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Post by gique13 on Dec 1, 2011 9:18:27 GMT -5
///////Paste to the top of waypoint_arena_backstage.txt
cTriggerVolume StadeeumExit { ActionPoint = "97.0,-0.481,8.9" ActionType = "3" DisplayName = "835" Height = "2.0" InteractButton = "true" InteractionRadius = "3" Level = "LEVEL_ARENA_BACKSTAGE" LevelSpawnPoint = "CageOut" Location = "97.0,-1.281,8.9" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" }
cTriggerVolume StadeeumEntrance1 { ActionPoint = "-59.1,14.9491,12.9769" ActionType = "3" DisplayName = "835" Height = "2.0" InteractButton = "false" InteractionRadius = "3" Level = "LEVEL_ARENA_BACKSTAGE" LevelSpawnPoint = "CageStart2" Location = "-59.1,14.9491,12.9752" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" } cTriggerVolume StadeeumEntrance2 { ActionPoint = "-59.1,14.9491,13.6752" ActionType = "3" DisplayName = "835" Height = "2.0" InteractButton = "false" InteractionRadius = "3" Level = "LEVEL_ARENA_BACKSTAGE" LevelSpawnPoint = "CageStart2" Location = "-59.1,14.9491,13.6752" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" } cTriggerVolume StadeeumEntrance3 { ActionPoint = "-59.1,14.9491,16.8769" ActionType = "3" DisplayName = "835" Height = "2.0" InteractButton = "false" InteractionRadius = "3" Level = "LEVEL_ARENA_BACKSTAGE" LevelSpawnPoint = "CageStart2" Location = "-59.1,14.9491,16.8769" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" } cTriggerVolume StadeeumEntrance4 { ActionPoint = "-59.1,14.9491,14.4769" ActionType = "3" DisplayName = "835" Height = "2.0" InteractButton = "false" InteractionRadius = "3" Level = "LEVEL_ARENA_BACKSTAGE" LevelSpawnPoint = "CageStart2" Location = "-59.1,14.9491,14.4769" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" }
////////// Paste to top of arena_backstage.txt
cDoorPlacement StadeeumExitR { InitialState = "0" ItemName = "door_pushbarR" Location = "96.85,-2.281,8.2" NonInteractableProp = "true" Rotation = "-0.03,-0.7071,0,0.7071" }
////////// Scroll Down to [cDoorPlacement Arena_Halldoor1] and delete the line [UseInitialStateInSandbox = "true"] repeat with Arena_Halldoor2 through 4
//////////Final Step -Paste this code to the bottom of missions.txt ////sandboxarenastadeeum
cMissionDefinition Stadeeum {
//Color = "13107200" //DebugSpawnPoint = "EntrySouthStrip" DescriptionSummary = "80595" DisplayName = "80596" Duration = "9997200" //ExplicitStart = "true" //LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" //MissionType = "8" MissionType = "12" Module = "2" //ShowInDebugMenu = "false" //ShowInHUD = "true" StartTime = "25200" cMissionObjective Stadeeum-Objective {
cMissionObjectiveNPCState whateverstadeeum { Name = "srv_lulu13" Target_state = "2" } }
cMissionLevelReady ArenaBackstage2Stadeeum { LevelName = "LEVEL_ARENA_BACKSTAGE" cMissionSendCommandToProp DestroyStadeeumDoor1 { PropCommand = "17" PropName = "door1" } cMissionSendCommandToProp DestroyStadeeumDoor2 { PropCommand = "17" PropName = "door2" } cMissionSendCommandToProp DestroyStadeeumDoor3 { PropCommand = "17" PropName = "door3" } cMissionSendCommandToProp DestroyStadeeumDoor4 { PropCommand = "17" PropName = "door4" } cMissionSendCommandToProp DestroyStadeeumFence { PropCommand = "17" PropName = "fence_main" } cMissionSendCommandToProp DestroyStadeeumFence1 { PropCommand = "17" PropName = "fence_main1" } cMissionSendCommandToProp DestroyStadeeumFence2 { PropCommand = "17" PropName = "fence_main2" } cMissionSendCommandToProp DestroyStadeeumFence3 { PropCommand = "17" PropName = "fence_main3" } cMissionSendCommandToProp DestroyStadeeumFenceCorner { PropCommand = "17" PropName = "fence_corner" } cMissionSendCommandToProp DestroyStadeeumPillar { PropCommand = "17" PropName = "fence_pillar" } cMissionSendCommandToProp DestroyStadeeumFloor { PropCommand = "17" PropName = "floor" } cMissionSpawnItem floorstadeeum { IsStatic = "true" ItemName = "ArenaFloor" Location = "75,-4.63334,3.57161" NonInteractableProp = "true" Rotation = "0,0,0,1" }
