tommah
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Post by tommah on Oct 19, 2014 16:10:56 GMT -5
I absolutely take requests... not sure when I get to them, but I am always open to new ideas... thanks!
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tommah
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Post by tommah on Oct 17, 2014 16:30:27 GMT -5
Survivors only know how to use firearms and simple blunt weapons. In order to change it so survivors know how to use them, it would break it for players as i would have to remove everything that would make them different from every other item.
Survivors have always been limited by what they know. Even in DR2. if it's not simple, they don't know how to use it. That how the developers designed them. This is not a simple fix. The sniper works because it is a firearm, to my knowledge they don't know how to use dual welding weapons or throwables.
The locker cannot be fixed at this time
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tommah
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Post by tommah on Oct 17, 2014 7:11:19 GMT -5
survivors most certainly do not know how to use custom weapon. As with a lot of items in the game, they were not meant to be given to survivors to use. I have no intention on survivors being able to use my weapons, they are only for the player (look at the "Survivor All Weapons" mod for more detail). I will remove the function to give them to survivors if it bugs you so much that they don't know how to use them. I'm not sure what you are doing in your game but everything spawns in mine, I downloaded the same file I uploaded to test and here are the results: All items showed up, inside and outside of the shop. Went back later in the game: everything was spawned no matter when I went back. I'm not sure what the problem is but it is possible that the dispensers moved for you because they have physics and can move around when run into/kicked just like every other weapon. As I mentioned many times, I removed the items from the locker cause it was causing the locker to screw up. I can put the item in any category I want, but whatever category it is in screws up, i.e. duplicates, empty slots, mislabeled, wrong icons... All these happen when I try adding to the locker. For the most part all weapons are functioning as I intended them to with current knowledge of modding. My weapons aren't meant to balance the game, but I will take the number of Fireballs into consideration. *edit* Are you sure you reloaded the map/checkpoint? For every new addition you need to reload the map before the changes take place.
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tommah
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Post by tommah on Oct 16, 2014 12:48:39 GMT -5
Car SpawnerThis will spawn one random drivable vehicle out of all 36 (yes, my ghost rider motorcycle is included) vehicles in front of you. Have Fun! Notes:-Can be found just in front of Ingleton Mechanic Shop. -Upon picking up it spawns an invisible vehicle.... NO idea why. -Not recommended to spawn indoors. -Try to find a flat piece of ground to spawn. -I know its buggy, deal with it.
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tommah
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Post by tommah on Oct 16, 2014 10:34:52 GMT -5
Sniper RifleModel was left in the game but had absolutely no code to it. I created the code and placed it into the game. Is far from flawless. Left hand does not know how to hold the gun, no zoom feature. But the gun is devastating, has good accuracy, and has piercing ammo.
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tommah
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Post by tommah on Oct 16, 2014 7:58:31 GMT -5
if they have the code they can see you with it, cutman helmet, frank outfit, zombie slugger are all in the code already and we just made it available so they should see it. Any additions and they will not be able to see it, to what extent I don't know as one time while I was testing the fireball someone joined my game. I'm pretty sure they could see the zombies dying but not HOW they were dying. If someone wants to test this, that'd be fantastic.
I removed the ability to get the weapons from the locker as it was screwing the locker up, weapons were getting the wrong picture/name. Not sure why they didn't show up for you, when you grabbed them first did they disappear? If so you may have an outdated version as I turned them all into dispensers meaning you should be able to pick up a bunch of items from the same spot, not just 1.
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tommah
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Post by tommah on Oct 15, 2014 15:04:41 GMT -5
can you add more detail in your posts?
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tommah
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Post by tommah on Oct 15, 2014 11:17:49 GMT -5
radeon hd 67xx... never crashes, but definitely not up to standard for this game
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tommah
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Post by tommah on Oct 15, 2014 9:27:26 GMT -5
you're just trying to depress me, aren't you? I'd have tears of joy if I could consistently play at 25fps
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tommah
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Post by tommah on Oct 15, 2014 8:38:48 GMT -5
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tommah
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Post by tommah on Oct 13, 2014 22:16:45 GMT -5
found a lot more visual effects. updated first post
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tommah
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Post by tommah on Oct 13, 2014 12:52:53 GMT -5
nope
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tommah
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Post by tommah on Oct 13, 2014 11:12:36 GMT -5
fun little test that I did... I was entertained and thought I would share it, will probably put it to use in the future.
