tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 5, 2014 15:46:20 GMT -5
TOMMAH'S WEAPON MODS*click to find information and blueprints*- Dual Laser Swords- Gambit Cards- Cutman Helmet *cut item*- Ghost Rider- Ghost Rider Fireball- Ghost Rider Motorcycle- Sniper Rifle *cut item*- Car Spawner- Tommah Hammer- Dual Wield Sgt. Pistols- Laser GunDOWNLOAD HERE-Download "Weapon Mods" -Extract and Merge "levels" and "gameplay" folder into \data\. -Will ask if you want to replace san_paulino_ingleton.bin, backup file and replace. -Open \data\gameplay\coregameplay_loads_new.txt -Add the line: data\gameplay\tommah 1 -Add 1 to number on the first line. -Save and close -All done, look for weapon in Ingleton Mechanic Shop. This is what my \data\gameplay\coregameplay_loads_new.txt looks like, note the "7" on line 1: You MUST restart game or reload a Chapter for item drops to take effect. I personally reload Chapter 1 as it spits you out in the Mechanic Shop right away. After grabbing the weapon it will show up in your Locker, though it screws up your locker a bit. Will remove if it gets too bad.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 5, 2014 15:48:34 GMT -5
|
|
Codename4711
Veteran
Add me on steam! http://steamcommunity.com/id/Codename4711
Posts: 171
|
Post by Codename4711 on Oct 5, 2014 18:29:52 GMT -5
Absolutely awesome! The possibilities for mods like these are endless! With that being said, I haven't determined which causes it, but a bug will arise where whatever movement you were doing before it is frozen. Before the glitch happened, I was mashing Y, and then tried to do a grab attack, which didn't succeed. Afterwards, I immediately went to heavy attack again, and when I stopped, this happened:
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 5, 2014 19:16:41 GMT -5
ha ha, that was a funny video... That's strange, I'll try recreating it.
*edit* was able to recreate, working on it
*edit* found the problem but unable to correct it, yet. The cause is trying to grapple during a kill streak, when collided the game doesn't really know how to handle the transition in animations from the grapple (which never plays) to running/walking.
I have a feeling the grapples are going to cause problems, looking to swap them out for unarmed grapples
|
|
|
Post by 50percentjoe on Oct 5, 2014 21:14:25 GMT -5
I support everything in this thread.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 5, 2014 21:49:15 GMT -5
Mod updated. Temporary fix, had to change the animations to something that would work better. I liked the older attack animations bettter, but these are much less glitchy so until I can change the grapples it will stay like this...
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 8, 2014 15:25:27 GMT -5
*UPDATE*Gambit CardsThis was my favorite mod from DR2 so I thought I'd make a DR3 version. May update it with better lightning effects later, still learning. You can throw 53 of them.... I tried sooo hard to make it 52 but it seems like throwables need to be in odd numbers. Also made slight changes to Dual Sabers weapon.
|
|
|
Post by solidcal on Oct 8, 2014 15:45:29 GMT -5
Nice I love it. The gambit cards were so much fun in DR2.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 9, 2014 12:00:54 GMT -5
CutmanThis is an item that was removed from the game, I dug it up in the files and made it accessible. Enjoy the free extra content! I know I did terrible in the video, my game was running at about 10 fps while recording so everything was delayed
|
|
|
Post by skeeta on Oct 9, 2014 19:22:49 GMT -5
This mod sounds great,but i cant get the lazer swords,can you explain in more detail how to install this mod.Thanks
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 9, 2014 21:41:12 GMT -5
This mod sounds great,but i cant get the lazer swords,can you explain in more detail how to install this mod.Thanks That was my fault, I messed up on the latest release. Updated the download link with a working version (tested) and updated instructions. Hope this helps!
