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Post by drnewcenstein on Dec 1, 2016 9:33:09 GMT -5
Probably already known, but the game's .EXE is a compressed archive. Might be something interesting in there, if it could be decompiled.
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Post by drnewcenstein on Dec 1, 2016 17:56:05 GMT -5
Well, true, but this is one you can actually unzip with 7zip and it generates content folders and files, including a couple of Data files from 5-12 MB which have various interesting text blocks, at least when viewed with a hex editor. Certainly there are also recognizable start end ending points for the various blocks of data which could be separated? The question then becomes "what format would those data blocks need to be for modding purposes, and how could they be edited and recompiled?", as well as "what hex offsets match up with each other?".
Maybe once the data was decrypted, we'd be able to figure out what hex offsets could be edited for a given game-related function, such as AI assignments for NPCs, which NPC(s) spawn and at what times, and, perhaps most importantly, why the game locks up when entering Food Court on Day 5 in Infinite Mode.
Granted I'm no programmer, but there are discussions on such concepts between experienced programmers that I've followed along with over the years.
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sppv
Veteran
Posts: 159
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Post by sppv on Dec 1, 2016 21:33:25 GMT -5
LOL you can do that with virtually any exe but you cant do anything with it. You cant do any editing of value and you cant recompile it. You have to use an app like IDA or PE Explorer or use a hex editor and copy everything to notepad and save it as .asm then use a cross compiler/assembler like NASM to turn it into true assembly so you can easily edit it and compile it.
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