cMissionSpawnZombie battle_stripper_factory24 { NumberOfZombies = "1" Rotation = "3.14" SpawnPoint = "77.236,-0.5,6.528" SpawnWithItem = "BobsToy"
SpecifyZombie = "4362308087956994" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory23 { NumberOfZombies = "1" Rotation = "3.14" SpawnPoint = "73.047,-0.5,6.030" SpecifyZombie = "4432953857656322" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory25 { NumberOfZombies = "1" Rotation = "3.14" SpawnPoint = "75.079,-0.5,5.436" SpecifyZombie = "4468276742505986" ZombieType = "zombie_wrestler" } cMissionSpawnZombie battle_stripper_factory7 { NumberOfZombies = "1" Rotation = "-0.1" SpawnPoint = "79.486,1.092,-1.653" SpawnWithItem = "TIRTwoByFour" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory5 { NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "69.832,1.152,-1.072" SpawnWithItem = "SpikedBat" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory12 { NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "70.242,1.152,-1.867" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory11 { NumberOfZombies = "1" Rotation = "3.0" SpawnPoint = "70.460,1.143,8.811" SpawnWithItem = "TIRPan" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory10 { NumberOfZombies = "1" Rotation = "3.0" SpawnPoint = "69.725,1.124,8.210" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory9 { NumberOfZombies = "1" Rotation = "-3.0" SpawnPoint = "80.253,1.162,8.136" SpawnWithItem = "FoamHand" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory26 { NumberOfZombies = "1" Rotation = "3.14" SpawnPoint = "77.236,1.0,6.528" SpecifyZombie = "4362308087956994" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory27 { NumberOfZombies = "1" Rotation = "3.14" SpawnPoint = "73.047,1.0,6.030" SpecifyZombie = "4432953857656322" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factory28 { NumberOfZombies = "1" Rotation = "3.14" SpawnPoint = "75.079,1.0,5.436" SpecifyZombie = "4468276742505986" ZombieType = "zombie_wrestler" }
cMissionAdjustZombieTuning MakeAggressiveZombies1 { MaxAttractorsForSurvivor = "1" NumberOfAllowableZombiesChasingYouZone0 = "10" WanderingZombies = "0" }
cMissionZombieFactory SpawnSurround1 { Amount0 = "275" Amount1 = "275" Amount2 = "600" Amount3 = "275" Amount4 = "275" ClumpRadiusDelta = "1.0" Type0 = "zombie_fat" Type1 = "zombie_skinny" Type2 = "zombie_wrestler" Type3 = "zombie_fat_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaZombies" }
cMissionZombieFactory SpawnSurround2 { Amount0 = "45" Amount1 = "45" Amount2 = "45" Amount3 = "45" Amount4 = "45" ClumpRadiusDelta = "1.0" Type0 = "zombie_fat" Type1 = "zombie_skinny" Type2 = "zombie_wrestler" Type3 = "zombie_fat_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "AreaOutsideEmptyArea" }
cMissionSpawnItem MetalChair5 { ItemName = "TIR_chair" LinearVelocity = "0.0,0.0,0.0" Location = "70.638,1.140,8.024" Rotation = "0,0,0,1" }
cMissionSpawnItem MetalChair6 { FixOnPlacement = "true" ItemName = "TIR_chair" LinearVelocity = "0.0,0.0,0.0" Location = "79.544,1.164,-0.815" Rotation = "0.000,-0.474,0.000,0.876" }
cMissionSpawnItem MetalChair7 { ItemName = "TIRBaseballBat" LinearVelocity = "0.0,0.0,0.0" Location = "79.433,1.167,7.879" Rotation = "0.667,-0.102,0.202,0.710" }
cMissionSpawnItem MetalChair8 { ItemName = "TIRTwoByFour" LinearVelocity = "0.0,0.0,0.0" Location = "70.704,1.190,-0.785" Rotation = "0.002,-0.200,-0.003,0.980" }