|
|
|
Post by skeeta on Oct 10, 2014 12:41:50 GMT -5
Thanks Tommah but what do I add 1 to, is it 5,sorry Iam a bit dense,you see Iam 64 years old and love my games.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 10, 2014 12:54:43 GMT -5
whatever the number is on line 1... I updated directions with a picture of my file. I have the fov mod and my weapon mod installed so my number is 7. It corresponds to the number of files to load.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 10, 2014 14:48:15 GMT -5
Ghost RiderGhost Rider FireballGhost Rider MotorcycleMotorcycle is just for show at the moment, will look into more fire effects and damaging effects later. Videos in TERRIBLE quality cause I was recording while uploading and my game doesn't run well to begin with.
|
|
|
Post by solidcal on Oct 10, 2014 15:24:36 GMT -5
Loving the ghost rider bike so far. I can't wait to see more changes to it.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 11, 2014 12:58:50 GMT -5
Yea hit reaction is treated completely different in this game, still learning it
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 13, 2014 11:12:36 GMT -5
fun little test that I did... I was entertained and thought I would share it, will probably put it to use in the future.
|
|
|
Post by lukensen on Oct 13, 2014 11:43:19 GMT -5
Haha nice.. Did you change Nick's animations? They look better on that gif lol
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 13, 2014 12:52:53 GMT -5
nope
|
|
|
Post by sonichufanboy on Oct 15, 2014 18:47:35 GMT -5
Do people you play online with see those mods? Like say, the cutman helmet? Or the frank outfit, the zombie slugger? Just curious
I cannot find the fireball item, and the items do not appear in my locker. I picked them up before I did the mission for annie, and when I did I went to pick up the items again, to no avail. Something must be wrong.
|
|
|
Post by solidcal on Oct 16, 2014 7:46:25 GMT -5
They'd most likely see the cutman weapon since the code is there for it and it is in game, but it doesn't spawn. But the custom stuff like the ghost rider bike is something they wouldn't see as that is a custom created item with new code. SSo it is better for both players to have the same mods, just like everyon did for OTR and DR2.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 16, 2014 7:58:31 GMT -5
if they have the code they can see you with it, cutman helmet, frank outfit, zombie slugger are all in the code already and we just made it available so they should see it. Any additions and they will not be able to see it, to what extent I don't know as one time while I was testing the fireball someone joined my game. I'm pretty sure they could see the zombies dying but not HOW they were dying. If someone wants to test this, that'd be fantastic.
I removed the ability to get the weapons from the locker as it was screwing the locker up, weapons were getting the wrong picture/name. Not sure why they didn't show up for you, when you grabbed them first did they disappear? If so you may have an outdated version as I turned them all into dispensers meaning you should be able to pick up a bunch of items from the same spot, not just 1.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 16, 2014 10:34:52 GMT -5
Sniper RifleModel was left in the game but had absolutely no code to it. I created the code and placed it into the game. Is far from flawless. Left hand does not know how to hold the gun, no zoom feature. But the gun is devastating, has good accuracy, and has piercing ammo.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 16, 2014 12:48:39 GMT -5
Car SpawnerThis will spawn one random drivable vehicle out of all 36 (yes, my ghost rider motorcycle is included) vehicles in front of you. Have Fun! Notes:-Can be found just in front of Ingleton Mechanic Shop. -Upon picking up it spawns an invisible vehicle.... NO idea why. -Not recommended to spawn indoors. -Try to find a flat piece of ground to spawn. -I know its buggy, deal with it.
|
|
|
Post by sonichufanboy on Oct 16, 2014 13:32:28 GMT -5
No, I got your latest mod. Everything spawned inside the gas station, besides the fireball and the bike. I think they are infinite dispensers, at least the cards are. You might want to update your mod if that is the case, since I literally downloaded what you told me to in the first post. It's a minor gripe, but it's annoying.
BTW I don't think survivors know how to use the custom weapons. i gave anna the laser swords, I didn't see her trying to attack zombies once, however I did saw her stopping, as if stopping to hit them, but then she carried on, an stopped again, until she got in my vechicle. She didn't hit zhi once during the entire fight, either.
