Post by killmymiss on Jul 30, 2023 0:33:38 GMT -5
NEW
OLD
v1
v2
I woke up this morning and found out that there is TGS2005 Frank.
It would be a pity not to do it.But the time factor is only a head.
The model resource comes from
Migrate data
(1). Z+150
(2). size x38.4
(3). Coordinates to zero
(4). Y-0.24
Does not match DR2OTR body.
If you want to thank, please thank the original sharer.
I also learned something because of this attempt. Thanks STiP0.
Does TGS 2005 Beta use morpher mechanism?
Why are there other expressions but no bones?
In any case, I've fiddled with it a bit.
(Finally caught up with the number of Threads of DR2.)
--ADD--
Correct the right eye.
Corrected two cracks on the cheek.
Adjust the mouth and eyelids slightly.
After inspection, the texture of the teeth and throat is not common to the head texture. (I don’t have these two independent textures, but I decided to keep this situation in order to maintain TGS2005 MESH)
Add clothes and pants. (There is an unexplained texture disorder, and I will update it later if I figure out how to deal with it.)
---8/7 ADD--
After the actual test today, it still doesn't work.
And after merging all MESHs, the same texture disorder occurs repeatedly.
But some clothes did display correctly during a certain test yesterday...
I will continue to search and find the answer when I have time.
---8/8 ADD---
Add a head that barely fits the body.
There are textures attached to the file for reference that can be modified by yourself.
Since the filled texture is very small... there shouldn't be much to do.
---8/25 ADD---
Update clothing.
Add shoes.
Mesh penetration for jackets and pants has been handled.
Using what I did with the clothing earlier...
But that would cost Helen Bonner.
Will mess up her textures.
link
OLD
v1
v2
I woke up this morning and found out that there is TGS2005 Frank.
It would be a pity not to do it.
The model resource comes from
Migrate data
(1). Z+150
(2). size x38.4
(3). Coordinates to zero
(4). Y-0.24
Does not match DR2OTR body.
If you want to thank, please thank the original sharer.
I also learned something because of this attempt. Thanks STiP0.
Does TGS 2005 Beta use morpher mechanism?
Why are there other expressions but no bones?
In any case, I've fiddled with it a bit.
(Finally caught up with the number of Threads of DR2.)
--ADD--
Correct the right eye.
Corrected two cracks on the cheek.
Adjust the mouth and eyelids slightly.
After inspection, the texture of the teeth and throat is not common to the head texture. (I don’t have these two independent textures, but I decided to keep this situation in order to maintain TGS2005 MESH)
Add clothes and pants. (There is an unexplained texture disorder, and I will update it later if I figure out how to deal with it.)
---8/7 ADD--
After the actual test today, it still doesn't work.
And after merging all MESHs, the same texture disorder occurs repeatedly.
But some clothes did display correctly during a certain test yesterday...
I will continue to search and find the answer when I have time.
---8/8 ADD---
Add a head that barely fits the body.
There are textures attached to the file for reference that can be modified by yourself.
Since the filled texture is very small... there shouldn't be much to do.
---8/25 ADD---
Update clothing.
Add shoes.
Mesh penetration for jackets and pants has been handled.
Using what I did with the clothing earlier...
But that would cost Helen Bonner.
Will mess up her textures.
link