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Post by smashbro596 on Apr 27, 2019 18:47:25 GMT -5
I get it, the game is easy already. i'm about to make it even easier by asking for something not even the infinity mode mod seems to address. namely, the timer. i wanna mass-spawn super combo weapons. and the timer on locker supplies is slow as hell for me. anyone willing to make a mod that removes the timer for locker spawns?
I know what the rule say, but it's been years since this game came out the "impossible" mods seem a little more possible now .3.
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Post by Mel on Apr 29, 2019 8:37:56 GMT -5
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Post by smashbro596 on Apr 30, 2019 13:50:35 GMT -5
i use a different trainer that doesnt play nice with cheat engine. also the cheat engine table i have is bugged in that it causes psychopaths to have infinite health if i have the infinite health cheat on. i am gonna assume it also affects ally help. i asked on the forums earlier if someone could seperate it, no dice. still, it's gotta be possible to modify the rate without cheat engine.
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Post by Mel on Apr 30, 2019 14:36:22 GMT -5
Well then Good luck to you.
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Post by smashbro596 on May 1, 2019 22:20:28 GMT -5
Well then Good luck to you. well i found out where the resupply rate is stored well, not the resupply charge itself, but the cost of how much it gets depleted with each item taken. research shows that what im looking for is in each gameplay file. specifically values of LockerSupplyUnitCost = only problem is, some of it is projectiles or other stuff that can screw things over so a simple replace every instance of LockerSupplyUnitCost = "1" and LockerSupplyUnitCost = "2" with LockerSupplyUnitCost = "0" will break things (in my test it turned the x buster into a generic pistol in doing so. but testing has shown it indeed does stop the draining of points. i just have to sort out what will and wont work.) my test is gonna be for the main weapons i use. x buster, laser sword, dragon punch, (guess the reason why.) ultimate grim reaper, ultimate dragon, elemental staff, and see if this works.
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