UPDATE:
It seems your sniper rifle, and the motorcycle, work perfectly. I don't know what you did for the other weapons, but they are broken. Sniper rifle acts like any other gun, I can combine the two to create a ZAR, it even spawn in the locker. When I give it to a survivor, she uses it like any other weapon(although with some graphical glitches). I have no clue on what you did to the other weapons, but you might want to tinker with them a bit. When I give anna the fireball or the gambit cards, she uses them as knives or other melee weapons, meaning that even tho they explode, the game thinks they are melee weapons. That confusion could be what prevents it from spawning in the locker room, while the sniper rifle is clearly, a fully functional firearm(glitchy, but functional), the game might have a script that if the weapon is not one of the categories, it does not spawn there. I have never tried giving survivors the music disks, which I assume the cards are based off of, but I am sure that you screwed something up while making them, so now the game doesn't know how to classify it, the only one who can use it properly is you. Laser swords do not work for survivors at all, they can take it, and it looks cool, especially when they ride in a vehicle with you, but they will never use it, just stand near the zombie and wait to get bitten. As could be expected, the ghost rider is not accepted by the survivors, telling me that it should be a functional combo weapon, however it does not spawn in the locker, underneath the gloves, nor the combo weapons section. I already made the tenderizers, but I never made the laser sword. Either way, the game must think these 2 either do not exist or count as weapons, even if they function as normal weapons, or think that you are trying to mention the weapons they are based off of, the laser sword or the tenderizers. I would try and tinker with the weapons again, trying to do whatever you did to the sniper rifle. It is the only weapon that is considered to be a weapon by the game right now, with the others being only semi-functional.
Well, either way keep up the good work. But before you move on, please fix your other weapons so that the survivors use them, and they spawn in the locker room. And for a personal request, please limit the amount of fireballs you can have. I can dig running around and throwing flammable baseballs at zombies, there are way weirder weapons in the base game, but running around with 750 insta kill explosives feels like cheating. Give maybe 10-30, no more.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 17, 2014 7:11:19 GMT -5
survivors most certainly do not know how to use custom weapon. As with a lot of items in the game, they were not meant to be given to survivors to use. I have no intention on survivors being able to use my weapons, they are only for the player (look at the "Survivor All Weapons" mod for more detail). I will remove the function to give them to survivors if it bugs you so much that they don't know how to use them. I'm not sure what you are doing in your game but everything spawns in mine, I downloaded the same file I uploaded to test and here are the results: All items showed up, inside and outside of the shop. Went back later in the game: everything was spawned no matter when I went back. I'm not sure what the problem is but it is possible that the dispensers moved for you because they have physics and can move around when run into/kicked just like every other weapon. As I mentioned many times, I removed the items from the locker cause it was causing the locker to screw up. I can put the item in any category I want, but whatever category it is in screws up, i.e. duplicates, empty slots, mislabeled, wrong icons... All these happen when I try adding to the locker. For the most part all weapons are functioning as I intended them to with current knowledge of modding. My weapons aren't meant to balance the game, but I will take the number of Fireballs into consideration. *edit* Are you sure you reloaded the map/checkpoint? For every new addition you need to reload the map before the changes take place.
