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Post by gique13 on May 6, 2011 1:33:58 GMT -5
here's the head skin for zombie_fat/zombie_fat_2.tex Attachments:
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Post by gique13 on May 6, 2011 1:27:17 GMT -5
I have tons of skins, but it's work applying them to dr2, and right now there doesn't seem to be a reason to do this, unless I tackle the "ZombieBodyTypeName" code issue or someone else stumbles upon a solution
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Post by gique13 on May 6, 2011 0:07:27 GMT -5
here's another new zombie, I have tons of new clothes and stuff, but I', holding off until I feel this is possible Attachments:
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Post by gique13 on May 6, 2011 0:05:28 GMT -5
So far I have found that items.txt defines the zombies eg. cZombieClassItem zombie_fat with each zombie there is a "ZombieBodyTypeName" value This value must decide what model is chosen the body type names do not match the models stored in zombie.big, but wherever the bodytypename class is defined, should be where the models are chosen. Since I also see zombie code that uses "variation=3", "variation=0" I see that there may be an array somewhere that defines what textures are loaded for each kind of zombie - such as variation 3:headhas,purple shirt, etc Each model.big has a file called "matTextureInfoArray", I don't know what format this file is, but it must be an array, it lists all the textures associated for it's folder. If anyone finds any more code that deals with ZombieBodyTypeName, please let me know
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Post by gique13 on Apr 22, 2011 10:46:37 GMT -5
I expect that I need to find code that looks like this:
Load_Fat_Zombie { randomize random{ 1-5) case random = 1 zombie_look = variation_1 etc..
I'm getting the feeling this code is in the exe, or a file with no extension that we are not aware of yet
I have done a search for words like spawn, zombie, and random in most .txt files and have found no code like this. The biggest clue for zombie looks, as Anno1404 pointed out, is in "data.big/models/zombies/zombie_pdv_variations.txt", but the trick is finding the code that points to this file
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Post by gique13 on Apr 22, 2011 2:56:04 GMT -5
pic 3 Attachments:
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Post by gique13 on Apr 22, 2011 2:55:37 GMT -5
pic2 Attachments:
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Post by gique13 on Apr 22, 2011 2:53:56 GMT -5
[zombiebox] I'm working on a mod where I increase the variation of zombies by duplicating existing zombie models, reskinning,renaming the models, ie, zombie_fat_5, and then adding them to the zombie spawn code. !Big Problem! no one seems to know where the zombie spawn code is. I don't mean placing zombies, I mean altering the code that randomizes the spawn models. So far I can only reskin existing zombie models. I'm postin a screen shot of my first new zombie. It would be so cool to have a crowd of unique zombies. If anyone finds out how to do this please reply.. Attachments:
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