Post by sppv on Sept 6, 2016 7:41:39 GMT -5
Since I was asked for some of my weapons and vending machines for the Bad Bitch Mod here they are. You can have a billion different vending machines. Just give em different names and change what they dispense. They wont dispense items you cant carry so no GBDM or Super Blitzkrieg. And you can make em as cheap as you want or as expensive as you want. Set price to "0" to make it free. If you want to dispense costumes grab the NPCS.big from my DLC installer
WEAPONS
Right Hand Of God
THUNDERS TOMAHAWKS
GBDM2088
GBDM
SUPER BLITZKRIEG
ENHANCED BAT
VENDING MACHINES
WEAPONS
Right Hand Of God
cPlayerWeaponItem MMAGlovesRHOG
{
AchievementCategory = "-1"
AnimationChooserValueForHand = "2"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "14"
AnimationChooserValueForWalkRun = "-1"
AnimBankName = "NoveltyBoxingGloves"
AssetFilename = "data/models/weapons/mma_gloves"
AssociatedMagazineType0 = "12"
AssociatedMagazineType1 = "13"
AudioActionBits = "272"
AudioFilename = "fx_mmagloves"
AudioItemName = "MMAGloves"
BenchRestRotation = "0,0,0,1"
Can_Electrocute = "true"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
DisplayName = "50828"
DR2 = "true"
Durability = "500"
Friction = "25"
HandlingStyle = "0"
InteractDistance = "1.3"
InventoryInteractionType = "0"
Is_Blocking = "true"
Is_Blunt = "true"
Is_Humour = "true"
IsWeapon = "true"
LoadDistance = "25"
MaxDamageDealtPerAttack = "250"
MaxProjectileDamage = "5"
ProjectileFatalHitReaction = "79"
ProjectileHitReaction = "79"
Restitution = "0.01"
RestrictedByRegion = "false"
ShowInCheatMenu = "true"
ThrowAngleDegrees = "7"
ThrowForce = "10"
ThrowSpin = "0,0,0"
WeaponType = "2"
Weight = "7"
cSecondaryPropInfoItem mma_SecondaryProp
{
DR2 = "true"
SecondaryPropAssetName = "lmmagloveRHOG"
Support = "true"
}
cOverridePrimaryPropInfoItem mma_PrimaryProp
{
PrimaryPropAssetName = "rmmagloveRHOG"
}
}
cPlayerWeaponItem lmmagloveRHOG
{
ActionButton6 = "PLAYERBUTTON_STOMP"
ActionDesiredAnimState6 = "ANIMSTATE_WEAPONSTOMP"
ActionTargetCrawlerOnly6 = "true"
AnimationAttackChooserValue6 = "0"
AnimationAttackName0 = "male_attack_1hand_club_a"
AnimationAttackName6 = "male_attack_curb_stomp"
AnimationChooserValueForHand = "20"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForThrow = "0"
AnimationChooserValueForWalkRun = "0"
AssetFilename = "mma_glove_left"
AttachPropToBoneType = "1"
AttackDamage6 = "250"
AudioActionBits = "0"
AudioFilename = "fx_mmagloves"
AudioItemName = "MMAGloves"
BenchRestRotation = "0,0,0,1"
Can_Electrocute = "true"
CollidableQuality = "0"
CollisionType = "3"
DestroyOnThrownImpact = "false"
DisplayName = "50828"
DR2 = "true"
Durability = "500"
EffectAudio0 = "0"
EffectAudio1 = "0"
EffectAudio2 = "0"
EffectAudio3 = "0"
EffectAudio4 = "0"
EffectAudio5 = "0"
EffectAudio6 = "0"
EffectOnImpact0 = "280"
EffectOnImpact1 = "280"
EffectOnImpact2 = "280"
EffectOnImpact3 = "280"
EffectOnImpact4 = "280"
EffectOnImpact5 = "280"
EffectOnImpact6 = "280"
FatalHitReaction0 = "HITREACTION_RAGDOLL"
FatalHitReaction1 = "HITREACTION_RAGDOLL"
FatalHitReaction2 = "HITREACTION_RAGDOLL"
FatalHitReaction3 = "HITREACTION_RAGDOLL"
FatalHitReaction4 = "HITREACTION_RAGDOLL"
FatalHitReaction5 = "HITREACTION_RAGDOLL"
FatalHitReaction6 = "HITREACTION_RAGDOLL"
Friction = "25"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_RAGDOLL"
HitReaction1 = "HITREACTION_RAGDOLL"
HitReaction2 = "HITREACTION_RAGDOLL"
HitReaction3 = "HITREACTION_RAGDOLL"
HitReaction4 = "HITREACTION_RAGDOLL"
HitReaction5 = "HITREACTION_RAGDOLL"
HitReaction6 = "HITREACTION_RAGDOLL"
Impulse0 = "1000"
Impulse1 = "1000"
Impulse2 = "1000"
Impulse3 = "1000"
Impulse4 = "1000"
Impulse5 = "1000"
Impulse6 = "1000"
InteractDistance = "0"
InventoryInteractionType = "2"
Is_Blocking = "true"
Is_Blunt = "true"
Is_Cliche = "true"
Is_Humour = "true"
IsWeapon = "true"
MaxDamageDealtPerAttack = "450"
MaxProjectileDamage = "35"
