|
Post by gique13 on Oct 19, 2011 8:44:40 GMT -5
looking to increase zombies in sandbox, does anyone know how to do this, there are a ton of zombiefactory's in mission.txt does anyone know if zombie count increases over time in sandbox? tia
|
|
|
Post by gdffgdfgd on Oct 19, 2011 12:39:37 GMT -5
Would like a mod like this too, because I think there are far too less zombies in Sandbox Mode, especially in the interiors, exteriors are fine. Just cleared the whole Yucatan Casino and there were exactly 735 Zombies, which isn't enough regarding the fact, that DR2 can display about 5000 zombies at once. They do get more though. Started with playing Sandbox when I got the game, and there weren't much Zombies. Played through the Story after that, and suddenly there were a lot more in Sandbox, but still not as many as in Story Mode. I think I will try to figure out how to increase them for Sandbox.
EDIT: Seems like Sandbox Mode has its own "Zombiefactory Missions". Tried to increase the zombie count for the Atlantica Rooftop and it worked, but it seems like loading screens for each area are gone. EDIT2: Looks like Openoffice isn't cappable of replacing a number with 5* the number (e.g. automatically replace 10 with 50 or 20 with 100) and doing it by hand would take forever. I'm not good at writing scripts or something like that, so it would be very nice if someone could do this. Shouldn't be too difficult if you know how to do it.
|
|
|
Post by gique13 on Nov 3, 2011 0:18:17 GMT -5
weird, I tried to create a zombie mission for sandbox in the underground, and it had no effect, result same number of zombies in underground tunnels in sandbox
cMissionDefinition MOREZOMBIESUNDERGROUND { Duration = "259200" ExplicitStart = "true" MissionType = "11" Module = "2" StartTime = "25200" WaitUntilEnd = "true" cMissionLevelReady Underground_Daysandbox { LevelName = "LEVEL_UNDERGROUND" Module = "2" cMissionAdjustZombieTuning DEFAULT4 { MaxAttractorsForSurvivor = "8" NumberOfAllowableZombiesChasingYouZone0 = "6" NumberOfAllowableZombiesChasingYouZone1 = "6" NumberOfAllowableZombiesChasingYouZone2 = "3" NumberOfAllowableZombiesChasingYouZone3 = "2" WanderingZombies = "0.4" }
cMissionZombieFactory x12154 { Amount0 = "318" Amount1 = "327" Amount2 = "300" Amount3 = "294" ClumpNoise = "8" ClumpRadius = "3" ClumpRadiusDelta = "1.0" ClumpSize = "10" PercentClump = "30" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" Type2 = "zombie_skinny_female" Type3 = "zombie_fat" ZombieWarehouseName = "Innertunnels" }
cMissionZombieFactory x12129 { Amount0 = "540" Amount1 = "540" ClumpNoise = "8" ClumpRadiusDelta = "1.0" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Track" }
cMissionZombieFactory x12130 { Amount0 = "540" Amount1 = "540" ClumpNoise = "8" ClumpRadiusDelta = "1.0" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Track" }
cMissionZombieFactory x12131 { Amount0 = "540" Amount1 = "540" ClumpNoise = "8" ClumpRadiusDelta = "1.0" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Track" }
cMissionZombieFactory x12132 { Amount0 = "540" Amount1 = "540" ClumpNoise = "8" ClumpRadiusDelta = "1.0" ClumpSize = "6" PercentClump = "50" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Track" }
cMissionZombieFactory x12108 { Amount0 = "31" Amount1 = "31" ClumpNoise = "0" ClumpRadiusDelta = "1.0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Loadingbay1" }
cMissionZombieFactory x12109 { Amount0 = "31" Amount1 = "31" ClumpNoise = "0" ClumpRadiusDelta = "1.0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Loadingbay2" }
cMissionZombieFactory x12112 { Amount0 = "31" Amount1 = "31" ClumpNoise = "0" ClumpRadiusDelta = "1.0" ClumpSize = "0" PercentClump = "0" PercentQueen = "1" Type0 = "zombie_skinny" Type1 = "zombie_fat_female" ZombieWarehouseName = "W_Underground_Loadingbay3" }
} }
|
|