|
Post by 2coins on Apr 10, 2011 15:40:08 GMT -5
[clothingbox] I want to make a construction hat that the player can wear like an ordinary hat. Has anyone already done this? Does anyone know were the model for the weapon "construction hat" is and if its possible to just replace a wearable hat with it?
I tried to do this with information I extracted from the NPC "Willa" but it went all crazy in-game.
|
|
|
Post by anno1404 on Apr 12, 2011 3:14:35 GMT -5
Hey 2coins, there already is the yellow construction hat. The majority of these requests are never done. If you could be more specific about what you have tried, maybe the community can help you in the right direction. may help also. In addition, the community was able to extract and make the megaman helmet wearable inside one of the character files.
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 12, 2011 7:51:42 GMT -5
hey 2coins,
I have tried this but it does not work. There's no Locator in the Construction Hat 3D model that says it goes on the head so when I tried it "just in case" it just spawned the Hat floating in the middle of my body.
In my experience, crossing things from weapons/items into clothing doesn't work so well. However, I have not tried Items that you wear, such as the beerhat or the moosehead. Those kind of files MIGHT work since they have a locator built into them that puts it on their head.
hope that helps!
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 12, 2011 23:50:42 GMT -5
ok, I am contradicting myself... I think I found a way to get a construction hat wearable... keep you updated
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 13, 2011 0:22:33 GMT -5
for some reason the hat is blue. I'm trying to take it from the mercenaries from "Take the money and run" Case 3-2... but when I try to get the mercs they show up as blue instead of yellow.... strange
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 13, 2011 1:03:12 GMT -5
Strange request, but COMPLETED nevertheless.... Download HERE, just place it in your npcs.big file and put on the Wild Frontier hat, there's a store in the Royal Flush Plaza with the hat.
|
|
|
Post by anno1404 on Apr 13, 2011 6:48:59 GMT -5
R115: Hat Racks you replaced the Wild Frontier Hat? Nice job. So this is Willa's hat?: Terri Glass's construction hat is much more interesting. Can you tell me how you did it? Great job as always Tom, you are by far our star modder!
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 13, 2011 8:55:58 GMT -5
yea, that's the one! Hat Racks.
you're on the right track, I did grab it from another model but it would've been impossible to get it from a female model... If I were to get it from one of those chicks the helmet would be in the middle of chuck's head with chuck's forehead popping out the front.
No I used boss_mercenary in the npcs.big and edited the SceneDescription file in "boss_mercenary.big" to delete everything cept the helmet, then swapped it over the headwear_Wild_Frontier_Hat.big and .tex. The biggest problem was figuring out which mercenary had the helmet.
hope this helps
|
|
|
Post by anno1404 on Apr 13, 2011 10:05:46 GMT -5
I did grab it from another model but it would've been impossible to get it from a female model... If I were to get it from one of those chicks the helmet would be in the middle of chuck's head with chuck's forehead popping out the front. There is the female skeleton model, wouldn't terri's hat work with the female skeleton model?
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Apr 13, 2011 10:07:23 GMT -5
if you had the Chuck's a Chick mod yes... the problem isn't the skeleton, its that the hat wouldn't line up on chuck's head
|
|
|
Post by anno1404 on Apr 13, 2011 11:09:16 GMT -5
FYI, Chuck's a Chick mod never worked. (Oh the fond memories of that editor) I think you meant the female skeleton model? So with the female skeleton model it will work, good to know
|
|