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Post by Mel on Aug 27, 2019 3:24:07 GMT -5
Hello. I ported a helmet from GTA V to Dead Rising 2. The model works very well, without clipping etc. now I have the problem that the textures don't work properly. If you are close with the camera to the model it works without problem. But as soon as the camera moves away from the model the texture problem occurs again. Do you guys have any idea why this might be? Some Screenshots:
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Post by Mel on Aug 28, 2019 13:08:56 GMT -5
I have ported another outfit now, but the texture problem still exists... I thought it might be due to the _mask and _nm textures. But no, it wasn't that. Could it be due to the way I convert the texture?
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Post by Mel on Aug 30, 2019 8:21:38 GMT -5
So it's the way I convert the textures. But I don't know what else to do. The 3Ds Max Script doesn't work properly somehow, changing the header with the Hex Editor doesn't work either.
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Post by Mel on Sept 5, 2019 2:06:21 GMT -5
Nick Ramos in Dead Rising 2 Off the Record new leaked DLC (Discovered by TezFunz2) Capcom kidnapped my cat. Please send help First look of Willamette in Dead Rising 2
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