ObjectPaddingRadius = "0.25"
PoseAs = "MMAGloves"
ProjectileFatalHitReaction = "79"
ProjectileHitReaction = "79"
PropEffectDuration0 = "1"
PropEffectLocator0 = "16"
PropEffectsOnCondition0 = "20"
PyroEffect0 = "213"
Restitution = "0.05"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "false"
Reticle_ActiveInThirdPerson = "false"
Support = "true"
ThrowAngleDegrees = "6"
ThrowEffectAudio = "0"
ThrowEffectOnImpact = "0"
ThrowEffectOnVictim = "20"
ThrowEffectOnWeapon = "0"
ThrowForce = "35"
ThrowSpin = "0,0,0"
WeaponType = "1"
Weight = "7"
}
cPlayerWeaponItem rmmagloveRHOG
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton2 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionButton3 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionButton4 = "PLAYERBUTTON_QUICK_ATTACK"
ActionButton5 = "PLAYERBUTTON_QUICK_ATTACK"
ActionButton6 = "PLAYERBUTTON_QUICKRELEASE"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState5 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK"
ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState5 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK"
ActionTargetCrawlerOnly6 = "false"
AnimationAttackChooserValue0 = "242"
AnimationAttackChooserValue1 = "243"
AnimationAttackChooserValue2 = "244"
AnimationAttackChooserValue3 = "245"
AnimationAttackChooserValue4 = "246"
AnimationAttackChooserValue5 = "247"
AnimationAttackName0 = "male_attack_Rightcross_a"
AnimationAttackName1 = "male_attack_Leftcross_b"
AnimationAttackName2 = "male_attack_Righthook_a"
AnimationAttackName3 = "male_attack_Lefthook_b"
AnimationAttackName4 = "male_attack_Rightuppercut_a"
AnimationAttackName5 = "male_attack_Leftuppercut_b"
AnimationChooserValueForHand = "20"
AnimationChooserValueForIdle = "-1"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "42"
AnimationChooserValueForWalkRun = "-1"
AnimBankName = "NoveltyBoxingGloves"
AssetFilename = "mma_glove_right"
AttachPropToBoneType = "0"
AttackAudioAssetName0 = "MMAGlovesHitBody"
AttackAudioAssetName1 = "MMAGlovesHitBody"
AttackAudioAssetName2 = "MMAGlovesHitBodyBig"
AttackAudioAssetName3 = "MMAGlovesHitBodyBig"
AttackAudioAssetName4 = "MMAGlovesHitBodyBig"
AttackAudioAssetName5 = "MMAGlovesHitBodyBig"
AttackAudioAssetName6 = "MMAGlovesHitBody"
AttackDamage0 = "250"
AttackDamage1 = "250"
AttackDamage2 = "400"
AttackDamage3 = "400"
AttackDamage4 = "400"
AttackDamage5 = "400"
AttackDamage6 = "250"
AudioActionBits = "256"
AudioFilename = "fx_mmagloves"
AudioItemName = "MMAGloves"
BenchRestRotation = "0,0,0,1"
Can_Electrocute = "true"
CollidableQuality = "0"
CollisionType = "3"
ComboBlendDuration0 = "0.1"
ComboBlendDuration1 = "0.1"
ComboBlendDuration2 = "0.15"
ComboBlendDuration3 = "0.15"
ComboBlendDuration4 = "0.1"
ComboBlendDuration5 = "0.1"
ComboBlendDuration6 = "0.05"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendXZToUse2 = "2"
ComboBlendXZToUse3 = "2"
ComboBlendXZToUse4 = "2"
ComboBlendXZToUse5 = "2"
ComboBlendXZToUse6 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
ComboBlendYToUse2 = "2"
ComboBlendYToUse3 = "2"
ComboBlendYToUse4 = "2"
ComboBlendYToUse5 = "2"
ComboBlendYToUse6 = "2"
DestroyOnThrownImpact = "false"
DisplayName = "50828"
DR2 = "true"
Durability = "500"
EffectAudio0 = "0"
EffectAudio1 = "0"
EffectAudio2 = "0"
EffectAudio3 = "0"
EffectAudio4 = "0"
EffectAudio5 = "0"
EffectAudio6 = "0"
EffectOnImpact0 = "280"
EffectOnImpact1 = "280"
EffectOnImpact2 = "280"
EffectOnImpact3 = "280"
EffectOnImpact4 = "280"
EffectOnImpact5 = "280"
EffectOnImpact6 = "280"
FatalHitReaction0 = "HITREACTION_RAGDOLL"
FatalHitReaction1 = "HITREACTION_RAGDOLL"
FatalHitReaction2 = "HITREACTION_RAGDOLL"
FatalHitReaction3 = "HITREACTION_RAGDOLL"
FatalHitReaction4 = "HITREACTION_RAGDOLL"
FatalHitReaction5 = "HITREACTION_RAGDOLL"
FatalHitReaction6 = "HITREACTION_RAGDOLL"
Friction = "25"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_RAGDOLL"
