Post by Rogue on Jul 6, 2011 8:08:44 GMT -5
Hi there, I new in this Forum and using NotePad to do coding
My Goal is:
1) Combine everyone mod together in one Big Mod. (Starting with TabMod Clothes first.)
2) Edit and correct the bugs and more organzine mod.
3) I here to do better with everyone's help in this.
;D Future Goals: Many more mods to add and edit to please gamers from fullness to the hardcore.
Updates:
1)TabMod = Clothes(StoreRoom10) is added.
2)TabMod = PowerDrinks(Cafeteria + Organized) is added.
3)Weapon Room11 = Most of the weapons is moved to front of the security room.
4)From other mods(Thanks) Magazines are at the front of the savepoint.
DownSide:
Any known Trainers is not compatible to the modded DR2.
In Progress:
Weapon Modding in process.
PropEffect = "##"
[57 = flameThrower]
[213 = lighting]
[185 = burning]
@#@#@#@#Any more code effects?@#@#@#
######PropState = "#" (Only -4 >> 4) ############ Please help confirm this
[-4 to 3=Not yet define]
[4=Solid and floating]
** Please comfirm my findings. **
[Without the PropState = Item will fall free after spawn even with ""IsDispenser"" in place.]
My Goal is:
1) Combine everyone mod together in one Big Mod. (Starting with TabMod Clothes first.)
2) Edit and correct the bugs and more organzine mod.
3) I here to do better with everyone's help in this.
;D Future Goals: Many more mods to add and edit to please gamers from fullness to the hardcore.
Updates:
1)TabMod = Clothes(StoreRoom10) is added.
2)TabMod = PowerDrinks(Cafeteria + Organized) is added.
3)Weapon Room11 = Most of the weapons is moved to front of the security room.
4)From other mods(Thanks) Magazines are at the front of the savepoint.
DownSide:
Any known Trainers is not compatible to the modded DR2.
In Progress:
Weapon Modding in process.
[glow=red,2,300]WORD OF CAUTION NEVER INSTALL TABMOD's Non-survivor modded,it bugs the datafile from editing!!!
Word of Caution,
TabMod's survivor modded, it got added survivors for FUNPLAY, may ruin existing(old) savegames. Please start new game or +New Game[/glow]
Codes:Word of Caution,
TabMod's survivor modded, it got added survivors for FUNPLAY, may ruin existing(old) savegames. Please start new game or +New Game[/glow]
PropEffect = "##"
[57 = flameThrower]
[213 = lighting]
[185 = burning]
@#@#@#@#Any more code effects?@#@#@#
######PropState = "#" (Only -4 >> 4) ############ Please help confirm this
[-4 to 3=Not yet define]
[4=Solid and floating]
** Please comfirm my findings. **
[Without the PropState = Item will fall free after spawn even with ""IsDispenser"" in place.]
cFirearmItem TeslaGun
{
AchievementCategory = "2"
ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
AimIKLeftAngleLimit = "38"
AimIKRightAngleLimit = "45"
AnimationChooserValueForFirearms = "2"
AnimationChooserValueForHand = "11"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForWalkRun = "0"
AssetFilename = "teslaGun"
AttachPropToBoneType = "0"
AudioActionBits = "256"
AudioFilename = "fx_handgun"
AudioItemName = "HandGun"
BaseBulletDamage = "100"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
DisplayName = "50311"
DR2 = "true"
DR2PRO = "true"
Durability = "99999"
EffectOnImpact = "3"
EffectOnVictim = "3"
FatalHitReaction = "75"
FiringRate = "8"
Friction = "25"
HandlingStyle = "3"
HitReaction = "74"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_handgun"
Impulse = "0"
InteractDistance = "1.6"
InventoryInteractionType = "0"
IsAutomatic = "false"
IsBurstGun = "false"
IsWeapon = "true"
LoadDistance = "20"
MaxBulletDistance = "100"
MaxBulletsPerClip = "99999"
NumPelletsPerShot = "1"
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PropEffectsOnCondition2 = "12"
PyroEffect0 = "60"
PyroEffect1 = "43"
PyroEffect2 = "65"
PropToThrow = "ElectricHarpoon"
RequiresReload = "false"
Restitution = "0.2"
Reticle_AccuracyDecreasePerShot = "0.6"
Reticle_ActiveInRangeMode = "true"
Reticle_BestAccuracy = "1"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0.035"
Reticle_Type = "0"
Reticle_WorstAccuracy = "1"
SkillRequired = "0"
SurvivorHandlingTwoHands = "false"
SurvivorWeapon = "true"
UnlimitedDurability = "true"
VertOffsetFromHandToMuzzle = "0.155"
VibrationPattern = "5"
WeaponType = "5"
Weight = "6"
cLimbDestroyInfoItem Handgun_gore
{
Limb0 = "0"
ProbabilityOfExploding0 = "0.8"
}
cGunProjectileInfoItem Teslagun
{
DR2 = "true"
PropToShoot = "ElectricHarpoon"
Support= "true"
NumberOfThrowables= "9999999999"
}
}
cPlayerWeaponItem ElectricHarpoon
{ AchievementCategory = "1"
AnimationChooserValueForHand = "8"
AnimationChooserValueForThrow = "38"
