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Post by Freako on Jun 30, 2012 20:25:31 GMT -5
And yet nobody did it until I did.
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Post by Freako on Jun 9, 2012 10:50:23 GMT -5
It doesn't fit the low cut topped outfits.
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Post by Freako on Jun 9, 2012 0:41:38 GMT -5
I'm aware of that and I'm not quite sure why it happens.
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Post by Freako on Jun 3, 2012 9:03:15 GMT -5
We cannot edit weapon models.
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Post by Freako on Jun 2, 2012 21:16:33 GMT -5
It's in streamedassets.big
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Post by Freako on May 25, 2012 5:14:43 GMT -5
Solidcal knows how to do it. Ask him.
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Post by Freako on May 19, 2012 20:47:56 GMT -5
Silly me.
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Post by Freako on May 17, 2012 9:00:52 GMT -5
No prob . Anyway I updated it so reinstall and it should work now.
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Post by Freako on May 17, 2012 8:28:28 GMT -5
Oh you must be one of those blind gamers.
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Post by Freako on May 17, 2012 4:03:29 GMT -5
Dead Rising 1 Frank for Dead Rising 2 Off The Record Download: dl.dropbox.com/u/71327294/dr1frankotr.rar
Adds a new outfit to the game which is the complete head, hair, hands, jacket, pants and shoes of Frank West in the first Dead Rising. Converted from DR1 by Plasmid, completed and fixed by Freako using Mariokart64n's 3ds Max scripts. You will need Gibbed's Dead Rising 2 tools to install this mod. Instructions: Unpack your npcs.big Place the files inside the "npcs_big" folder found in this .rar into your extracted npcs.big folder. then add these lines to your extracted npcs.big's bigfile.xml: <entry name="hands_drfrank.big" scheme="zlib" alignment="2048">hands_drfrank.big</entry> <entry name="hands_drfrank.tex" scheme="zlib" alignment="2048">hands_drfrank.tex</entry> <entry name="chest_drfrank.big" scheme="zlib" alignment="2048">chest_drfrank.big</entry> <entry name="chest_drfrank.tex" scheme="zlib" alignment="2048">chest_drfrank.tex</entry> <entry name="headwear_drfrank.big" scheme="zlib" alignment="2048">headwear_drfrank.big</entry> <entry name="headwear_drfrank.tex" scheme="zlib" alignment="2048">headwear_drfrank.tex</entry> <entry name="leg_drfrank.big" scheme="zlib" alignment="2048">leg_drfrank.big</entry> <entry name="leg_drfrank.tex" scheme="zlib" alignment="2048">leg_drfrank.tex</entry> <entry name="facewear_drfrank.big" scheme="zlib" alignment="2048">facewear_drfrank.big</entry> <entry name="facewear_drfrank.tex" scheme="zlib" alignment="2048">facewear_drfrank.tex</entry> <entry name="head_drfrank.big" scheme="zlib" alignment="2048">head_drfrank.big</entry> <entry name="head_drfrank.tex" scheme="zlib" alignment="2048">head_drfrank.tex</entry> <entry name="feet_drfrank.big" scheme="zlib" alignment="2048">feet_drfrank.big</entry> <entry name="feet_drfrank.tex" scheme="zlib" alignment="2048">feet_drfrank.tex</entry> <entry name="hands_drfrank_f.big" scheme="zlib" alignment="2048">hands_drfrank_f.big</entry> <entry name="hands_drfrank_f.tex" scheme="zlib" alignment="2048">hands_drfrank_f.tex</entry> <entry name="chest_drfrank_f.big" scheme="zlib" alignment="2048">chest_drfrank_f.big</entry> <entry name="chest_drfrank_f.tex" scheme="zlib" alignment="2048">chest_drfrank_f.tex</entry> <entry name="headwear_drfrank_f.big" scheme="zlib" alignment="2048">headwear_drfrank_f.big</entry> <entry name="headwear_drfrank_f.tex" scheme="zlib" alignment="2048">headwear_drfrank_f.tex</entry> <entry name="leg_drfrank_f.big" scheme="zlib" alignment="2048">leg_drfrank_f.big</entry> <entry name="leg_drfrank_f.tex" scheme="zlib" alignment="2048">leg_drfrank_f.tex</entry> <entry name="facewear_drfrank_f.big" scheme="zlib" alignment="2048">facewear_drfrank_f.big</entry> <entry name="facewear_drfrank_f.tex" scheme="zlib" alignment="2048">facewear_drfrank_f.tex</entry> <entry name="head_drfrank_f.big" scheme="zlib" alignment="2048">head_drfrank_f.big</entry> <entry name="head_drfrank_f.tex" scheme="zlib" alignment="2048">head_drfrank_f.tex</entry> <entry name="feet_drfrank_f.big" scheme="zlib" alignment="2048">feet_drfrank_f.big</entry> <entry name="feet_drfrank_f.tex" scheme="zlib" alignment="2048">feet_drfrank_f.tex</entry> Repack your npcs.big file. Next extract your datafile.big and place these lines into your items.txt: cClothingDispenserItem drfrankdispenser { AchievementCategory = "-1" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50821" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHands = "true" IsHead = "false" IsHeadwear = "true" IsLegs = "true" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_DRFRANK" OutfitIdFrank = "OUTFIT_DRFRANK" Restitution = "0.05" RestrictedByRegion = "false" Unmoveable = "true" Weight = "100" }
