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Post by Freako on Mar 22, 2012 7:17:28 GMT -5
Create this directory:
Documents/My Games/Dead Rising 2/saves/Your Gamertag Here
Then find and download any save game for Dead Rising 2 on the internet, Google it or something. and place it in the filename with your gamertag Bam, IJIEK Jacket unlocked.
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Post by Freako on Mar 22, 2012 7:11:51 GMT -5
Update! Fixed the hump on Frank's back, some rigging, the neckline lighting matches up with the chest better and the camera is now his actual DR1 camera. If you already installed the mod before the only files you need to put into npcs.big are chest_journalist_f.big camera_journalist_f.big camera_journalist_f.tex Download: hobobucket.com/rhys/freako/JournalistSuitOTR2%20(1).rar
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Post by Freako on Mar 22, 2012 4:21:11 GMT -5
Using a survivor part and the mall security uniform I was able to reconstruct the Case Zero hunting jacket. Which was probably a waste of time.
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Post by Freako on Mar 21, 2012 22:11:43 GMT -5
Ben, I'm not talking to you specifically. I don't dislike you, you don't need to go anywhere.
I'd just like for people to stop arguing in my thread.
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Post by Freako on Mar 21, 2012 21:58:16 GMT -5
Shut the fuck up. All of you. Also, I did this for some reason:
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Post by Freako on Mar 21, 2012 18:31:36 GMT -5
Top right.
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Post by Freako on Mar 21, 2012 16:37:27 GMT -5
I couldn't help noticing them myself. Blue Castle Games really went all out.
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Post by Freako on Mar 21, 2012 16:27:29 GMT -5
Eventually.
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Post by Freako on Mar 21, 2012 3:36:09 GMT -5
The famous zombie killer himself, MEGA MAN!
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Post by Freako on Mar 20, 2012 21:37:07 GMT -5
I now know how to fix the black parts.
I'll start converting summo' DR1 stuff soon.
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Post by Freako on Mar 20, 2012 9:27:03 GMT -5
I extracted with the files and programs that are available to everybody.
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Post by Freako on Mar 20, 2012 8:17:36 GMT -5
I don't want to have to rig the entire thing, then find out the actual way to fix it. then rig it again for the THIRD time.
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Post by Freako on Mar 20, 2012 8:12:27 GMT -5
I'm really OCD about this stuff so... no.
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Post by Freako on Mar 20, 2012 7:09:31 GMT -5
I had another crack at the Mega Man suit, since I know why black faces were appearing, but avoiding that I still have black faces anyway, although less of them (on Frank's left arm's cannon thing) Still don't know what to do.
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Post by Freako on Mar 20, 2012 0:28:10 GMT -5
Oooh I see.
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Post by Freako on Mar 19, 2012 23:45:42 GMT -5
Where did you get such a gigantic skeleton?
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Post by Freako on Mar 19, 2012 3:56:57 GMT -5
Hey, give some credit to Plasmid.
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Post by Freako on Mar 19, 2012 2:52:52 GMT -5
Here's a mod trailer video I made:
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Post by Freako on Mar 18, 2012 9:36:37 GMT -5
You probably did it wrong, my friend installed it fine.
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Post by Freako on Mar 18, 2012 6:05:22 GMT -5
Journalist Suit for Dead Rising 2 Off The Record Adds a new outfit to the game which is Frank's orignal garb from the first Dead Rising. (Also young Frank head reskin and black sunglasses included) Converted from DR1 by Plasmid, completed and fixed by Freako using Mariokart64n's 3ds Max scripts. Download:Journalist Suit
You will need Gibbed's Dead Rising 2 tools to install this mod.
