DR2OTR Chris Redfield (RE8) [what i can do so far for now]
Aug 7, 2023 1:52:40 GMT -5
nickissocool likes this
Post by killmymiss on Aug 7, 2023 1:52:40 GMT -5
NEW
Didn't expect it to be so painful.
It takes quite a lot of time.
RE8 Chris's hair will be CTD no matter how it is cut.
But when I tested the hair transplantation of other characters, a single MESH can import and export 2402kb (larger than Chris's hair file).
Maybe the default hair has more restrictions. The reason is currently unknown.
The MESH at the neck cut has not been deformed. It is only used for display and comparison.
At present, the texture configuration can be clearly seen on the scalp of Chris. (If there is hair, it can be covered)
The texture configuration here is to be used as a transition area (RE8 to DR2OTR), which is convenient for anyone to edit the texture (64x64).
RE8's built-in texture neck has shadows that need to be adjusted.
As for how to edit DR2OTR textures. There are teachings in the forum.
Discord has the newest tools (Dead_Rising_-_Toolkit) and tool teaching.
I've spent almost a full day of vacation dealing with him.
Very tired and need rest.
The hair may be replaced by others in the future. Or do other tests.
First upload and provide a test.
I'm tired and rest first.
Please let me rest.
I won't touch him again this vacation.
If I have the strength to handle something to test tonight.
The rest of the vacation I will do what I want to do.
link
---08/14 Supplementary description---
At present, I know that Chris' RE8 original shoulder and neck Mesh (the part with shadow texture) has obvious gaps where it connects to DR2OTR.
In addition, the neck incision gap of my unadjusted DR2OTR Frank is deliberately reserved. If you accept my cutting method, I only need to shrink the incision.
Since Chris's skin color is too different from Frank's, I will only make obvious texture and tone changes on the neck.
(RE8 Chris 50%)
(DR2OTR Frank 50%)
You can refer to the screenshot I put on TGS2005 Frank a few days ago for the clumsy method I used.
The effect is different because of the different incisions, but the method is roughly the same.
(Next time I will roughly adjust the texture of the neck. But I hope that if it is convenient for you, please understand how to edit the DR2/DR2OTR texture. The texture adjusted by yourself will be the most acceptable. Moreover, if there is Any dissatisfaction, so that it is easier to adjust it on the fly.)
The texture of the transition area on the head is not absolute, and I will change it later if I find that it is still obvious when I put hair on it.
If there are obvious abnormalities in the facial animation or other problems, please leave a message here.
In addition, if I still fail to transplant the hair next time, what period of Chris's hair do you want me to replace (if his hair and head share the same Mesh at that time, it may be strange for me to deal with it.). If it is convenient, please leave a text after the test, thank you.
---08/25 ADD---
Added hair.
I sacrificed Kalee Timmons's texture.
But the hair transparency mechanism of the two games is different.
Can only get this unsatisfactory effect.
So this is my update for this vacation.
Didn't expect it to be so painful.
It takes quite a lot of time.
RE8 Chris's hair will be CTD no matter how it is cut.
But when I tested the hair transplantation of other characters, a single MESH can import and export 2402kb (larger than Chris's hair file).
Maybe the default hair has more restrictions. The reason is currently unknown.
The MESH at the neck cut has not been deformed. It is only used for display and comparison.
At present, the texture configuration can be clearly seen on the scalp of Chris. (If there is hair, it can be covered)
The texture configuration here is to be used as a transition area (RE8 to DR2OTR), which is convenient for anyone to edit the texture (64x64).
RE8's built-in texture neck has shadows that need to be adjusted.
As for how to edit DR2OTR textures. There are teachings in the forum.
Discord has the newest tools (Dead_Rising_-_Toolkit) and tool teaching.
I've spent almost a full day of vacation dealing with him.
Very tired and need rest.
The hair may be replaced by others in the future. Or do other tests.
First upload and provide a test.
I'm tired and rest first.
Please let me rest.
I won't touch him again this vacation.
If I have the strength to handle something to test tonight.
The rest of the vacation I will do what I want to do.
link
---08/14 Supplementary description---
At present, I know that Chris' RE8 original shoulder and neck Mesh (the part with shadow texture) has obvious gaps where it connects to DR2OTR.
In addition, the neck incision gap of my unadjusted DR2OTR Frank is deliberately reserved. If you accept my cutting method, I only need to shrink the incision.
Since Chris's skin color is too different from Frank's, I will only make obvious texture and tone changes on the neck.
(RE8 Chris 50%)
(DR2OTR Frank 50%)
You can refer to the screenshot I put on TGS2005 Frank a few days ago for the clumsy method I used.
The effect is different because of the different incisions, but the method is roughly the same.
(Next time I will roughly adjust the texture of the neck. But I hope that if it is convenient for you, please understand how to edit the DR2/DR2OTR texture. The texture adjusted by yourself will be the most acceptable. Moreover, if there is Any dissatisfaction, so that it is easier to adjust it on the fly.)
The texture of the transition area on the head is not absolute, and I will change it later if I find that it is still obvious when I put hair on it.
If there are obvious abnormalities in the facial animation or other problems, please leave a message here.
In addition, if I still fail to transplant the hair next time, what period of Chris's hair do you want me to replace (if his hair and head share the same Mesh at that time, it may be strange for me to deal with it.). If it is convenient, please leave a text after the test, thank you.
---08/25 ADD---
Added hair.
I sacrificed Kalee Timmons's texture.
But the hair transparency mechanism of the two games is different.
Can only get this unsatisfactory effect.
So this is my update for this vacation.