ethos
Survivor
Posts: 102
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Post by ethos on Oct 9, 2010 6:49:02 GMT -5
i have a question, is possible to import resident evil 5 characters into the game, like jill valentine or sheva alomar? Actually.... no
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 8, 2010 8:57:58 GMT -5
If you can put some kind of a reloading mechanism that is even better, i'm trying to add reload anim (see them on NPC), change the durability of the m16 (for example) to 120 (120 ammo max per gun) change Maxbulletperclip to 20 (Need to reload each 20 shot) add requiresreload "true" but... Result in game: the m16 fire 20 shot, stuck to 100 ammo but no autoreload, and i can't find a keymap to reload... i'm surely missing something
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 7, 2010 18:30:32 GMT -5
So you try this method ? -Rename deadrising2.exe to deadrising2Original.exe -Rename Texmod.exe to deadrising2.exe -Launch the game via Steam, it should execute Texmod instead of the game. -Click on the folder icon below "Target Application" then select your deadrising2Original.exe -Now, you need to select TPF package (click on the folder icon just above the red cross)
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 7, 2010 11:48:17 GMT -5
Update : -Minor color editing -add Black version
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 7, 2010 5:49:54 GMT -5
Another tex reskin Willamette outift (50 survivors)
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 6, 2010 14:31:45 GMT -5
Holy sh** and where is the Hummer !!?
ok ok i'm out... ;D
They all have New spawnpoint ?
And other question, did you try to make a new item entries (for exemple same item but different name (and value: bullet, damage etc...)) without ruining original items ?
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 18:36:41 GMT -5
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 15:57:02 GMT -5
C'est bien ce qu'il me semblait alors... mais j'avais plus Fallout sous la main pour tester... J'ai du merder quelque part..., a vouloir trop en faire je m'embrouille un peu
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 15:41:14 GMT -5
Ok, mais le problème c'est de l'enregistrer en DDS qui apparemment ne supporte pas l'alpha (je vois vraiment pas pourquoi d'ailleurs...)
Mais bon je vais essayer une autre méthode, parce que oui c'est effectivement très chiant le WASD dans les QTevent
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 10:38:57 GMT -5
Got difficulty to save those, because of alpha layer...
(Donc tu joue avec les flèches près du pavé numérique? ou avec ZQSD ?)
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 10:02:56 GMT -5
Yep, i was thinking removing the other in xml could crash or cause weird bug, but i open one in your swap and see this method works
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 7:51:39 GMT -5
Well... why not ? I'll add it asap
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 3:29:32 GMT -5
UP : Adding another version
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 3:15:56 GMT -5
Download: www.mediafire.com/?4pdg529yp64n2fyHow to Install:1. Extract the archive you just downloaded with 7zip, or Winrar 2. Download these tools, so you can make a playable file: deadrising2mods.proboards.com/ind....splay&thread=213. On your PC, go to "C:\Program Files\CAPCOM\Dead Rising 2\data\models" You'll see a Npcs.BIG, Copy this file. 4. Go to where you downloaded & extracted the tools, paste Npcs.BIg into the folder. Click'n' Drag the file over "Gibbed.DeadRising2.Unpack.exe" Give the program time to extract it. 5. Once the extraction is done, place the 3 files you downloaded for the mod, which are "bigfile.xml, chest_default.big, and chest_default.TEX" into the extracted NPCS folder. 6. Now we need to re-pack the Npcs.BIG, so click'n'drag the NPCS folder onto "Gibbed.DeadRising2.Pack.exe" Give it time to repack, depending on the power of your PC, it can take anywhere from 1-3 minutes to repack fully. Once the black window dissapers, you know it's complete. 7. Place your new modded Npcs.BIG back where you originally found it. Which is : C:\Program Files\CAPCOM\Dead Rising 2\data\models (Thanks Wizard for the install process )
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 2:10:47 GMT -5
Wizard is UNSTOPPABLE ! Good work
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 5, 2010 2:02:02 GMT -5
Ok, i see, didn't override the good files... So we have: chest_default leg_default headwear_base feet__Default_Riding_Boots_over/under hands_, facewear_ ?
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 4, 2010 18:40:08 GMT -5
Just tested the new tool , amazing !
But i've got clipping issues , and i really don't know why...
Wiz, someone , any idea ?
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 4, 2010 16:11:39 GMT -5
Really nice work Wizard !
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 4, 2010 15:59:15 GMT -5
Working on another Style
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 4, 2010 15:54:37 GMT -5
Yep i already find those TEX, i'm working on it (Azerty)
(Française ?)
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 4, 2010 12:07:39 GMT -5
SWAT outfit ( Location: Pallisades mall, 2nd Floor - South-est) DOWNLOAD : www.mediafire.com/?xxx1495w1r7c30r_____________ USE Texmod : www.bigdownload.com/games/texmod/pc/texmod/Launch Texmod and in Package mode : -Click on the folder icon below "Target Application" then select your deadrising2.exe -Now, you need to select TPF package (click on the folder icon just above the red cross) Have Fun !
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 4, 2010 10:21:56 GMT -5
Wow ! Great I'll try see if i can do something too
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 3, 2010 18:35:29 GMT -5
Update Change the vest color and add logo and... its strange but i think i already seen this guy somewhere...
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 3, 2010 6:40:26 GMT -5
Pallisade mall second floor. south west corner, Gunshop (forgot the name )
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 2, 2010 15:06:48 GMT -5
Just basic thing atm (my first attempt) SWAT outfit (Location: Pallisades mall, 2nd Floor - South-est)
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ethos
Survivor
Posts: 102
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Post by ethos on Oct 2, 2010 5:45:18 GMT -5
I finnally extract the right file (Npc.big ), but i'm feeling stupid... i really don't know what to do with... for example "chest_defaut.big, chest_defaut.tex" How can i extract textures (like dds or something) I really want to test some Texture Edit, but i'm a novice in this kind of method...
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ethos
Survivor
Posts: 102
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Post by ethos on Sept 30, 2010 8:54:18 GMT -5
Oh sh** I'm sure you find a way , "Courage"
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