HitReaction1 = "HITREACTION_RAGDOLL"
HitReaction2 = "HITREACTION_RAGDOLL"
HitReaction3 = "HITREACTION_RAGDOLL"
HitReaction4 = "HITREACTION_RAGDOLL"
HitReaction5 = "HITREACTION_RAGDOLL"
HitReaction6 = "HITREACTION_RAGDOLL"
IconFilename = "w_mma_gloves"
IgnoreAnyComboRequests2 = "false"
IgnoreAnyComboRequests4 = "false"
Impulse0 = "1000"
Impulse1 = "1000"
Impulse2 = "1000"
Impulse3 = "1000"
Impulse4 = "1000"
Impulse5 = "1000"
Impulse6 = "1000"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Blocking = "true"
Is_Blunt = "true"
Is_Cliche = "true"
Is_Humour = "true"
IsWeapon = "true"
MaxDamageDealtPerAttack = "450"
MaxProjectileDamage = "25"
ObjectPaddingRadius = "0.15"
PoseAs = "MMAGloves"
ProjectileFatalHitReaction = "36"
ProjectileHitImpulse = "0.9"
ProjectileHitReaction = "79"
PropEffectDuration0 = "1"
PropEffectLocator0 = "16"
PropEffectsOnCondition0 = "20"
PyroEffect0 = "213"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
RequiredComboSeqCounter2 = "0"
RequiredComboSeqCounter3 = "1"
RequiredComboSeqCounter4 = "2"
RequiredComboSeqCounter5 = "3"
RequiredComboSeqCounter6 = "9"
ResetComboSeqCounter2 = "false"
ResetComboSeqCounter3 = "false"
ResetComboSeqCounter4 = "false"
ResetComboSeqCounter5 = "true"
ResetComboSeqCounter6 = "true"
Restitution = "0.05"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "false"
Reticle_ActiveInThirdPerson = "false"
Support = "true"
ThrowEffectAudio = "1"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "279"
ThrowEffectOnWeapon = "0"
VibrationPattern0 = "4"
VibrationPattern1 = "4"
VibrationPattern2 = "4"
VibrationPattern3 = "4"
VibrationPattern4 = "4"
VibrationPattern5 = "4"
VibrationPattern6 = "4"
WeaponType = "1"
Weight = "7"
cWeaponImpactPoseWarperInfoItem MMAGloves_impactwarp
{
Bone0 = "4"
Bone1 = "7"
Rotation0 = "0.000,0.000,-0.1,0.955"
Rotation1 = "0.000,0.000,-0.296,0.955"
SpeedToRecovery0 = "2.5"
SpeedToRecovery1 = "2.5"
Translation0 = "0,0,0"
WarpTime0 = "0.2"
WarpTime1 = "0.2"
}
insert code here
THUNDERS TOMAHAWKS
Fire
cPlayerWeaponItem TomahawkF
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
ActionButton1 = "PLAYERBUTTON_QUICK_ATTACK"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
AnimationAttackChooserValue0 = "169"
AnimationAttackChooserValue1 = "183"
AnimationAttackName0 = "male_1hand_heavy_6_to_2_a"
AnimationAttackName1 = "1hand_b_rand_1"
AnimationChooserValueForHand = "8"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "40"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "1hand_bank2"
AssetFilename = "data/models/weapons/TomaHawk"
AssociatedMagazineType0 = "8"
AttackAudioAssetName0 = "TomahawkHitBody"
AttackAudioAssetName1 = "TomahawkHitBody"
AttackDamage0 = "30"
AttackDamage1 = "30"
AudioActionBits = "257"
AudioFilename = "fx_tomahawk"
AudioItemName = "Tomahawk"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.175"
ComboBlendDuration1 = "0.2"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
DisplayName = "50486"
DR2 = "true"
Durability = "350"
EffectAudio0 = "4"
EffectAudio1 = "4"
EffectOnImpact0 = "288"
EffectOnImpact1 = "288"
EffectOnVictim0 = "20"
EffectOnVictim1 = "20"
EffectOnWeapon0 = "0"
FatalHitReaction0 = "HITREACTION_FATAL_GROUP2"
FatalHitReaction1 = "HITREACTION_RAGDOLL"
Fire = "true"
Friction = "10"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_STAGGER_MEDIUM_LIGHT"
HitReaction1 = "HITREACTION_STAGGER_MEDIUM_LIGHT"
IconFilename = "w_tomahawk"
ImpactIsSynchronized2 = "false"
Impulse0 = "1"
Impulse1 = "1"
InteractDistance = "1.2"
InventoryInteractionType = "0"
Is_Sharp = "true"
IsWeapon = "true"
LoadDistance = "25"
MaxDamageDealtPerAttack = "250"
MaxProjectileDamage = "50"
MergedFileNotUsed = "true"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "13"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "79"
PropEffectsOnCondition1 = "20"
PyroEffect0 = "57"
PyroEffect1 = "57"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