cMissionSpawnItem OTItem53 { ItemName = "Auger" LinearVelocity = "0.0,0.0,0.0" Location = "71.574,-0.5,6.642" Rotation = "0.632,-0.447,0.317,-0.548" } cMissionSpawnItem OJuu53 { ItemName = "OrangeJuice" LinearVelocity = "0.0,0.0,0.0" Location = "74.574,-0.5,6.642" Rotation = "0.632,-0.447,0.317,-0.548" } cMissionSpawnItem Pretz53 { ItemName = "Pretzel" LinearVelocity = "0.0,0.0,0.0" Location = "78.437,-0.5,4.256" Rotation = "0.632,-0.447,0.317,-0.548" }
cMissionSpawnItem WrestlingItem11 { ItemName = "PortableLawnMower" LinearVelocity = "0.0,0.0,0.0" Location = "78.437,-0.5,2.256" Rotation = "0.413,-0.001,-0.911,0.000" }
cMissionTimer DelayDeadZombies { DeltaTimeSecondsRealTime = ".25" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionOnSituationalZombieTrigger StadeeumZombie1 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "5" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-103.285,9.168,16.252" Vertex2 = "-105.183,9.169,16.247" Vertex3 = "-104.646,9.169,18.083" Vertex4 = "-103.224,9.168,17.155" ZombieSpawnPoint = "-103.269,9.169,16.733" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie2 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "2" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-103.621,9.168,11.454" Vertex2 = "-102.066,9.168,10.291" Vertex3 = "-102.303,9.795,12.245" Vertex4 = "-103.334,9.171,12.291" ZombieSpawnPoint = "-103.444,9.169,11.810" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie3 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "-3" SituationalZombie = "3" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-97.466,11.418,16.105" Vertex2 = "-96.649,11.418,16.215" Vertex3 = "-96.160,11.424,15.311" Vertex4 = "-97.664,11.418,15.260" ZombieSpawnPoint = "-96.973,11.418,16.601" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie4 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "2" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-91.194,13.668,14.040" Vertex2 = "-91.464,13.668,13.207" Vertex3 = "-90.140,13.668,12.135" Vertex4 = "-89.476,13.668,13.560" ZombieSpawnPoint = "-91.295,13.681,13.584" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie5 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "5" SituationalZombie = "3" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-88.263,13.668,15.605" Vertex2 = "-89.547,13.668,15.115" Vertex3 = "-89.199,13.668,16.883" Vertex4 = "-88.260,13.668,16.446" ZombieSpawnPoint = "-87.834,13.681,15.887" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie6 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "5" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-82.435,13.668,10.672" Vertex2 = "-84.209,13.668,10.927" Vertex3 = "-83.581,13.668,12.404" Vertex4 = "-82.274,13.668,11.554" ZombieSpawnPoint = "-82.342,13.681,11.145" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie7 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "3" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-80.187,13.668,13.991" Vertex2 = "-80.526,13.668,12.206" Vertex3 = "-78.682,13.668,12.484" Vertex4 = "-79.325,13.668,14.238" ZombieSpawnPoint = "-79.793,13.681,14.080" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie8 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "2.5" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-77.359,13.668,15.994" Vertex2 = "-77.108,13.668,14.436" Vertex3 = "-75.370,13.668,15.274" Vertex4 = "-76.714,13.668,16.614" ZombieSpawnPoint = "-77.040,13.681,16.246" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie9 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "3" SituationalZombie = "3" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-75.632,13.668,12.190" Vertex2 = "-76.013,13.668,10.777" Vertex3 = "-73.861,13.668,11.739" Vertex4 = "-74.923,13.668,12.539" ZombieSpawnPoint = "-75.338,13.681,12.799" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie10 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "4.5" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-72.501,13.668,15.719" Vertex2 = "-74.185,13.668,14.989" Vertex3 = "-74.219,13.668,16.775" Vertex4 = "-72.739,13.668,16.553" ZombieSpawnPoint = "-72.630,13.681,16.180" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie11 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "1" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-70.791,13.668,12.979" Vertex2 = "-69.751,13.668,14.269" Vertex3 = "-68.773,13.668,12.711" Vertex4 = "-70.215,13.668,12.287" ZombieSpawnPoint = "-70.460,13.681,12.597" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie12 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "5.5" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-68.293,13.668,15.115" Vertex2 = "-69.789,13.668,15.994" Vertex3 = "-68.455,13.668,17.338" Vertex4 = "-67.759,13.668,15.852" ZombieSpawnPoint = "-68.014,13.681,15.530" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie13 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "3.5" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-97.735,11.418,12.073" Vertex2 = "-98.669,11.236,10.906" Vertex3 = "-97.242,11.427,10.031" Vertex4 = "-96.828,11.427,11.787" ZombieSpawnPoint = "-97.323,11.418,11.930" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie14 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "6" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-113.093,9.169,11.386" Vertex2 = "-113.008,9.169,13.271" Vertex3 = "-115.014,9.169,12.477" Vertex4 = "-113.904,9.169,11.066" ZombieSpawnPoint = "-113.472,9.169,11.237" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie16 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "4" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-125.396,9.169,11.328" Vertex2 = "-124.629,9.169,10.592" Vertex3 = "-125.253,9.166,9.390" Vertex4 = "-126.973,8.979,10.875" ZombieSpawnPoint = "-125.020,9.168,10.973" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie17 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "5" SituationalZombie = "3" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-136.398,6.945,12.193" Vertex2 = "-138.002,6.945,11.941" Vertex3 = "-137.773,6.945,13.787" Vertex4 = "-136.324,6.945,12.932" ZombieSpawnPoint = "-136.244,6.926,12.600" ZombieType = "zombie_skinny" }
cMissionOnSituationalZombieTrigger StadeeumZombie18 { ActivationProbability = ".25" AngleToSwing = "-90" Height = "2.0" Rotation = "2" SituationalZombie = "2" SpawnProbability = "1" TimeToClose = ".25" TimeToOpen = ".25" Vertex1 = "-137.007,6.945,18.167" Vertex2 = "-135.743,6.993,16.996" Vertex3 = "-134.984,7.300,18.664" Vertex4 = "-136.728,6.945,19.086" ZombieSpawnPoint = "-136.886,6.926,18.616" ZombieType = "zombie_skinny" }
cMissionStartEffect StadeeumBlood23 { EffectEnum = "11" Location = "-103.153,10.469,16.560" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood35 { EffectEnum = "11" Location = "-103.516,9.569,11.835" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood34 { EffectEnum = "11" Location = "-97.029,12.218,16.508" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood33 { EffectEnum = "11" Location = "-91.164,13.881,13.553" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood32 { EffectEnum = "11" Location = "-87.896,14.281,15.788" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood31 { EffectEnum = "11" Location = "-82.413,14.481,10.976" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood30 { EffectEnum = "11" Location = "-79.872,14.281,13.985" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood29 { EffectEnum = "11" Location = "-77.031,14.481,16.383" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood28 { EffectEnum = "11" Location = "-75.347,14.381,12.782" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood27 { EffectEnum = "11" Location = "-72.672,14.681,16.086" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood26 { EffectEnum = "11" Location = "-70.506,14.381,12.605" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood25 { EffectEnum = "11" Location = "-68.008,14.181,15.532" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood24 { EffectEnum = "11" Location = "-97.189,13.018,11.716" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood36 { EffectEnum = "229" Location = "-97.546,12.531,13.945" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood37 { EffectEnum = "27" Location = "-87.489,14.278,11.746" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood40 { EffectEnum = "54" Location = "-83.323,14.378,15.139" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood39 { EffectEnum = "21" Location = "-78.628,14.478,11.007" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood38 { EffectEnum = "21" Location = "-72.413,14.278,14.381" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood41 { EffectEnum = "229" Location = "-67.388,14.378,12.441" Number = "1" Rotation = "0,0,0,1" }
cMissionStartEffect StadeeumBlood42 { EffectEnum = "229" Location = "-113.563,9.469,11.261" Number = "1" Rotation = "0,0,0,1" }
}
}
}
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Post by gique13 on Nov 6, 2011 7:18:24 GMT -5
So far the mission triggers, when you go to the arena it plays the intro movies and then crashes.. I can see that it gets past the movies because I see the stadium for a split second before it crashes pretty cool, got rid of the movies, and I can get into the stadium: cMissionDefinition SandBoxStadeeum{
DescriptionSummary = "2134" DisplayName = "50736" //ExplicitStart = "true" LevelRequiredToStartName = "ARENA_BACKSTAGE" LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE" Duration = "914400" //MissionType = "4" MissionType = "12" ShowInDebugMenu = "true" WaitUntilEnd = "false" Module = "2" StartTime = "25200" cMissionObjective sandboxstadiumObjective { cMissionObjectiveKillBoss KillStadeeumZombies { //BOSS_NAME = "Cage" } //cMissionObjectiveEvent explodedstadeeum //{ //EventString = "TirDone" //cMissionSetChuckState clear_inventory //{ //ChuckState = "35" //} //}
}
cMissionLevelReady Startstadeeum { LevelName = "LEVEL_ARENA_BACKSTAGE" //cMissionSetChuckState NoCamerastadeeum //{ //ChuckState = "81" //Value = "0" //}
//cMissionLoadAnimBank Race1_Panstadeeum //{ //AnimBankName = "data/anim/camera.big" //BankHint = "0" //}
//cMissionBossBattle StartStadeeum1 //{ //BattleEvent = "1" //BattleFile = "data/datafile/battle_cage.txt" //BattleName = "Cage" //} cMissionTeleportPlayer AdjustToStart3stadeeum { SpawnPoint = "CageStart" TeleportAllPlayers = "true" }
cMissionSpawnZombie battle_stripper_factorystadeeum1 { NumberOfZombies = "1" Rotation = "-0.1" SpawnPoint = "79.486,1.092,-1.653" SpawnWithItem = "TIRTwoByFour" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factorystadeeum2 { NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "69.832,1.152,-1.072" SpawnWithItem = "TIRBaseballBat" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factorystadeeum3 { NumberOfZombies = "1" Rotation = "0.1" SpawnPoint = "70.242,1.152,-1.867" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factorystadeeum4 { NumberOfZombies = "1" Rotation = "3.0" SpawnPoint = "70.460,1.143,8.811" SpawnWithItem = "TIRPan" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factorystadeeum5 { NumberOfZombies = "1" Rotation = "3.0" SpawnPoint = "69.725,1.124,8.210" ZombieType = "zombie_wrestler" }
