorLOpen3 { PropCommand = "13" PropName = "LeonDoorL" }
// Unlocks the right door of the trailer cMissionSendCommandToProp DoorLOpen4 { PropCommand = "14" PropName = "LeonDoorR" }
// Sets the combo bay reward that allows the game to spawn the bike. cMissionSetChuckState SetComboBayReward { ChuckState = "46" }
You would just post that section into a new mission or an already created one near the beginning so that it unlocks near the beginning of the game. Not 100% on the code though since I have not modded the game in a while. Hmmm I'll take a look at this later and see if it works.Just annoying that you can't skip the whole wrestling thing in the game is all.
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Post by solidcal on Feb 20, 2012 16:06:39 GMT -5
Isnt the trailer always open in story mode after you kill <CENSORED> (doing that for spoilers sake) and get his keys? Yes it is after you do that mission.But I wanna make it so it is unlocked for you earlier in story mode and so you don't have to kill (Censored) to have it open in Story Mode.I want it to basically be open and the combo bike to be there so you can do it in Story Mode earlier.Sorta like how the trailer is automatically open in Sandbox for you and the bike is in there to be used and to combine stuff with it.
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Post by solidcal on Feb 20, 2012 15:33:10 GMT -5
So I've been trying to get Chuck's trailer openable in the story mode of OTR.I have done this but no bike is in there due to it possibly being bounded by the "People Like Us" Mission.So heres a video of what I have already got done.
So I wanna get the bike to spawn in here to.So if you can help me with this I would be grateful.If theres anyway to add it in without editing the missions text that would be even more helpful.
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Post by solidcal on Feb 16, 2012 10:25:16 GMT -5
I know this is kinda late repling but I found out why the dorr wouldn't open with that code.It was the wrong part of the door to open.It was the code below that one. XD Anyway deleting the door code all together works fine too.
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Post by solidcal on Feb 16, 2012 8:45:07 GMT -5
I woner if someone can confirm this.Arn't the extra bones in OTR for the mouth movement?Thats the only difference in models I can see between DR2 and OTR is that the mouths on models move when they speak. Not meaning to question your wisdom but didn't characters move their mouths in DR2? Like Madda said not outside of the cutscenes.I mean outside of the cutscenes in DR2 OTR the characters can move their mouths.
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Post by solidcal on Feb 15, 2012 9:49:39 GMT -5
I woner if someone can confirm this.Arn't the extra bones in OTR for the mouth movement?Thats the only difference in models I can see between DR2 and OTR is that the mouths on models move when they speak.
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Post by solidcal on Feb 12, 2012 15:17:50 GMT -5
Added a code to spawn Leon's TIR Boss bike in front of the Arena guys.
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