ResetComboSeqCounter1 = "true"
ResetComboSeqCounter2 = "false"
ResetComboSeqCounter3 = "true"
Restitution = "0.005"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
ShowInCheatMenu = "true"
SurvivorWeapon = "true"
ThrowAngleDegrees = "6"
ThrowEffectAudio = "4"
ThrowEffectOnImpact = "195"
ThrowEffectOnVictim = "20"
ThrowForce = "12"
ThrowSpin = "0,0,20"
UsesUpperBodyAnims2 = "false"
VibrationPattern0 = "4"
VibrationPattern1 = "4"
WeaponCanSliceLimbs = "false"
WeaponType = "3"
Weight = "15"
cAttachedToZombieInfoItem thawk_attached_info
{
DamagePerSecondWhenAttachedToZombie = "20"
PhotoPPOffset = "0.0,0.0,0.0"
PhotoRemoveZombieBasePP = "false"
PositionToStickTo = "2"
StickableArea = "1"
StickableAsProjectile = "true"
StickArbitrarily = "true"
}
cLimbDestroyInfoItem Tomahawk_slice
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
mFlags0 = "2050"
mFlags1 = "2051"
mFlags2 = "2051"
ProbabilityOfExploding0 = ".7"
ProbabilityOfExploding1 = ".65"
ProbabilityOfExploding2 = ".65"
}
cPrestigePointInteractionItem NoveltyChipReward
{
AudioEventConditionValue = "2"
DynamicPropName = "Spacerescueprop"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "115"
InteractionType = "0"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "25"
TimesToGivePP = "3"
}
cAlternateTextureInfoItem TomahawkAltTex
{
AlternateTextureName0 = "data/models/weapons/tomahawk_chrome"
}
cPrestigePointInteractionItem CopyGameReward
{
AudioEventConditionValue = "6"
DynamicPropName = "Spacerescueprop_2"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "115"
InteractionType = "0"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "25"
TimesToGivePP = "3"
}
Electric
cPlayerWeaponItem TomahawkE
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
ActionButton1 = "PLAYERBUTTON_QUICK_ATTACK"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
AnimationAttackChooserValue0 = "169"
AnimationAttackChooserValue1 = "183"
AnimationAttackName0 = "male_1hand_heavy_6_to_2_a"
AnimationAttackName1 = "1hand_b_rand_1"
AnimationChooserValueForHand = "8"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "40"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "1hand_bank2"
AssetFilename = "data/models/weapons/TomaHawk"
AssociatedMagazineType0 = "8"
AttackAudioAssetName0 = "TomahawkHitBody"
AttackAudioAssetName1 = "TomahawkHitBody"
AttackDamage0 = "30"
AttackDamage1 = "30"
AudioActionBits = "257"
AudioFilename = "fx_tomahawk"
AudioItemName = "Tomahawk"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.175"
ComboBlendDuration1 = "0.2"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
DisplayName = "50486"
DR2 = "true"
Durability = "350"
EffectAudio0 = "4"
EffectAudio1 = "4"
EffectOnImpact0 = "288"
EffectOnImpact1 = "288"
EffectOnVictim0 = "20"
EffectOnVictim1 = "20"
EffectOnWeapon0 = "0"
FatalHitReaction0 = "HITREACTION_FATAL_GROUP2"
FatalHitReaction1 = "HITREACTION_RAGDOLL"
Friction = "10"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_STAGGER_MEDIUM_LIGHT"
HitReaction1 = "HITREACTION_STAGGER_MEDIUM_LIGHT"
IconFilename = "w_tomahawk"
ImpactIsSynchronized2 = "false"
Impulse0 = "1"
Impulse1 = "1"
InteractDistance = "1.2"
InventoryInteractionType = "0"
Is_Sharp = "true"
IsWeapon = "true"
LoadDistance = "25"
MaxDamageDealtPerAttack = "250"
MaxProjectileDamage = "50"
MergedFileNotUsed = "true"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "13"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "79"
PropEffectsOnCondition1 = "20"
PyroEffect0 = "213"
PyroEffect1 = "213"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
ResetComboSeqCounter1 = "true"
ResetComboSeqCounter2 = "false"
ResetComboSeqCounter3 = "true"
Restitution = "0.005"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
ShowInCheatMenu = "true"
SurvivorWeapon = "true"
ThrowAngleDegrees = "6"
ThrowEffectAudio = "4"
ThrowEffectOnImpact = "195"
ThrowEffectOnVictim = "20"
ThrowForce = "12"
