Post by ubiquitous on May 21, 2011 16:40:10 GMT -5
shortcut: p.ly/toolazy
Since anno keeps getting on my case about my small amount of postings anything I do will now be posted on here.
Today I will be sharing all states I found in missions.txt
cMissionSetChuckState Disable_Combat
{
ChuckState = "1"
}
cMissionSetChuckState Enable_Attacks
{
ChuckState = "2"
}
cMissionSetChuckState Unknown
{
ChuckState = "4"
}
cMissionSetChuckState Invulnerable
{
ChuckState = "5"
}
cMissionSetChuckState Invulnerable_OFF
{
ChuckState = "6"
}
cMissionSetChuckState Heals_Chuck
{
ChuckState = "7"
}
cMissionSetChuckState Give_Money
{
ChuckState = "9"
Value = "Amount Desired, Positive to give and Negative to take away"
}
cMissionSetChuckState Give_PP
{
ChuckState = "10"
Value = "Amount Desired"
}
cMissionSetChuckState Hide_Weapon
{
ChuckState = "11"
}
cMissionSetChuckState Achievments_Maybe
{
ChuckState = "12"
Value = "1339 = Father of the Month, 1337 = Unlock OT Achievement
, 1338 =Award OT Completed, 1341 = Snowflake Achievement"
}
cMissionSetChuckState auto_attack
{
ChuckState = "13"
}
cMissionSetChuckState auto_attack
{
ChuckState = "14"
}
cMissionSetChuckState auto_item
{
ChuckState = "15"
}
cMissionSetChuckState Spawn_On_Bike
{
ChuckState = "17"
Item = "P2MercBike3"
Value = "1"
}
cMissionSetChuckState drop_item
{
ChuckState = "18"
}
cMissionSetChuckState Give_Combo_Card
{
ChuckState = "19"
Value = "CardIndexNumber # in items.txt"
}
cMissionSetChuckState Give_Key_Items
{
ChuckState = "20"
Value = "KeyItemID # found in items.txt"
}
cMissionSetChuckState Award_PP
{
ChuckState = "24"
Value = "35000"
}
cMissionSetChuckState Fail_Zombrexs
{
ChuckState = "31"
}
cMissionSetChuckState Map_Add_Tunnel
{
ChuckState = "33"
Value = "599"
}
cMissionSetChuckState Play_Assemble
{
ChuckState = "34"
Value = "1"
}
cMissionSetChuckState Empty_Inventory
{
ChuckState = "35"
}
cMissionSetChuckState Turn_On_Or_Off_Survivor_Load_Volumes
{
ChuckState = "36"
Value = "0 = On 1 = Off"
}
cMissionSetChuckState Enable_Attacks_y
{
ChuckState = "37"
}
cMissionSetChuckState Knowledge_Emote
{
ChuckState = "39"
Item = "KnowledgeGainedReaction"
}
cMissionSetChuckState Untie_Cinda
{
ChuckState = "39"
Item = "Untie"
}
cMissionSetChuckState Destroy_Item
{
ChuckState = "40"
Item = "Item Name"
}
cMissionSetChuckState Power_Off
{
ChuckState = "42"
}
cMissionSetChuckState PowerRestored
{
ChuckState = "42"
}
cMissionSetChuckState Enable_Jump
{
ChuckState = "43"
}
cMissionSetChuckState Strand_Survivors
{
ChuckState = "48"
}
cMissionSetChuckState Unstrand_Survivors
{
ChuckState = "49"
}
cMissionSetChuckState Unhide_Weapon_One
{
ChuckState = "50"
}
cMissionSetChuckState Met_NPC
{
ChuckState = "51"
Item = "cast_Name or srv_Name"
}
cMissionSetChuckState Chuck_No_Watch
{
ChuckState = "52"
}
cMissionSetChuckState (Unknown Function)
{
ChuckState = "53"
}
cMissionSetChuckState AutoRescueDefaultSurvivors (Unknown Function)
{
ChuckState = "54"
}
cMissionSetChuckState mutiny
{
ChuckState = "58"
}
cMissionSetChuckState Turn_Auto_Chuck_On
{
ChuckState = "59"
}
cMissionSetChuckState Calls_Off
{
ChuckState = "60"
Value = "1 = Off 0 = On"
}
cMissionSetChuckState Turn_Auto_Chuck_On
{
ChuckState = "62"
}
cMissionSetChuckState Turn_Auto_Chuck_On
{
ChuckState = "63"
}
cMissionSetChuckState Turn_Auto_Chuck_On
{
ChuckState = "64"
}
cMissionSetChuckState Quit_Game
{
ChuckState = "65"
}
cMissionSetChuckState End_Main_Game
{
ChuckState = "66"
Value = "0"
}
cMissionSetChuckState Disable_Gameplay
{
ChuckState = "67"
}
cMissionSetChuckState Setup_Diva (Unknown Function)
{
ChuckState = "68"
}
cMissionSetChuckState Safe_NPC (Unknown Function)
{
ChuckState = "69"
Item = "cast_katey"
}
cMissionSetChuckState Survivors_Condition
{
ChuckState = "70"
Value = "15 = Tough 100 = Normal"
}
cMissionSetChuckState Mark_As_Dead
{
ChuckState = "71"
Item = "srv_Name, boss_Name, cast_Name"
}
cMissionSetChuckState Ungrapple_Player
{
ChuckState = "72"
}
cMissionSetChuckState Give_PP
{
ChuckState = "73"
Value = "5000"
}
cMissionSetChuckState Coopable (Unknown Function)
{
ChuckState = "74"
Value = "85017"
}
cMissionSetChuckState Turn_Auto_Chuck_On
{
ChuckState = "76"
}
cMissionSetChuckState Skip_Rescue
{
ChuckState = "77"
}
cMissionSetChuckState Make_Lillian_Invincible
{
ChuckState = "78"
}
cMissionSetChuckState Gave_Snowflake_Gift
{
ChuckState = "79"
}
cMissionChangeNPCState NPC_Attributes
{
IgnoreAction = "true/false"
InvulnerableToGrapples = "true/false"
Nature = "4"
NPCName = "srv_randolph"
SurvivorAttacksDisabled = "true/false"
SurvivorInvulnerableToDamage = "true/false"
SurvivorLeavesTheParty = "true/false"
SurvivorVULNERABLEToDamage = "true/false"
}
The ones with Unknown in them means I didn't test them out so I don't know the function they serve. It might be something useless or useful. If I test em out later on I will update the names of the state.