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Post by gique13 on Nov 18, 2020 18:14:32 GMT -5
Thank you!!
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Post by gique13 on Nov 11, 2020 18:47:33 GMT -5
Looks great. Are you going to share the model?
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Post by gique13 on Mar 22, 2017 21:00:32 GMT -5
ok I read a bit about cheat engine, so no can't edit exe. What about an automated proccess. To replace the anims automatically when running the game?
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Post by gique13 on Mar 22, 2017 19:40:58 GMT -5
Now that we know these values, can they be hexed into the exe?
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Post by gique13 on Oct 2, 2016 17:22:36 GMT -5
Are the beta animations in the PC version? It would be cool to have the Summit animations of Frank not holding camera!
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Post by gique13 on Sept 26, 2016 17:51:03 GMT -5
How did you re-arc files that are bigger than the original? I though QuickBMS DR1 doesnt allow for that?
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Post by gique13 on Oct 4, 2014 17:57:02 GMT -5
Im pretty sure the orange posts throughout the city that block car movement, are in the map, and are not "items" right? I'd love to get rid of them or remove their collision. Anyone know how?
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Post by gique13 on Sept 21, 2014 7:33:35 GMT -5
Are all your models in in original place w/ original names? Did you copy these bin files over the same ones in the dlc folder, not the models/dlc folder?
BTW I added Nicks Muscle Car to the DLC
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Post by gique13 on Sept 20, 2014 10:32:30 GMT -5
Done
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Post by gique13 on Sept 20, 2014 1:38:03 GMT -5
Chuck and Frank Outfits and weapons in locker and working. Bonus Kane's outfit. Bonus Kane in EP1 doesn't wear the mask anymore. Bonus Frank and Chuck Outfits can be mixed and matched. Bonus Nick's Muscle Car. Bonus I got rid of the stupid Frank and Chuck hair. Place the 2 attached files in your DLC folder. If you prefer to have Chuck and Frank hair, download "dlc_preorder with hair.bin" and rename it to dlc_preorder.bin" If you don't like the Bonus stuff, change it yourself.
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Post by gique13 on Sept 19, 2014 14:30:25 GMT -5
Works fine for me w/o radeon pro - I have and nvidia card
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Post by gique13 on Sept 18, 2014 18:37:07 GMT -5
Just change all the dlcflag= to EPISODE_1 and everything shows up in the lockers, but no models.. do get models to turn up, change: ClothingAssetFilename = "dlc\\chest_dlc_chuck" to ClothingAssetFilename = "dlc\\chest_chuck" do this for all assets except the outfit asset or you will lose the locker graphic I also copied the frank and chuck clothing models to the clothing/dlc folder. It might also work to remove "dlc\" from ClothingAssetFilename = "dlc\\chest_dlc_chuck" to prevent outfits that remove themselves when you change an indiviual piece, change the outfit's code to likedslots = "" , see the attached pic As for the goldensaw, and other dlc, it they show up in the locker but CV didn't leave us models, are no assets..
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Post by gique13 on Sept 18, 2014 18:02:59 GMT -5
Solidcal, make sure you put it in dlc folder, I mistakenly added it to gameplay and couldnt get itt to work.
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Post by gique13 on Sept 18, 2014 17:50:51 GMT -5
You will have to install sweetfx 1.5.1 into dead rising. I had to use a 64 bit version, found here: mega:#!RF0hQQJQ!U6LJ4RafrIAqUIbtEDq-kMm53FNXLJH3XEwoPKCKm9U Extract sweetfx into your Dead Rising 3 directory. You can copy paste the settings I used into your sweefxsettings. Use a flashlight at night -really cool. Attachments:SweetFX_settings.txt (21.06 KB)
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Post by gique13 on Sept 18, 2014 15:17:17 GMT -5
Warlordkyle what file in the shaders did you edit to change dof? It's a bit blurry for me and Id like to change it.
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Post by gique13 on Sept 17, 2014 18:30:39 GMT -5
I transferred your settings to sweetfx 1.5.1 and added levels settings to get rid of the weird over-exposed whiteness I was getting ingame. It also makes night-time scarier, and now the zombie eyes really glow:
#define Levels_black_point 18 //[0 to 255] The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0 #define Levels_white_point 255 //[0 to 255] The new white point. Everything brighter than this becomes completely white. Default is 235.0
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FOV Mod
Sept 14, 2014 12:01:57 GMT -5
Post by gique13 on Sept 14, 2014 12:01:57 GMT -5
maybe its not a staticfov?