ThrowSpin = "0,0,20"
UsesUpperBodyAnims2 = "false"
VibrationPattern0 = "4"
VibrationPattern1 = "4"
WeaponCanSliceLimbs = "false"
WeaponType = "3"
Weight = "15"
cAttachedToZombieInfoItem thawk_attached_info
{
DamagePerSecondWhenAttachedToZombie = "20"
PhotoPPOffset = "0.0,0.0,0.0"
PhotoRemoveZombieBasePP = "false"
PositionToStickTo = "2"
StickableArea = "1"
StickableAsProjectile = "true"
StickArbitrarily = "true"
}
cLimbDestroyInfoItem Tomahawk_slice
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
mFlags0 = "2050"
mFlags1 = "2051"
mFlags2 = "2051"
ProbabilityOfExploding0 = ".7"
ProbabilityOfExploding1 = ".65"
ProbabilityOfExploding2 = ".65"
}
cPrestigePointInteractionItem NoveltyChipReward
{
AudioEventConditionValue = "2"
DynamicPropName = "Spacerescueprop"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "115"
InteractionType = "0"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "25"
TimesToGivePP = "3"
}
cAlternateTextureInfoItem TomahawkAltTex
{
AlternateTextureName0 = "data/models/weapons/tomahawk_chrome"
}
cPrestigePointInteractionItem CopyGameReward
{
AudioEventConditionValue = "6"
DynamicPropName = "Spacerescueprop_2"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "115"
InteractionType = "0"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "25"
TimesToGivePP = "3"
}
insert code here
GBDM2088
cBikeItem GirlsBikeDM2088
{
AirDensity = ".5"
AllwaysDisplayDebugText = "true"
AssetFilename = "data/models/environment/props/bike_girls"
AudioActionBits = "32"
AudioDownShiftDeltaKMH = "10"
AudioEngineVolume = "0"
AudioFilename = "fx_chopperbike"
AudioHardBrakeDeltaRPM = "100"
AudioIdleRPM = "0"
AudioItemName = "ChopperBike"
AudioLimiterRPM = "7500"
AudioSuspensionVolume = "2"
AudioTireVolume = "3"
AudioTransmissionVolume = "3"
AudioUnloadDeferralTime = "1.0"
AudioUpShiftKMperHourForGear1 = "13"
AudioUpShiftRPM = "300"
AutoReverse = "false"
Axle0 = "0"
Axle1 = "1"
Brake_IsConnectedToHandbrake0 = "false"
Brake_IsConnectedToHandbrake1 = "true"
Brake_MaxBreakingTorque0 = "150"
Brake_MaxBreakingTorque1 = "100"
Brake_MinPedalInputToBlock0 = "0.75"
Brake_MinPedalInputToBlock1 = "0.75"
Brake_WheelsMinTimeToBlock = "0.1"
CameraInteractionMode = "1"
CenterOfMassOffset = "0,-.34,-.015"
ChassisUnitInertiaPitch = "0.5"
ChassisUnitInertiaRoll = "0.3"
ChassisUnitInertiaYaw = "0.3"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_VEHICLE"
CollisionSpinDamping = "5.0"
CollisionThreshold = "1.57"
CollisionType = "3"
Damage_Flat = "1.2"
Damage_HitReactionSpeedModifier = "2.75"
Damage_PerKMH = "100"
DamageBOSS_Flat = "50"
DamageBOSS_MinSpeed = "5"
DamageBOSS_PerKMH = "100"
DamageProp = "GirlsBikeDM2088_dmg"
DamageSURV_Flat = "0"
DamageSURV_MinSpeed = "100"
DamageSURV_PerKMH = "0"
DeadZone = "0.2"
DelayBeforeOther360 = "1.12"
DelayBeforeOtherFlip = "1.24"
DeltaPitchFactor = "1.15"
DisplayName = "50870"
DoesWheelSteer0 = "true"
DoesWheelSteer1 = "false"
Door1 = "0.4162, -0.9, -0.1194"
Door2 = "0.4162, -0.9, -0.1194"
DR2 = "true"
DragCoefficient = "0.5"
DrawSkidLines = "true"
Durability = "500"
EffectOnImpact0 = "288"
EffectOnImpact1 = "288"
EffectOnVictim0 = "20"
EffectOnVictim1 = "20"
EndoAngularImpulse = "0"
EndoContinueImpulse = "0,2400,0"
EndoImpulse = "0"
EndoPitchModel = "0"
Engine_EngineModel = "1"
Engine_MaxRPM = "4950"
Engine_MaxTorque = "40"
Engine_MinRPM = "1000"
Engine_OptRPM = "3500"
Engine_ResistanceFactorAtMaxRPM = "0.25"
Engine_ResistanceFactorAtMinRPM = "0.025"
Engine_ResistanceFactorAtOptRPM = ".015"
Engine_TorqueFactorAtMaxRPM = "0.85"
Engine_TorqueFactorAtMinRPM = "0.75"
EngineRpmDecreasePerTick = "400"
EngineRpmIncreasePerTick = "200"
ExtraGravity = "0.0,-2.0,0.0"
ExtraTorqueFactor = "-0.5"
FlipImpulse = "0"
FootDownMode = "2"
ForceFeedbackMultiplier0 = "30"
ForceFeedbackMultiplier1 = "30"
Friction = "0.0"
Friction_Donut0 = "4"
Friction_Donut1 = "1"
Friction_QuickSpin0 = "0.9"
Friction_QuickSpin1 = ".05"
Friction0 = "3"