cOutfitItem OUTFIT_DRFRANK { BodyItem = "body_drfrank" FacewearItem = "facewear_drfrank" FeetOverItem = "feet_drfrank" FeetUnderItem = "feet_drfrank" HeadwearItem = "headwear_drfrank" }
cBodyItem body_drfrank { ChestAssetFilename = "chest_drfrank" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "hands_drfrank" LegsAssetFilename = "leg_drfrank" LegsAudioName = "ClothLegs" }
cHeadwearItem headwear_drfrank { HeadwearAssetFilename = "headwear_drfrank" }
cFacewearItem facewear_drfrank { FacewearAssetFilename = "facewear_drfrank" HeadAssetFilename = "head_drfrank" }
cFeetItem feet_drfrank { AssetFilename = "feet_drfrank" AudioName = "LeatherShoe" FootstepType = "40" }
Then add this to your datafile.big's safehouse.txt: cItemPlacement drfrankdispenser { ItemName = "drfrankdispenser" Location = "-4.8,-2.8,32.7" PropState = "3" Rotation = "-0.000,1.000,0.000,1.000" }
Repack your datafile.big and you're done! You can find the the outfit in the crates underneath the stairs right at the safehouse entrance. Enjoy!
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Post by Freako on May 15, 2012 2:01:38 GMT -5
Here's a video preview:
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Post by Freako on May 12, 2012 23:58:01 GMT -5
I had a buddy help me: Even got his eyelashes in there. Perfecto. Now to do his DR1 hands.
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Post by Freako on May 12, 2012 1:12:33 GMT -5
Yep.
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Post by Freako on May 12, 2012 0:34:00 GMT -5
Trying to get rid of the line where the neck joins the chest is a real pain in the arse.
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Post by Freako on May 11, 2012 2:37:38 GMT -5
Only thing left is the neckline and re rigging the eyelids/eyebrow.
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Post by Freako on May 7, 2012 8:35:13 GMT -5
I will release all these DR1 outfits and their DLC reskins in a big pack.
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Post by Freako on May 6, 2012 1:57:58 GMT -5
Me n dwayne are starting on the DR1 outfit DLC
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Post by Freako on Apr 28, 2012 3:26:17 GMT -5
It was just a test placement.
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Post by Freako on Apr 28, 2012 2:54:37 GMT -5
Also, DR1 lockers.
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Post by Freako on Apr 27, 2012 22:19:47 GMT -5
Well, It's practically unusable, but it at least looks the part! DR1 Shotgun Not bad for pretty much the first weapon mod ever. It shoots in random directions and disappears every now and then, thanks to Dwayne for figuring out how to make people into weapons/map objects. Plus, Willamette paper bags for DR1 converted outfits.
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Post by Freako on Apr 25, 2012 21:07:56 GMT -5
I talk to him 'erry day, fool.
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Post by Freako on Apr 25, 2012 20:14:17 GMT -5
I would like a tutorial version so I can put it in with my already modded sgraph and junk.
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Post by Freako on Apr 21, 2012 4:42:52 GMT -5
Noooooooooooo shit.
The helicopter pilot looks a hell of a lot like Chuck too.
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Post by Freako on Apr 14, 2012 0:51:03 GMT -5
Do it yourself, It's not hard.
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Post by Freako on Apr 8, 2012 22:33:05 GMT -5
Replace it with Somersault kick for me, cause I use double lariat a lot.
Another thing to replace would be suplex with kick back, because suplex for me is just too long an animation to get zombies off you, kickback would be better.
Oh and one more thing, my and my friend would like if you could replace Frank's two hand smash with Chuck's elbow drop. That way Frank has both knee and elbow drop, that'd be awesome.
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Post by Freako on Apr 5, 2012 22:40:54 GMT -5
Video trailer:
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Post by Freako on Apr 5, 2012 1:14:09 GMT -5
Irrelevaaaaaaaaaaaaaaaaaaaaaaaaaant!
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Post by Freako on Apr 5, 2012 0:48:02 GMT -5
That has nothing to do with the mod.
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Post by Freako on Apr 1, 2012 21:59:18 GMT -5
He's a bit slow.
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Post by Freako on Apr 1, 2012 21:45:23 GMT -5
He looked like a human pug.
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