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tommah
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Post by tommah on Oct 11, 2014 12:58:50 GMT -5
Yea hit reaction is treated completely different in this game, still learning it
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tommah
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Post by tommah on Oct 10, 2014 14:48:15 GMT -5
Ghost RiderGhost Rider FireballGhost Rider MotorcycleMotorcycle is just for show at the moment, will look into more fire effects and damaging effects later. Videos in TERRIBLE quality cause I was recording while uploading and my game doesn't run well to begin with.
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tommah
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Post by tommah on Oct 10, 2014 12:54:43 GMT -5
whatever the number is on line 1... I updated directions with a picture of my file. I have the fov mod and my weapon mod installed so my number is 7. It corresponds to the number of files to load.
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tommah
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Post by tommah on Oct 10, 2014 10:16:16 GMT -5
View AttachmentI have tried to get the skin, but when I use it on nick... the skin bug (the body explode through the air). I'm pretty sure you are looking for a model swap, something completely different than what this mod does. You have to post requests in the mod request section or PM a modder.
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tommah
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Post by tommah on Oct 9, 2014 21:41:12 GMT -5
This mod sounds great,but i cant get the lazer swords,can you explain in more detail how to install this mod.Thanks That was my fault, I messed up on the latest release. Updated the download link with a working version (tested) and updated instructions. Hope this helps!
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tommah
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Post by tommah on Oct 9, 2014 12:00:54 GMT -5
CutmanThis is an item that was removed from the game, I dug it up in the files and made it accessible. Enjoy the free extra content! I know I did terrible in the video, my game was running at about 10 fps while recording so everything was delayed
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tommah
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Post by tommah on Oct 9, 2014 5:56:16 GMT -5
Fixing Special Zombie and Hostile Humans will be in the next update. To be honest, I just forgot about it.
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tommah
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Post by tommah on Oct 8, 2014 18:01:35 GMT -5
Not gonna lie. The whole call of duty thing turned me off
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tommah
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Post by tommah on Oct 8, 2014 15:25:27 GMT -5
*UPDATE*Gambit CardsThis was my favorite mod from DR2 so I thought I'd make a DR3 version. May update it with better lightning effects later, still learning. You can throw 53 of them.... I tried sooo hard to make it 52 but it seems like throwables need to be in odd numbers. Also made slight changes to Dual Sabers weapon.
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tommah
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Post by tommah on Oct 8, 2014 8:12:26 GMT -5
wow, that's strange. Good luck
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tommah
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Post by tommah on Oct 8, 2014 0:10:13 GMT -5
will this work with the george romero mod? thanks for your reply! yes, they use completely different files. Give 'er a try.
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tommah
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Post by tommah on Oct 7, 2014 11:20:23 GMT -5
Updated Romero Zombies Mod. Altered dismemberment probabilities to be more realistic.
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tommah
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Post by tommah on Oct 7, 2014 7:51:04 GMT -5
REDUCED ZOMBIESBY TOMMAHFor those that REALLY don't run the game well, I reduced the number of zombies in the game world into 3 options; low, lower, and lowest. Basically if your PC is really bad try the lowest one, if you want just a few more fps try the low option. My PC does not run this game well and with the lowest setting it was staying consistently in the 20's fps. DOWNLOAD1. Backup your files 2. Download "Reduced Zombies" 3. Place into \data\mission\ 4. Replace existing files
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tommah
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Post by tommah on Oct 7, 2014 7:45:57 GMT -5
he was asking for a reduced mod LIKE the one for DR2, I believe.
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tommah
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Post by tommah on Oct 6, 2014 21:34:20 GMT -5
there SHOULDN'T be any zombies... so no, I wouldn't count on them being there. I may have missed a few here and there but its all Zombieless
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tommah
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Post by tommah on Oct 5, 2014 22:44:25 GMT -5
re-uploaded, trying a new route. Anyone please test and report if they have time.
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tommah
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Post by tommah on Oct 5, 2014 21:49:15 GMT -5
Mod updated. Temporary fix, had to change the animations to something that would work better. I liked the older attack animations bettter, but these are much less glitchy so until I can change the grapples it will stay like this...
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