Friction1 = "3"
FrictionEqualizer = "0.5"
FrontalArea = "0.5"
GearRatio1 = "1"
Gears_NumberOfGears = "1"
Gears_ReverseGearRatio = ".4"
Gears_ReverseGearTopSpeed = "5"
Gears_TransmissionModel = "3"
IgnoreSeatLocators = "true"
IgnoreWheelLocators = "false"
Impulse360 = "0"
InitialSlope = "0.5"
InteractDistance = "2.0"
IsConsideredACoolVehicle = "true"
IsCool = "true"
Lean_CenterOfMassYAdj = "-0.3"
Lean_MaxLeanBack = "-.3"
Lean_MaxLeanForward = "0"
LeaningDampener = "29.900"
LeaningEaseout = "5"
LeaningFactor = "1"
LeaningInitSpeed = "0"
LeaningMaxSpeed = "8"
LeaningModel = "1"
LeaningRestoreFactor = "2.200"
LeaningSpeedup = "12.000"
LiftCoefficient = "-0.7"
LoadDistance = "50"
Mass0 = "11"
Mass1 = "11"
MaxFriction0 = "5.0"
MaxFriction1 = "5.0"
MaxTyremarkEnergy = "1000.0"
MaxVelocityForPositionalFriction = "10"
MaxWheelieAngle = "45"
MinSpeedForFullTilt = "5"
MinTyremarkEnergy = "15"
MinVehicleSpeedForWheeliesAndEndos = "2"
MinVehicleSpeedToEjectPlayer = "50"
MinYRotationRequiredToBeFlipped = "0.78"
NormalSpinDamping = "1.5"
NumberOfDoors = "2"
NumberOfGearsForAudio = "1"
NumberOfSeats = "2"
NumberOfWheels = "2"
NumberOfWheelsPerAxle = "1"
PropAudioType = "25088"
PropEffectLocator0 = "15"
PropEffectLocator1 = "15"
PropEffectLocator2 = "15"
PropEffectLocator3 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectLocatorIndex1 = "0"
PropEffectLocatorIndex2 = "0"
PropEffectLocatorIndex2 = "0"
PropEffectsOnCondition0 = "20"
PropEffectsOnCondition1 = "20"
PropEffectsOnCondition2 = "20"
PropEffectsOnCondition3 = "20"
PyroEffect0 = "213"
PyroEffect1 = "213"
PyroEffect2 = "417"
PyroEffect3 = "417"
Radius0 = "0.2"
Radius1 = "0.2"
RelativeSpeedToEjectPlayer = "54"
Restitution = "0.0"
RestrictedByRegion = "false"
Seat1 = "0.20, -1.0, -0.5"
Seat2 = "0.20, -1.0, 0.5"
SeatCanBeInjured1 = "false"
SeatLocatorType1 = "23"
SelfDamage_MaxDmgForDynamicProps = ".05"
SelfDamage_MaxDmgForOtherVehicles = ".05"
SelfDamage_MaxDmgForStaticProps = ".05"
SelfDamage_MaxDmgForZombies = ".3"
SelfDamage_MinSpeedRequired = "1"
SelfDamage_mMaxDmgForSurvivors = ".125"
SlipAngle0 = "0"
SlipAngle1 = "0"
SlopeChangePointX = "0.7"
Steering_AdditionalControlPoint = "false"
Steering_AngleAtSpeedS = "5"
Steering_DrivingSideImpulse0 = "0"
Steering_DrivingSideImpulse1 = "10"
Steering_DrivingSideImpulse2 = "20"
Steering_DrivingSideImpulseSpeed0 = "0"
Steering_DrivingSideImpulseSpeed1 = "10"
Steering_DrivingSideImpulseSpeed2 = "20"
Steering_MaxAngle = "25"
Steering_MaxSpeedForDonut = "1"
Steering_MaxSpeedFullAngle = "10"
Steering_Model = "0"
Steering_QuickSpinDontBrakeOutTurnWindow = "true"
Steering_QuickSpinFrontCounterImpulse = "0,0,1.6"
Steering_QuickSpinMaxDuration = "0.4"
Steering_QuickSpinTurnWindow = "0.45"
Steering_SpeedS = "25"
Suspension_AddLength0 = "0"
Suspension_AddPos0 = "0"
Suspension_DampingCompression0 = "9"
Suspension_DampingCompression1 = "9"
Suspension_DampingRelaxation0 = "8"
Suspension_DampingRelaxation1 = "8"
Suspension_Padding0 = "0"
Suspension_Padding1 = "0"
Suspension_Strength0 = "45"
Suspension_Strength1 = "45"
SuspensionBottomOutLimit = "0.25"
SuspensionEquilibriumThreshold = "0.14"
SuspensionModel = "0"
TireNoiseScaler = "0.0001"
TireSkidEnergyDecreasePerTick = "750"
TireSkidEnergyIncreasePerTick = "300"
TorquePitchFactor = "0.5"
TorqueRollFactor = "0.25"
TorqueYawFactor = "0.35"
UnstuckImpulse = "50"
UseBoostStart = "true"
VehicleJumpImpulse = "0,0,0"
VehicleTopSpeed = "85"
ViscosityFriction0 = "0.1"
ViscosityFriction1 = "0.1"
Weight = "20"
WheelCollision_Model = "0"
WheelCollision_NormalClip = ".8"
WheelieAngularImpulse = "0"
WheelieConstraintSpeed = "68.000"
WheelieContinueImpulse = "0,0,0"
WheelieEndoCounterContinueImpulseFactor = "0.4"
WheelieEndoCounterImpulseFactor = "0.4"
WheelieExtraTorque = "3.000"
WheelieImpulse = "0"
WheeliePitchModel = "0"
WheelsTorqueRatio0 = "0.0"
WheelsTorqueRatio1 = "1.0"
Width0 = "0.08"
Width1 = "0.1"
}