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FOV Mod
Sept 14, 2014 11:41:36 GMT -5
Post by gique13 on Sept 14, 2014 11:41:36 GMT -5
Do you know where the car fov is? Also are you using sweetfx? your screens look good.
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Post by gique13 on Sept 14, 2014 4:31:31 GMT -5
Does anyone know what sweetfx setting makes the black blacker? THere is overexposedness to this game
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Post by gique13 on Sept 8, 2014 11:39:02 GMT -5
I want to put it over the punk outfit. Do you know what the punk outfit is called?
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Post by gique13 on Sept 7, 2014 20:32:02 GMT -5
checked into it, that code is bogus
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Post by gique13 on Sept 7, 2014 19:39:24 GMT -5
What do these do?
gmpcr_FOV = 110 gmpcr_unlock_FOV = 110
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Post by gique13 on Sept 4, 2014 18:48:03 GMT -5
So I messed around with the viewport.txt in datafile.big and got DR2 and OTR to show ultrawide without bars and without stretch. The best part is: no need to wait for a coder to create an injector that doesn't work! Here's the code for viewport:
cViewportShape MainView_16x9 { X = "0" Y = "0" Width = "1" Height = "0.96" Aspect="2.35" }
cViewportShape MainView_4x3 { X = "0" Y = "0" Width = "1" Height = "0.65" Aspect="2.35" }
cViewportShape MainView_4x3_16x9_Letterbox { X = "0" Y = "0" Width = "1" Height = "0.95" Aspect="1.777777778" }
cViewportShape MainView_5x4 { X = "0" Y = "0" Width = "1" Height = "2" Aspect="1.25" }
cViewportShape MainView_5x4_16x9_Letterbox { X = "0" Y = "0.0" Width = "1" Height = "0.803125" Aspect="1.777777778" }
cViewportShape MainView_16x10 { X = "0" Y = "0.0" Width = "1" Height = "0.9" Aspect="2.35" }
cViewportShape MainView_16x10_16x9_Letterbox { X = "0" Y = "0" Width = "1" Height = "1.1" Aspect="1.777777778" }
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Post by gique13 on Sept 4, 2014 18:47:05 GMT -5
So I messed around with the viewport.txt in datafile.big and got DR2 and OTR to show ultrawide without bars and without stretch. The best part is: no need to wait for a coder to create an injector that doesn't work! Here's the code for viewport:
cViewportShape MainView_16x9 { X = "0" Y = "0" Width = "1" Height = "0.96" Aspect="2.35" }
cViewportShape MainView_4x3 { X = "0" Y = "0" Width = "1" Height = "0.65" Aspect="2.35" }
cViewportShape MainView_4x3_16x9_Letterbox { X = "0" Y = "0" Width = "1" Height = "0.95" Aspect="1.777777778" }
cViewportShape MainView_5x4 { X = "0" Y = "0" Width = "1" Height = "2" Aspect="1.25" }
cViewportShape MainView_5x4_16x9_Letterbox { X = "0" Y = "0.0" Width = "1" Height = "0.803125" Aspect="1.777777778" }
cViewportShape MainView_16x10 { X = "0" Y = "0.0" Width = "1" Height = "0.9" Aspect="2.35" }
cViewportShape MainView_16x10_16x9_Letterbox { X = "0" Y = "0" Width = "1" Height = "1.1" Aspect="1.777777778" }
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Post by gique13 on Aug 31, 2013 2:59:39 GMT -5
Solidcal, can you explain how you got DR2 cutscenes into OTR? I'd like to have a poke around and see what I can dp about this.
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Post by gique13 on Aug 31, 2013 1:03:29 GMT -5
Awesome!! Can you do ninja sword and cyborg dlc?!
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Post by gique13 on Feb 23, 2013 3:42:16 GMT -5
I got DR2 cutscenes audio to work in OTR, so if you get the video to work, Ill upload the sound. Did you try adding DR2 models to OTR and pointing the OTR cinematics to those models?
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Post by gique13 on Apr 16, 2012 14:58:11 GMT -5
The easiest thing is to modify the TK mission that has you run around that map getting stuff, no?
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Post by gique13 on Mar 30, 2012 14:28:47 GMT -5
nevermind, I gotit, it's 0 camera file
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Post by gique13 on Mar 30, 2012 11:49:17 GMT -5
Feako, can you release a no camera version? Or explain what to do to remove camera? I see you have a no camera prison suit..
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