Instructions:
Unpack your npcs.big
Place the files inside the "npcs_big" folder found in this .rar into your extracted npcs.big folder. then add these lines to your extracted npcs.big's bigfile.xml:
<entry name="camera_journalist.big" scheme="zlib" alignment="2048">camera_journalist.big</entry> <entry name="camera_journalist.tex" scheme="zlib" alignment="2048">camera_journalist.tex</entry> <entry name="camera_journalist_f.big" scheme="zlib" alignment="2048">camera_journalist_f.big</entry> <entry name="camera_journalist_f.tex" scheme="zlib" alignment="2048">camera_journalist_f.tex</entry> <entry name="chest_journalist.big" scheme="zlib" alignment="2048">chest_journalist.big</entry> <entry name="chest_journalist.tex" scheme="zlib" alignment="2048">chest_journalist.tex</entry> <entry name="chest_journalist_f.big" scheme="zlib" alignment="2048">chest_journalist_f.big</entry> <entry name="chest_journalist_f.tex" scheme="zlib" alignment="2048">chest_journalist_f.tex</entry> <entry name="feet_journalist.big" scheme="zlib" alignment="2048">feet_journalist.big</entry> <entry name="feet_journalist.tex" scheme="zlib" alignment="2048">feet_journalist.tex</entry> <entry name="feet_journalist_f.big" scheme="zlib" alignment="2048">feet_journalist_f.big</entry> <entry name="feet_journalist_f.tex" scheme="zlib" alignment="2048">feet_journalist_f.tex</entry>
***OPTIONAL: If you want Frank's face look younger copy the files inside the Optional/YoungFace folder and paste them into your extracted npcs.big's folder which will replace Frank's default face.
If you want to replace Frank's default glasses with black sunglasses copy and paste the files found in Optional/BlackSunglasses into your extracted npcs.big's folder.***
Next extract your datafile.big and place these lines into your items.txt:
cClothingDispenserItem journalistdispenser { AchievementCategory = "-1" AssetFilename = "cardboardbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50821" DR2 = "true" InteractDistance = "1.8" IsChest = "true" IsFeet = "true" IsHands = "true" IsLegs = "true" MergedFilename = "data/dynamicprops/cardboardbox" OutfitId = "OUTFIT_JOURNALIST" OutfitIdFrank = "OUTFIT_JOURNALIST" Restitution = "0.05" RestrictedByRegion = "false" Unmoveable = "true" Weight = "100" }
cOutfitItem OUTFIT_JOURNALIST { BodyItem = "body_journalist" FacewearItem = "NONE" FeetOverItem = "feet_journalist" FeetUnderItem = "feet_journalist" HeadwearItem = "NONE" }
cFeetItem feet_journalist { AssetFilename = "feet_journalist" AudioName = "LeatherShoe" FootstepType = "40" }
cBodyItem body_journalist { ChestAssetFilename = "camera_journalist" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "hands_naked" LegsAssetFilename = "chest_journalist" LegsAudioName = "ClothLegs" }
Add this to your safehouse.txt:
cItemPlacement journalistdispenser { ItemName = "journalistdispenser" Location = "4.8,-0.900,19.4" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
Repack your npcs and datafile.big and you're done!
You can find the journalist suit in a box right next to the safehouse closet.
(Edit by Solidcal: So Freako kindly gave me the rar file of this mod to be uploaded onto my dropbox. So now we have sure proof this won't get deleted or taken down again. So enjoy!)
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Post by Freako on Mar 18, 2012 0:13:20 GMT -5
That's a stupid question.
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Post by Freako on Mar 17, 2012 22:54:33 GMT -5
He sure is, but I just modded his speed.
I actually would like his DR1 animations, but that is something we cannot do.
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Post by Freako on Mar 17, 2012 7:26:36 GMT -5
That's not good enough for someone with terrible video game model OCD like me but eh whatever you wanna do.
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Post by Freako on Mar 17, 2012 7:00:32 GMT -5
It has nothing to do with the textures. Anyway I took messed up remnants of Plasmid's leather jacket conversion and I was able to fix it. So I at least have some progress on something.
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Post by Freako on Mar 17, 2012 4:43:07 GMT -5
So... anything with crayons?
I'm kidding.
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Post by Freako on Mar 17, 2012 0:22:33 GMT -5
I tried to import a Bender model I made long ago but it showed up black in game, so I guess I really don't know how to texture map properly even though it shows up fine in 3ds. So this black faces problem I cannot get around.
I think the random black faces have something to do with smoothing groups. I'll have a bit more of a poke around.
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Post by Freako on Mar 16, 2012 22:20:05 GMT -5
You forgot about the black sleeves, silly.
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Post by Freako on Mar 16, 2012 22:15:07 GMT -5
Why me? I'm not really interested in Left 4 Dead and the only way you're going to be able to convert zombies is if whatshisface comes back which is loldoubtful.
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Post by Freako on Mar 16, 2012 7:42:53 GMT -5
I hear ya. Honestly I am interested in helping. Would you mind chatting at some point? I know no more than anyone else on this forum.
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Post by Freako on Mar 16, 2012 0:08:57 GMT -5
If anyone did anything around here it would be swell.
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