Dead Rising 2 - Text / Dialogue / String - Editing
Jun 16, 2020 16:57:57 GMT -5
Mel and STiP0 like this
Post by UndeadFrankie on Jun 16, 2020 16:57:57 GMT -5
If you've ever wanted to change dialog, menus, or text in the game it can be difficult if the game doesn't have a parameter to name it for ex:
DisplayName = " "
This short tutorial will show you how to change the main menu text, and any text stored in .bcs files.
Downloads
BCS_TXT by bacter - DOWNLOAD
Optional - Notepad++ - Really good text editor, has lots of features. - DOWNLOAD
Optional - Pre-Extracted .bcs for CZ, CW, DR2 (Steam) DR2:OTR (Steam) - DOWNLOAD
Editing Default Dialogue
1.) Go to Dead Rising 2 > data > frontend and find str_ .bcs (I'll be editing str_eng.bcs)
2.) Simply drag the str_ .bcs over "BCS_TXT.exe" and it'll make a text file with the same name as the input file (mine is str_eng.txt)
3.) Find the section of text to edit and make the changes you want, then save and drag the text file onto "BCS_TXT.exe" and it will repack the .bcs file.
3a.) The numbers to the left are used to play certain dialog, which is set in missions.
For ex: in Missions.txt, CinematicName ="katie_recieve_gift" plays (Dialogue0 = "65073") in str_en.bcs "65073" = "Thank you, daddy."
4.) I changed this line to say "Thank you, Chuckie!" in str_en.bcs here's how it looks in game...
5.) If everything went correctly you should see the changes after repacking and replacing the original str_eng.bcs in Dead Rising 2 > data > frontend.
Swapping Dialogue
1.) Find the dialogue reference number and replace it with another reference number in "Missions.txt" inside datafile.big
ex: in Missions.txt, CinematicName ="katie_recieve_gift" plays (Dialogue0 = "65073") change "65073" to "00033" to make her say "UNLOCK FULL GAME"
Adding New Dialogue
1.) Look for lines that say "placeholder" or "Some English Text" two examples are in str_eng.bcs (91277) (91259)
2.) Edit the text of these "empty" lines to add new text. After you replace the text, repack it with "BCS_TXT.exe"
3.) Replace the original str_eng.bcs in Dead Rising 2 > data > frontend.
4.) Unpack datafile.big and open Mission.txt, search through to a mission or piece of dialogue you want to change. It's easy to find them if you search
Dialogue0 = "x" (replace x with the reference number of the dialogue you want to change. (Ex: Dialogue0 = "65073")
You can also search just by the numbers to find all possible uses. (Ex: "65073")
I'm not sure if there is a limit to the amount of text you can add or edit, but I assume there is.
Seems to work with Dead Rising 2, Off The Record, Case Zero, Case West.
This tool was created by bacter of Xentax Forums... I take no credit for it's creation or stability.
DisplayName = " "
This short tutorial will show you how to change the main menu text, and any text stored in .bcs files.
Downloads
BCS_TXT by bacter - DOWNLOAD
Optional - Notepad++ - Really good text editor, has lots of features. - DOWNLOAD
Optional - Pre-Extracted .bcs for CZ, CW, DR2 (Steam) DR2:OTR (Steam) - DOWNLOAD
Editing Default Dialogue
1.) Go to Dead Rising 2 > data > frontend and find str_ .bcs (I'll be editing str_eng.bcs)
2.) Simply drag the str_ .bcs over "BCS_TXT.exe" and it'll make a text file with the same name as the input file (mine is str_eng.txt)
3.) Find the section of text to edit and make the changes you want, then save and drag the text file onto "BCS_TXT.exe" and it will repack the .bcs file.
3a.) The numbers to the left are used to play certain dialog, which is set in missions.
For ex: in Missions.txt, CinematicName ="katie_recieve_gift" plays (Dialogue0 = "65073") in str_en.bcs "65073" = "Thank you, daddy."
4.) I changed this line to say "Thank you, Chuckie!" in str_en.bcs here's how it looks in game...
5.) If everything went correctly you should see the changes after repacking and replacing the original str_eng.bcs in Dead Rising 2 > data > frontend.
Swapping Dialogue
1.) Find the dialogue reference number and replace it with another reference number in "Missions.txt" inside datafile.big
ex: in Missions.txt, CinematicName ="katie_recieve_gift" plays (Dialogue0 = "65073") change "65073" to "00033" to make her say "UNLOCK FULL GAME"
Adding New Dialogue
1.) Look for lines that say "placeholder" or "Some English Text" two examples are in str_eng.bcs (91277) (91259)
2.) Edit the text of these "empty" lines to add new text. After you replace the text, repack it with "BCS_TXT.exe"
3.) Replace the original str_eng.bcs in Dead Rising 2 > data > frontend.
4.) Unpack datafile.big and open Mission.txt, search through to a mission or piece of dialogue you want to change. It's easy to find them if you search
Dialogue0 = "x" (replace x with the reference number of the dialogue you want to change. (Ex: Dialogue0 = "65073")
You can also search just by the numbers to find all possible uses. (Ex: "65073")
I'm not sure if there is a limit to the amount of text you can add or edit, but I assume there is.
Seems to work with Dead Rising 2, Off The Record, Case Zero, Case West.
This tool was created by bacter of Xentax Forums... I take no credit for it's creation or stability.