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Post by cipher001 on Oct 9, 2011 8:33:11 GMT -5
Hi guys, I'm new to the weapon modding and just started working on modding for a day. And when I'm creating an electro-sword, the "Electrocute" effect is not 100% working at the time and the lightning emits by the effect is quite annoying when I'm escorting survivors. I would like to know is there any way to make the electrocute effect is working 100% all the time and survivor will not take damage from the lightning?
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Oct 9, 2011 9:58:13 GMT -5
some coding you are using may help... but I'm assuming you are trying to use the Tesla Ball's lightning effect when equipped? Its a pretty devastating effect and WILL hit survivors, you can't change that... some ideas could be switching the TeslaBall's lightning effect to take effect ONLY when you hit a zombie, and look somewhere else for the constant effect.... say the ATMHacker, its decent
again, I'd probably be able to be further help if you could show me some coding you are working on
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Post by cipher001 on Oct 9, 2011 10:22:35 GMT -5
some coding you are using may help... but I'm assuming you are trying to use the Tesla Ball's lightning effect when equipped? Its a pretty devastating effect and WILL hit survivors, you can't change that... some ideas could be switching the TeslaBall's lightning effect to take effect ONLY when you hit a zombie, and look somewhere else for the constant effect.... say the ATMHacker, its decent again, I'd probably be able to be further help if you could show me some coding you are working on sure, the following is my code: and one more little question, i would like to create a sniper rifle that shoots freezing rounds, am I have to use "cGunProjectileInfoItem" instead of editing PropEffect in the gun? sorry for my broken english _(_ _)_
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