AssetFilename = "electricarrow"
AttachPropToBoneType = "0"
AudioActionBits = "0"
AudioFilename = "fx_arrow"
AudioItemName = "Arrow"
AudioUnloadDeferralTime = "1"
CollidableQuality = "3"
CollisionType = "3"
DR2 = "true"
Friction = "5"
HandlingStyle = "3"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Sharp = "true"
Is_Thrown = "true"
IsWeapon = "false"
MaxProjectileDamage = "22.5"
PlayerInteractVisionAngle = "0"
ProjectileFatalHitReaction = "50"
ProjectileHitImpulse = "3"
ProjectileHitReaction = "52"
PropEffectDuration0 = "4.5"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "4"
PropEffectsOnCondition1 = "2"
PropEffectStartDelay0 = "0.1"
PyroEffect0 = "213"
PyroEffect1 = "123"
Restitution = "0.025"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "false"
Support = "true"
ThrowAngleDegrees = "0"
ThrowEffectAudio = "1"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "14"
ThrowForce = "35"
ThrowSpin = ".275,0,-0.5"
Weight = "0.25"
cAttachedToZombieInfoItem arrow_impale
{
AnimSet = "-1"
DamagePerSecondWhenAttachedToZombie = "2"
PositionToStickTo = "2"
StickableArea = "1"
StickableAsProjectile = "true"
StickArbitrarily = "true"
}
cPropLifetimeInfoItem arrow_die
{
DR2 = "true"
LifetimeModifier = "0"
Support = "true"
}
}
cFirearmItem IceGun
{
AchievementCategory = "2"
ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
AimIKLeftAngleLimit = "38"
AimIKRightAngleLimit = "45"
AnimationChooserValueForFirearms = "2"
AnimationChooserValueForHand = "11"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForWalkRun = "0"
AssetFilename = "icegun"
AttachPropToBoneType = "0"
AudioActionBits = "256"
AudioFilename = "fx_handgun"
AudioItemName = "HandGun"
BaseBulletDamage = "100"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
DisplayName = "50311"
DR2 = "true"
DR2PRO = "true"
Durability = "99999"
EffectOnImpact = "3"
EffectOnVictim = "3"
FatalHitReaction = "75"
FiringRate = "8"
Friction = "25"
HandlingStyle = "3"
HitReaction = "74"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_handgun"
Impulse = "0"
InteractDistance = "1.6"
InventoryInteractionType = "0"
IsAutomatic = "false"
IsBurstGun = "false"
IsWeapon = "true"
LoadDistance = "20"
MaxBulletDistance = "100"
MaxBulletsPerClip = "99999"
NumPelletsPerShot = "1"
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PropEffectsOnCondition2 = "12"
PyroEffect0 = "60"
PyroEffect1 = "43"
PyroEffect2 = "65"
PropToThrow = "ElectricHarpoon"
RequiresReload = "false"
Restitution = "0.2"
Reticle_AccuracyDecreasePerShot = "0.6"
Reticle_ActiveInRangeMode = "true"
Reticle_BestAccuracy = "1"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0.035"
Reticle_Type = "0"
Reticle_WorstAccuracy = "1"
SkillRequired = "0"
SurvivorHandlingTwoHands = "false"
SurvivorWeapon = "true"
UnlimitedDurability = "true"
VertOffsetFromHandToMuzzle = "0.155"
VibrationPattern = "5"
WeaponType = "5"
Weight = "6"
cLimbDestroyInfoItem Handgun_gore
{
Limb0 = "0"
ProbabilityOfExploding0 = "0.8"
}
cGunProjectileInfoItem IceGun
{
DR2 = "true"
PropToShoot = "IceHarpoon"
Support= "true"
NumberOfThrowables= "9999999999"
}
}
cPlayerWeaponItem IceHarpoon
{ AchievementCategory = "1"
AnimationChooserValueForHand = "8"
AnimationChooserValueForThrow = "38"
AssetFilename = "icearrow"
AttachPropToBoneType = "0"
AudioActionBits = "0"
AudioFilename = "fx_arrow"
AudioItemName = "Arrow"
AudioUnloadDeferralTime = "1"
CollidableQuality = "3"
CollisionType = "3"
DR2 = "true"
Friction = "5"
HandlingStyle = "3"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Sharp = "true"
Is_Thrown = "true"
IsWeapon = "false"
MaxProjectileDamage = "22.5"
PlayerInteractVisionAngle = "0"
ProjectileFatalHitReaction = "50"
ProjectileHitImpulse = "3"
ProjectileHitReaction = "52"
PropEffectDuration0 = "4.5"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "4"
PropEffectsOnCondition1 = "2"
PropEffectStartDelay0 = "0.1"
PyroEffect0 = "66"
PyroEffect1 = "181"
Restitution = "0.025"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "false"
Support = "true"
ThrowAngleDegrees = "0"
ThrowEffectAudio = "1"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "14"
ThrowForce = "35"
ThrowSpin = ".275,0,-0.5"
Weight = "0.25"
cAttachedToZombieInfoItem arrow_impale
{
AnimSet = "-1"
DamagePerSecondWhenAttachedToZombie = "2"
PositionToStickTo = "2"
StickableArea = "1"
StickableAsProjectile = "true"
StickArbitrarily = "true"
}
cPropLifetimeInfoItem arrow_die
{
DR2 = "true"
LifetimeModifier = "0"
Support = "true"
}
}
Thanks To:[spoiler]Anno1404, tommah, ubiquitous, maddacheeb, (others more to come)[/spoiler]For Help me to develop my own mod.