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Post by Wizard on Sept 26, 2010 9:42:11 GMT -5
In this topic I'll be updating it with all the mod progress we make so members know what we can do, and what we still have to learn! At this current time, the only real mods we can do are pretty basic. We can use TexMod to make Reskins More about that here: deadrising2mods.proboards.com/index.cgi?board=dr2tuts&action=display&thread=5&page=1We can also Extract the .BIG filess, and rip textures from the .TEX Files (Which are Inside the BIG Files) thanks to Chrrox QuickBMS Scripts, you can find that here: deadrising2mods.proboards.com/index.cgi?board=dr2tools&action=display&thread=4As any modder would know after looking through the files inside of the .BIG's, most of the files are in very simple formats! While actually modding the files is really simple, getting them to be loaded by the game is the current problem! The game does not look for files outside of the .BIG's first, nor do we have any way of re-directing the .BIG's to look for files outside of themselves, so basically for us to really start modding the game we need some sort of .BIG Repack. Once we have a way to Repack them, we'll be able to mod the game like crazy Update by anno1404 Thread Locked please go to: Reskins with Hex editor expanded and clarified instructions on how to create reskins directly, without texmod. Reskins with Texmod Using TexModPack and repack files Gibbed's tools allows the community to unpack, modify, then repack Dead Rising 2 files. See tutorial.
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Post by Wizard on Sept 26, 2010 17:18:20 GMT -5
We're getting further into more advancing modding of the game. We should have a Repacker sometime soon, after that, you'll be seeing mod releases like crazy from me B) We'll be able to do pretty much w/e we want with the game after the repacker is out. Update by anno1404On October 4, 2010, dany25 found Gibbed's tools created by Gibbed. Gibbed's tools allowed the community to unpack, modify, then repack Dead Rising 2 files.
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Post by Wizard on Sept 30, 2010 8:30:39 GMT -5
Well, sadly I got nothing but bad news (yay..........)
We've yet to find any way to successfully get a modded file in-game. We've tried all kinds of different things (me and chrrox) and all we get is...nothing. (Almost)
Our latest try was to redirect the main .BIG files in the EXE, only does this break saving on the official game's EXE, it also seems to cause alot of crashes!
The only thing I've successfully redirected is the Zombies.BIG file, and when I do, it breaks animations lol..
So yeah, even though the files themselves are easy to mod, actually getting the game to use them, is the exact opposite.
Chrrox talked to someone he knows, and the guy said the EXE has very heavy protection on it, to attempt to avoid cheating. (Yet trainers are still made lol) We are not even sure if a Repacker will fix this, with how it's acting up.
So it's possible we may never mod the game to the extent we want at this point, we'll need some really talented people to basically disable all this protection in the EXE, and then maybe it'll work out better, still can't say for sure. We've had game crashes over a simple folder being made (even if it's a empty folder)
Sorry for the bad news guys..really wish I had something good to say lol
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ethos
Survivor
Posts: 102
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Post by ethos on Sept 30, 2010 8:54:18 GMT -5
Oh sh** I'm sure you find a way , "Courage"
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Post by Wizard on Sept 30, 2010 11:45:52 GMT -5
Oh sh** I'm sure you find a way , "Courage" We'll do our best to try and figure SOMETHING out... We really need some more folks on trying to find ways to mod this thing, perferbly someone who knows about protection on an EXE
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 30, 2010 12:04:32 GMT -5
Chrrox talked to someone he knows, and the guy said the EXE has very heavy protection on it, to attempt to avoid cheating. (Yet trainers are still made lol) We are not even sure if a Repacker will fix this, with how it's acting up. So it's possible we may never mod the game to the extent we want at this point, we'll need some really talented people to basically disable all this protection in the EXE, and then maybe it'll work out better, still can't say for sure. compared to RE5, the protection i've seen is laughable try using skidrow's exe - i believe much of the protection's been removed, but i'll have to double check against the original
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Post by Wizard on Sept 30, 2010 14:58:35 GMT -5
Modding Progress! FINALLY! I managed to do a model swap on Stacey, to be Rebecca Now I just gotta find a way to put these models over Chuck..
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Post by cerberus on Oct 1, 2010 3:22:18 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 2, 2010 18:22:52 GMT -5
Great work,you rock Wizard....reskins work,model swaps work...and just we need is New weapons like g36 with new models in the game,and new level locations...but that takes much time,its gonna wait...anyways AWESOME...keep up the good work ! Also when I was ripping some textures,i saw Case Zero files,and textures....if it is possible to activate those files it would be great....
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Post by Wizard on Oct 3, 2010 14:26:54 GMT -5
Also when I was ripping some textures,i saw Case Zero files,and textures....if it is possible to activate those files it would be great.... Yeah I noticed this same thing, but it seems from what I've found so far, all that is left behind from Case Zero is just a few minor textures, none of the actual content.
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ripc
Survivor
Step in my Oven.
Posts: 47
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Post by ripc on Oct 5, 2010 20:28:42 GMT -5
Great work,you rock Wizard....reskins work,model swaps work...and just we need is New weapons like g36 with new models in the game,and new level locations...but that takes much time,its gonna wait...anyways AWESOME...keep up the good work ! Also when I was ripping some textures,i saw Case Zero files,and textures....if it is possible to activate those files it would be great.... I'm currently putting together the following lists: Location Coordinates (XYZ) Items Look for it in the API thread in the Tutorials section. Not sure when it will be completed.
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Post by anno1404 on Jan 30, 2011 12:31:34 GMT -5
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