cPlayerWeaponItem GirlsBikeDM2088_dmg
{
AudioActionBits = "2"
AudioFilename = "fx_chopperbike"
AudioItemName = "ChopperBike"
CanBePlacedOnZombie = "false"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
DestroyOnThrownImpact = "true"
DisplayName = "13012"
DR2 = "true"
Durability = "2000"
Fire = "true"
Friction = "1"
HandlingStyle = "2"
Impulse1 = "1.2"
InteractDistance = "0"
InventoryInteractionType = "0"
IsFire = "true"
IsWeapon = "true"
LoadDistance = "50"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxDamageDealtPerAttack = "500"
MergedFilename = "data/dynamicprops/GirlsBike_dmg"
PlayerInteractVisionAngle = "0"
RequiredComboSeqCounter1 = "0"
Restitution = "0.05"
Support = "true"
ThrowAngleDegrees = "8"
ThrowForce = "10"
ThrowSpin = "0,0,0"
WeaponType = "2"
Weight = "30"
}
insert code here
GBDM
cBikeItem GirlsBikeDM
{
AirDensity = ".5"
AllwaysDisplayDebugText = "true"
AssetFilename = "data/models/environment/props/bike_girls"
AudioActionBits = "32"
AudioDownShiftDeltaKMH = "10"
AudioEngineVolume = "0"
AudioFilename = "fx_chopperbike"
AudioHardBrakeDeltaRPM = "100"
AudioIdleRPM = "0"
AudioItemName = "ChopperBike"
AudioLimiterRPM = "7500"
AudioSuspensionVolume = "2"
AudioTireVolume = "3"
AudioTransmissionVolume = "3"
AudioUnloadDeferralTime = "1.0"
AudioUpShiftKMperHourForGear1 = "13"
AudioUpShiftRPM = "300"
AutoReverse = "false"
Axle0 = "0"
Axle1 = "1"
Brake_IsConnectedToHandbrake0 = "false"
Brake_IsConnectedToHandbrake1 = "true"
Brake_MaxBreakingTorque0 = "150"
Brake_MaxBreakingTorque1 = "100"
Brake_MinPedalInputToBlock0 = "0.75"
Brake_MinPedalInputToBlock1 = "0.75"
Brake_WheelsMinTimeToBlock = "0.1"
CameraInteractionMode = "1"
CenterOfMassOffset = "0,-.34,-.015"
ChassisUnitInertiaPitch = "0.5"
ChassisUnitInertiaRoll = "0.3"
ChassisUnitInertiaYaw = "0.3"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_VEHICLE"
CollisionSpinDamping = "5.0"
CollisionThreshold = "1.57"
CollisionType = "3"
Damage_Flat = "1.2"
Damage_HitReactionSpeedModifier = "2.75"
Damage_PerKMH = "100"
DamageBOSS_Flat = "50"
DamageBOSS_MinSpeed = "5"
DamageBOSS_PerKMH = "100"
DamageProp = "GirlsBikeDM_dmg"
DamageSURV_Flat = "0"
DamageSURV_MinSpeed = "100"
DamageSURV_PerKMH = "0"
DeadZone = "0.2"
DelayBeforeOther360 = "1.12"
DelayBeforeOtherFlip = "1.24"
DeltaPitchFactor = "1.15"
DisplayName = "50870"
DoesWheelSteer0 = "true"
DoesWheelSteer1 = "false"
Door1 = "0.4162, -0.9, -0.1194"
Door2 = "0.4162, -0.9, -0.1194"
DR2 = "true"
DragCoefficient = "0.5"
DrawSkidLines = "true"
Durability = "500"
EffectOnImpact0 = "279"
EffectOnImpact1 = "279"
EffectOnVictim0 = "0"
EffectOnVictim1 = "0"
EndoAngularImpulse = "0"
EndoContinueImpulse = "0,2400,0"
EndoImpulse = "0"
EndoPitchModel = "0"
Engine_EngineModel = "1"
Engine_MaxRPM = "4950"
Engine_MaxTorque = "40"
Engine_MinRPM = "1000"
Engine_OptRPM = "3500"
Engine_ResistanceFactorAtMaxRPM = "0.25"
Engine_ResistanceFactorAtMinRPM = "0.025"
Engine_ResistanceFactorAtOptRPM = ".015"
Engine_TorqueFactorAtMaxRPM = "0.85"
Engine_TorqueFactorAtMinRPM = "0.75"
EngineRpmDecreasePerTick = "400"
EngineRpmIncreasePerTick = "200"
ExtraGravity = "0.0,-2.0,0.0"
ExtraTorqueFactor = "-0.5"
FlipImpulse = "0"
FootDownMode = "2"
ForceFeedbackMultiplier0 = "30"
ForceFeedbackMultiplier1 = "30"
Friction = "0.0"
Friction_Donut0 = "4"
Friction_Donut1 = "1"
Friction_QuickSpin0 = "0.9"
Friction_QuickSpin1 = ".05"
Friction0 = "3"
Friction1 = "3"
FrictionEqualizer = "0.5"
FrontalArea = "0.5"
GearRatio1 = "1"
Gears_NumberOfGears = "1"
Gears_ReverseGearRatio = ".4"
Gears_ReverseGearTopSpeed = "5"
Gears_TransmissionModel = "3"
IgnoreSeatLocators = "true"
IgnoreWheelLocators = "false"
Impulse360 = "0"
InitialSlope = "0.5"
InteractDistance = "2.0"
IsConsideredACoolVehicle = "true"
IsCool = "true"
Lean_CenterOfMassYAdj = "-0.3"
Lean_MaxLeanBack = "-.3"
Lean_MaxLeanForward = "0"
LeaningDampener = "29.900"
LeaningEaseout = "5"
LeaningFactor = "1"
