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Post by nobody0 on Dec 2, 2022 16:41:10 GMT -5
Tried doing this and resulted in most text files being random symbols. Did I mess up or does Gibbed's tools not support Case West files? <script src="moz-extension://114b2d44-be7e-456d-b2d1-37b5364bbcdb/js/app.js" type="text/javascript"></script>
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Post by nobody0 on Dec 4, 2022 22:23:31 GMT -5
Hey etrius, the reason it doesn't work is because despite being a .big file, it isn't the same exact type of .big file as, say, the PC version of Dead Rising 2, since Case West (and Case Zero, and even DR2 and OTR) is encrypted to work with 360, which uses a different architecture. You can, however, extract some of that content using QuickBMS scripts IIRC, the same way we used to extract DR1 files from the 360 version long before the PC port was even a concept, since those scripts were made specifically for that architecture, unlike Gibbed's tools, so yeah. Hm, a shame. I was hoping to compare some files and see if there was any hint to why you can use skill moves on humans in Case West vs the base DR2 or OTR. Cheers, Ben.
<script src="moz-extension://114b2d44-be7e-456d-b2d1-37b5364bbcdb/js/app.js" type="text/javascript"></script> <script src="moz-extension://114b2d44-be7e-456d-b2d1-37b5364bbcdb/js/app.js" type="text/javascript"></script>
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