Post by solidcal on Aug 26, 2017 5:29:56 GMT -5
So hello guys. IN this topic I will be doing some simple modding tutorials for DR2 on PC. Most of these will be simple things like editing a weapons PP given from an attack, or making an item spawn. So with that said let's get in to it.
First up we are gonna look at how to change the spiked bat's PP.
So first you'll need gibbs tools which you can get here: www.mediafire.com/file/nfvixrepf530sm2/Gibbed.DeadRising2.Tools+%28rev11%29.rar
and you obviously need your datafile.big from your game's data folder.
Now withing the the gibbs folder, make a new folder called something like "dr2Datafile" then drop your datafile.big in it. This is done as sometimes gibbs won'y unpack proper with the Gibbed.DeadRising2.Unpack.exe.
Now drag and drop this folder on top of the Gibbed.DeadRising2.UnpackMany.exe and it should unpack. Once the command window has gone, you should see a new folder made called "dr2Darafile_unpack" inside this will be a folder called datafile_big which is the unpack .big file. Now inside you will see many txt files and csv files. Fins and open the items.txt file as this is the file we need to edit to give the spiked bat a different PP attack number.
ONce inside this should be the first thing you see.
Navigate to your programs Find or Search function and look for cPlayerWeaponItem SpikedBat
Now you should be seeing this.
Now from here we need to scroll down till we see these two lines
PrestigePointsAwarded0 = "100"
PrestigePointsAwarded1 = "25"
These two lines are the amount of PP given when attacking with the spiked bat when you have the scratch card and full combo card version. So here we can change the number given. I'd recommend 5 ot 6 numbers as any higher then that and the game doesn't see it as a change number and will result back to it's default number oddly. So either put 99999 or 999999. Once that is done, save and then comes the repacking.
If you haven't already rename the unpacked datafile folder from datafile_big to well datafile. This is so it doesn't make the name datafile_big.big and less time for needing to change more names in the future.
Now drag and drop this datafile folder on to Gibbed.DeadRising2.Pack.exe. Let it pack and once the command window is gone you should see a newly created datafile.big in your folder. Now copy and paste this over the original datafile and then go in game and see the new pp number when you hit a zombie. If you are a low level this will level you up in about 3 swings or more to level 50.
(If you have a request for a simple tut, let me know and I'll add it to this topic.)
First up we are gonna look at how to change the spiked bat's PP.
So first you'll need gibbs tools which you can get here: www.mediafire.com/file/nfvixrepf530sm2/Gibbed.DeadRising2.Tools+%28rev11%29.rar
and you obviously need your datafile.big from your game's data folder.
Now withing the the gibbs folder, make a new folder called something like "dr2Datafile" then drop your datafile.big in it. This is done as sometimes gibbs won'y unpack proper with the Gibbed.DeadRising2.Unpack.exe.
Now drag and drop this folder on top of the Gibbed.DeadRising2.UnpackMany.exe and it should unpack. Once the command window has gone, you should see a new folder made called "dr2Darafile_unpack" inside this will be a folder called datafile_big which is the unpack .big file. Now inside you will see many txt files and csv files. Fins and open the items.txt file as this is the file we need to edit to give the spiked bat a different PP attack number.
ONce inside this should be the first thing you see.
Navigate to your programs Find or Search function and look for cPlayerWeaponItem SpikedBat
Now you should be seeing this.
Now from here we need to scroll down till we see these two lines
PrestigePointsAwarded0 = "100"
PrestigePointsAwarded1 = "25"
These two lines are the amount of PP given when attacking with the spiked bat when you have the scratch card and full combo card version. So here we can change the number given. I'd recommend 5 ot 6 numbers as any higher then that and the game doesn't see it as a change number and will result back to it's default number oddly. So either put 99999 or 999999. Once that is done, save and then comes the repacking.
If you haven't already rename the unpacked datafile folder from datafile_big to well datafile. This is so it doesn't make the name datafile_big.big and less time for needing to change more names in the future.
Now drag and drop this datafile folder on to Gibbed.DeadRising2.Pack.exe. Let it pack and once the command window is gone you should see a newly created datafile.big in your folder. Now copy and paste this over the original datafile and then go in game and see the new pp number when you hit a zombie. If you are a low level this will level you up in about 3 swings or more to level 50.
(If you have a request for a simple tut, let me know and I'll add it to this topic.)