|
Post by killmymiss on Feb 26, 2024 23:20:21 GMT -5
From "The Last of Us Part II" During testing this morning, I noticed that the mesh would retreat from "XXX_2" to "XXX_3" when the enemy dies.
In this way, this mechanism can be used to show the enemy's expression after death. You can even create the effect of damaged or bloody clothing. But after all, it is a middle-distance mesh. If the difference is too large, it will be very strange. (For example, running two steps will switch from battle damaged to intact. So the best way should be to show the expression like this.)
Due to different hand lengths, there will be phenomena such as weapons floating. There is also a texture color shift due to the base.
Mesh is not necessarily limited to use on looters.
The problem with the overall size of the ".big" file that I confirmed on Lala reappeared on her. Therefore, I chose a lower polygon mesh for both the hair and body parts.
Some detailed weights still need to be adjusted. I will adjust them next time during my vacation. linkSimple tutorial on how to use and editcredit Naughty Dog Tool by ID-Daemon alphazolam
|
|