|
|
|
Post by sonichufanboy on Oct 17, 2014 15:05:37 GMT -5
survivors most certainly do not know how to use custom weapon. As with a lot of items in the game, they were not meant to be given to survivors to use. I have no intention on survivors being able to use my weapons, they are only for the player (look at the "Survivor All Weapons" mod for more detail). I will remove the function to give them to survivors if it bugs you so much that they don't know how to use them. I'm not sure what you are doing in your game but everything spawns in mine, I downloaded the same file I uploaded to test and here are the results: All items showed up, inside and outside of the shop. Went back later in the game: everything was spawned no matter when I went back. I'm not sure what the problem is but it is possible that the dispensers moved for you because they have physics and can move around when run into/kicked just like every other weapon. As I mentioned many times, I removed the items from the locker cause it was causing the locker to screw up. I can put the item in any category I want, but whatever category it is in screws up, i.e. duplicates, empty slots, mislabeled, wrong icons... All these happen when I try adding to the locker. For the most part all weapons are functioning as I intended them to with current knowledge of modding. My weapons aren't meant to balance the game, but I will take the number of Fireballs into consideration. *edit* Are you sure you reloaded the map/checkpoint? For every new addition you need to reload the map before the changes take place. Everything is fine now. Got your latest version of the mod. But the point that I am trying to make is that it is very easy to fix those things. Survivors use the sniper rifle just fine, you must have copy and pasted an assault rifle, and it worked just fine. My locker is fine after the sniper rifle has been spawned multiple times. The fireballs and the gambit cards maybe too much, but the laser swords and the ghost rider weapon shouldn't be too hard to code in. Considering they are a custom weapon, I am not sure if the survivors were meant to be wielding those, altho I remember giving them heavy metal and the defiler before. Don't remove the ability to give weapons to survivors, they are badasses with the sniper rifle. Leave the ability to give them other weapons, or fix them so that the game thinks you are giving them another item, like a broadsword or knive gloves(not sure you can give them that). You did something right with the sniper rifle, it works like it should. I am telling you your other weapons do not. You should look back into your other weapons, and make sure that they are a duplicate of other items in all but whatever makes them unique, like the sniper rifle. I know these are your early items, but the missing names on some of them do not leave much to imagination they are a bit unpolished. It should be an easy fix tho, do whatever you did to the sniper rifle to make them right. If they were causing problems with the lockers before, you were doing something wrong, since you hit it right with the sniper rifle. Maybe you should undo whatever you did before, but spawn them back in the garage? When you pick them up, they are in the locker room afterwards, but they are not there FROM THE BEGINNING. If i wasn't so busy, I would have taken some time to do it myself, I am sure it's just a simple fix of something you overlooked
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 17, 2014 16:30:27 GMT -5
Survivors only know how to use firearms and simple blunt weapons. In order to change it so survivors know how to use them, it would break it for players as i would have to remove everything that would make them different from every other item.
Survivors have always been limited by what they know. Even in DR2. if it's not simple, they don't know how to use it. That how the developers designed them. This is not a simple fix. The sniper works because it is a firearm, to my knowledge they don't know how to use dual welding weapons or throwables.
The locker cannot be fixed at this time
|
|
|
Post by sonichufanboy on Oct 17, 2014 18:09:12 GMT -5
Survivors only know how to use firearms and simple blunt weapons. In order to change it so survivors know how to use them, it would break it for players as i would have to remove everything that would make them different from every other item. Survivors have always been limited by what they know. Even in DR2. if it's not simple, they don't know how to use it. That how the developers designed them. This is not a simple fix. The sniper works because it is a firearm, to my knowledge they don't know how to use dual welding weapons or throwables. The locker cannot be fixed at this time Ok. This is not a big issue, but making these weapons a part of the game instead of a little gimmick everytime you visit ingleton would make them perfect. The sniper rifle, for the little time it was out, already feels like a dlc weapon , much like the auto shotgun. Don't worry about the survivors then, but if you have spare time try to mess with the other weapons. Maybe if you changed the laser swords to blunt weapons for example, it would work like a proper weapon and be in the locker, it must be a simple overlook since you nailed it with the sniper rifle. Anyways keep up the good work. Your mods are already enriching my experience in the same way as a unofficial 5th dlc with weapons only, kinda what capcom did with the gamebreaker thing, except they gave you a bunch of fun weapons instead of a cheat device(unless you count the cheap fireball)
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Oct 19, 2014 16:10:56 GMT -5
I absolutely take requests... not sure when I get to them, but I am always open to new ideas... thanks!
|
|