cMissionSpawnZombie battle_stripper_factorystadeeum6 { NumberOfZombies = "1" Rotation = "-3.0" SpawnPoint = "80.253,1.162,8.136" SpawnWithItem = "FoamHand" ZombieType = "zombie_wrestler" }
cMissionAdjustZombieTuning MakeAggressiveZombiesstadeeum { MaxAttractorsForSurvivor = "1" NumberOfAllowableZombiesChasingYouZone0 = "10" WanderingZombies = "0" }
cMissionZombieFactory SpawnSurroundstadeeum { Amount0 = "175" Amount1 = "175" Amount2 = "400" Amount3 = "175" Amount4 = "175" ClumpRadiusDelta = "1.0" Type0 = "zombie_fat" Type1 = "zombie_skinny" Type2 = "zombie_wrestler" Type3 = "zombie_fat_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "ArenaZombies" }
cMissionZombieFactory SpawnSurroundstadeeum2 { Amount0 = "25" Amount1 = "25" Amount2 = "25" Amount3 = "25" Amount4 = "25" ClumpRadiusDelta = "1.0" Type0 = "zombie_fat" Type1 = "zombie_skinny" Type2 = "zombie_wrestler" Type3 = "zombie_fat_female" Type4 = "zombie_skinny_female" ZombieWarehouseName = "AreaOutsideEmptyArea" }
cMissionSpawnItem MetalChairstadeeum { ItemName = "TIR_chair" LinearVelocity = "0.0,0.0,0.0" Location = "70.638,1.140,8.024" Rotation = "0,0,0,1" }
cMissionSpawnItem MetalChairstadeeum2 { FixOnPlacement = "true" ItemName = "TIR_chair" LinearVelocity = "0.0,0.0,0.0" Location = "79.544,1.164,-0.815" Rotation = "0.000,-0.474,0.000,0.876" }
cMissionSpawnItem MetalChairstadeeum3 { ItemName = "TIRBaseballBat" LinearVelocity = "0.0,0.0,0.0" Location = "79.433,1.167,7.879" Rotation = "0.667,-0.102,0.202,0.710" }
cMissionSpawnItem MetalChairstadeeum4 { ItemName = "TIRTwoByFour" LinearVelocity = "0.0,0.0,0.0" Location = "70.704,1.190,-0.785" Rotation = "0.002,-0.200,-0.003,0.980" }
cMissionTimer DelayFireworksstadeeum { DeltaTimeSecondsRealTime = "2.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionStartEffect Fireworkstadeeum { EffectEnum = "148" Location = "78.997,5.068,-0.471" Number = "1" Rotation = "0,0,0,1" }
cMissionSendAudioEvent AudioKeywordstadeeum { AudioEvent = "MinigameFirework" EventPosition = "78.997,5.068,-0.471" }
}
cMissionTimer DelayFireworksstadeeum1 { DeltaTimeSecondsRealTime = "3" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionStartEffect Firework6333 { EffectEnum = "148" Location = "78.972,5.068,7.602" Number = "1" Rotation = "0,0,0,1" }
cMissionSendAudioEvent AudioKeywordstadeeum1 { AudioEvent = "MinigameFirework" EventPosition = "78.972,5.068,7.602" }
}
cMissionTimer DelayFireworksstadeeum2 { DeltaTimeSecondsRealTime = "3.5" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionStartEffect Fireworkstadeeum2 { EffectEnum = "148" Location = "70.977,5.068,7.580" Number = "1" Rotation = "0,0,0,1" }
cMissionSendAudioEvent AudioKeywordstadeeum2 { AudioEvent = "MinigameFirework" EventPosition = "70.977,5.068,7.580" }
}
cMissionTimer DelayFireworksstadeeum3 { DeltaTimeSecondsRealTime = "4" IgnoreAction = "false" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionStartEffect Firework4333 { EffectEnum = "148" IgnoreAction = "false" Location = "70.940,5.068,-0.455" Number = "1" Rotation = "0,0,0,1" }
cMissionSendAudioEvent AudioKeywordstadeeum3 { AudioEvent = "MinigameFirework" EventPosition = "70.940,5.068,-0.455" }
}
cMissionTimer DelayFlashesstadeeum3 { DeltaTimeSecondsRealTime = ".1" KeepAliveAfterMissionEnd = "true" TriggerBothPlayers = "true" TriggerXTimes = "1" cMissionStartEffect CameraFlashstadeeum3 { EffectEnum = "415" Location = "75.217,3.408,3.270" Loop = "true" Number = "1" Rotation = "0,0,0,1" }
}
//cMissionTimer DelayIntroSlatestadeeum //{ //DeltaTimeSecondsRealTime = "2.5" //TriggerBothPlayers = "true" //TriggerXTimes = "1" //cMissionSendEvent start_intro_slatestadeeum //{ //Value = "start_intro_slate" //}
//}
}
