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Post by STiP0 on Sept 19, 2016 17:37:43 GMT -5
arcromarea100_0 - Entrance Plaza INTRO (ONLY THE BEGINNING OF THE GAME & EVENTS) arcromarea100_1 - Entrance Plaza (Used once the gates are unlocked) arcromarea135 - Helipad Rooftop arcromarea136 - Security Room arcromarea200 - Paradise Plaza arcromarea230 - Warehouse arcromarea231 - Secondary Rooftop arcromarea300 - Wonderland Plaza arcromarea400 - North Plaza arcromarea401 - Carlito's Hideout arcromarea500 - Seon's Food & Stuff arcromarea501 - Crislip's Home Saloon arcromarea503 - Movie Land arcromarea504 - Cultist's safe house arcromarea600 - Maintenance Tunnels arcromarea601 - Meat Processing Area arcromarea700 - Leisure Park arcromscrollstage8s800s800 - Prologue Intro Area arcromscrollstage8s801s801 - Willamette Town #1 / Helicopter Photography Area arcromscrollstage8s802s802 - Willamette Outskirts arcromscrollstage8s802s802 - Willamette Town #2 arcromarea900 - Al Fresca Plaza arcromareaA00 - Food Court arcromareaB00 - Final Brock Stage P0 arcromareaB01 - Final Brock Stage P1 arcromareaB02 - Final Brock Stage P2 arcromareaB03 - Final Brock Stage P3
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Post by lordmanders on Sept 22, 2016 8:51:08 GMT -5
Do some of the stages have different .arc files for their Infinite Mode versions? I ask this because your Gun Shop mod doesn't seem to work in Infinite Mode.
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Post by solidcal on Sept 22, 2016 9:44:22 GMT -5
Do some of the stages have different .arc files for their Infinite Mode versions? I ask this because your Gun Shop mod doesn't seem to work in Infinite Mode. No they have an "S" version of the original xml used for infinty mode. So 72 hour mode and overtime use the normal xmls to spawn stuff and infinity mode uses files ending with S for infinity mode. So it doesn't work cause the ifninity mode's XML in NP hasn't been edited.
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SWEGTA
Modder
the nail in the toblerone
Posts: 396
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Post by SWEGTA on Oct 30, 2016 17:58:21 GMT -5
Yeah boiiiiii Nice work, Stipo!
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