//cMissionOnEvent MinigameDone1P1stadeeum //{ //EventString = "TirDone_Place_0" //cMissionTimer delayheadsstadeeum //{ //DeltaTimeSecondsRealTime = "4" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionCinematic winner3333 //{ //CinematicName = "006_chuck_victory_02" //NoTeleportAfterIsOK = "true" //SuppressNextCheckpointSave = "true" //UseLastPlayerWhoSwitchedLevel = "false" //cMissionSendEvent TirDoneEvent33333 //{ //Value = "TirDone" //}
//}
//}
//cMissionTimer DelayFullfillmentstadeeum //{ //DeltaTimeSecondsRealTime = "6" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionSetChuckState GimmeFullfillstadeeum //{ //ChuckState = "73" //Value = "5000" //}
//}
//}
//cMissionOnEvent MinigameDone2P1stadeeum //{ //EventString = "TirDone_Place_1" //cMissionTimer delayheadsstadeeum1 //{ //DeltaTimeSecondsRealTime = "4" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionCinematic loser1stadeeum //{ //CinematicName = "005_gameshow_loss_1" //NoTeleportAfterIsOK = "true" //SuppressNextCheckpointSave = "true" //UseLastPlayerWhoSwitchedLevel = "false" //cMissionSendEvent TirDoneEventstadeeum //{ // Value = "TirDone" //}
//}
//}
//cMissionTimer DelayFullfillmentstadeeum2 //{ //DeltaTimeSecondsRealTime = "6" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionSetChuckState GimmeFullfillstadeeum2 //{ ChuckState = "73" Value = "2500" //}
//}
//}
//cMissionOnEvent MinigameDone3P1stadeeum //{ //EventString = "TirDone_Place_2" //cMissionTimer delayheadsstadeeum3 //{ //DeltaTimeSecondsRealTime = "4" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionCinematic loser12stadeeum //{ //CinematicName = "005_gameshow_loss_1" //NoTeleportAfterIsOK = "true" //SuppressNextCheckpointSave = "true" //UseLastPlayerWhoSwitchedLevel = "false" //cMissionSendEvent TirDoneEvent12stadeeum //{ Value = "TirDone" //}
//}
//}
//cMissionTimer DelayFullfillmentstadeeum4 //{ //DeltaTimeSecondsRealTime = "6" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionSetChuckState GimmeFullfillstadeeum4 //{ //ChuckState = "73" //Value = "1000" //}
//}
//}
//cMissionOnEvent MinigameDone4P1stadeeum //{ //EventString = "TirDone_Place_3" //cMissionTimer delayheadsstadeeum4 //{ //DeltaTimeSecondsRealTime = "4" //KeepAliveAfterMissionEnd = "true" //TriggerBothPlayers = "true" //cMissionSetChuckState justincasestadeeum //{ // ChuckState = "7" //}
//cMissionCinematic loser13stadeeum //{ //CinematicName = "005_gameshow_loss_1" //NoTeleportAfterIsOK = "true" //SuppressNextCheckpointSave = "true" //UseLastPlayerWhoSwitchedLevel = "false" //cMissionSendEvent TirDoneEventstadeeum3 //{ //Value = "TirDone" //}
//}
//}
//}
//cMissionSendCommandToProp ZombiesHeadsExplodestadeeum //{ //ExecuteOnce = "true" //PropCommand = "25" //Value = "4" //}
//cMissionSendCommandToProp ZombiesHeadsExplodestadeeum2 //{ //ExecuteOnce = "true" //PropCommand = "25" //Value = "4" //}
//cMissionOnEnd end_cagestadeeum //{ //cMissionSetChuckState show_camerastadeeum //{ //ChuckState = "85" //}
//cMissionSetChuckState get_wrestlingstadeeum //{ //ChuckState = "86" //Item = "OUTFIT_WRESTLING" //Value = "-1" //}
//cMissionSetChuckState NoGroundGrapplesOff333 //{ //ChuckState = "96" //Value = "85017" //}
//}
//cMissionOnEvent CageBattleDonestadeeum5 //{ //EventString = "CageBattleDone" //OnlyExecuteOnce = "true" //cMissionSetLookAtCamera Race1_Pan_Triggerstadeeum5 //{ //Animation = "tir_end_camera_move.anm" //ChangeAudioListener = "true" //FadeINDuration = "0" //FadeOUTDuration = "0" //}
//}
}
Can't get this to work. As soon as enable BattleName = "Cage" which I think is the code to start the fighting ring to lower, game crashes. So all you can do is walk around stuck up top. Too bad cause it would be way more fun to run around in ninja suit or with npcs in the minigame, than the stupid challenges in sandbox..
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