LeaningInitSpeed = "0"
LeaningMaxSpeed = "8"
LeaningModel = "1"
LeaningRestoreFactor = "2.200"
LeaningSpeedup = "12.000"
LiftCoefficient = "-0.7"
LoadDistance = "50"
Mass0 = "11"
Mass1 = "11"
MaxFriction0 = "5.0"
MaxFriction1 = "5.0"
MaxTyremarkEnergy = "1000.0"
MaxVelocityForPositionalFriction = "10"
MaxWheelieAngle = "45"
MinSpeedForFullTilt = "5"
MinTyremarkEnergy = "15"
MinVehicleSpeedForWheeliesAndEndos = "2"
MinVehicleSpeedToEjectPlayer = "50"
MinYRotationRequiredToBeFlipped = "0.78"
NormalSpinDamping = "1.5"
NumberOfDoors = "2"
NumberOfGearsForAudio = "1"
NumberOfSeats = "2"
NumberOfWheels = "2"
NumberOfWheelsPerAxle = "1"
PropAudioType = "25088"
PropEffectLocator0 = "15"
PropEffectLocator1 = "15"
PropEffectLocator2 = "15"
PropEffectLocatorIndex0 = "0"
PropEffectLocatorIndex1 = "0"
PropEffectLocatorIndex2 = "0"
PropEffectsOnCondition0 = "30"
PropEffectsOnCondition1 = "21"
PropEffectsOnCondition2 = "33"
PropEffectsOnCondition3 = "0"
PyroEffect0 = "57"
PyroEffect1 = "57"
PyroEffect2 = "57"
PyroEffect3 = "57"
Radius0 = "0.2"
Radius1 = "0.2"
RelativeSpeedToEjectPlayer = "54"
Restitution = "0.0"
RestrictedByRegion = "false"
Seat1 = "0.20, -1.0, -0.5"
Seat2 = "0.20, -1.0, 0.5"
SeatCanBeInjured1 = "false"
SeatLocatorType1 = "23"
SelfDamage_MaxDmgForDynamicProps = ".05"
SelfDamage_MaxDmgForOtherVehicles = ".05"
SelfDamage_MaxDmgForStaticProps = ".05"
SelfDamage_MaxDmgForZombies = ".3"
SelfDamage_MinSpeedRequired = "1"
SelfDamage_mMaxDmgForSurvivors = ".125"
SlipAngle0 = "0"
SlipAngle1 = "0"
SlopeChangePointX = "0.7"
Steering_AdditionalControlPoint = "false"
Steering_AngleAtSpeedS = "5"
Steering_DrivingSideImpulse0 = "0"
Steering_DrivingSideImpulse1 = "10"
Steering_DrivingSideImpulse2 = "20"
Steering_DrivingSideImpulseSpeed0 = "0"
Steering_DrivingSideImpulseSpeed1 = "10"
Steering_DrivingSideImpulseSpeed2 = "20"
Steering_MaxAngle = "25"
Steering_MaxSpeedForDonut = "1"
Steering_MaxSpeedFullAngle = "10"
Steering_Model = "0"
Steering_QuickSpinDontBrakeOutTurnWindow = "true"
Steering_QuickSpinFrontCounterImpulse = "0,0,1.6"
Steering_QuickSpinMaxDuration = "0.4"
Steering_QuickSpinTurnWindow = "0.45"
Steering_SpeedS = "25"
Suspension_AddLength0 = "0"
Suspension_AddPos0 = "0"
Suspension_DampingCompression0 = "9"
Suspension_DampingCompression1 = "9"
Suspension_DampingRelaxation0 = "8"
Suspension_DampingRelaxation1 = "8"
Suspension_Padding0 = "0"
Suspension_Padding1 = "0"
Suspension_Strength0 = "45"
Suspension_Strength1 = "45"
SuspensionBottomOutLimit = "0.25"
SuspensionEquilibriumThreshold = "0.14"
SuspensionModel = "0"
TireNoiseScaler = "0.0001"
TireSkidEnergyDecreasePerTick = "750"
TireSkidEnergyIncreasePerTick = "300"
TorquePitchFactor = "0.5"
TorqueRollFactor = "0.25"
TorqueYawFactor = "0.35"
UnstuckImpulse = "50"
UseBoostStart = "true"
VehicleJumpImpulse = "0,0,0"
VehicleTopSpeed = "85"
ViscosityFriction0 = "0.1"
ViscosityFriction1 = "0.1"
Weight = "20"
WheelCollision_Model = "0"
WheelCollision_NormalClip = ".8"
WheelieAngularImpulse = "0"
WheelieConstraintSpeed = "68.000"
WheelieContinueImpulse = "0,0,0"
WheelieEndoCounterContinueImpulseFactor = "0.4"
WheelieEndoCounterImpulseFactor = "0.4"
WheelieExtraTorque = "3.000"
WheelieImpulse = "0"
WheeliePitchModel = "0"
WheelsTorqueRatio0 = "0.0"
WheelsTorqueRatio1 = "1.0"
Width0 = "0.08"
Width1 = "0.1"
}
cPlayerWeaponItem GirlsBikeDM_dmg
{
AudioActionBits = "2"
AudioFilename = "fx_chopperbike"
AudioItemName = "ChopperBike"
CanBePlacedOnZombie = "false"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
DestroyOnThrownImpact = "true"
DisplayName = "13012"
DR2 = "true"
Durability = "2000"
Fire = "true"
Friction = "1"
HandlingStyle = "2"
Impulse1 = "1.2"
InteractDistance = "0"
InventoryInteractionType = "0"
IsFire = "true"
IsWeapon = "true"
LoadDistance = "50"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxDamageDealtPerAttack = "500"
MergedFilename = "data/dynamicprops/GirlsBike_dmg"
PlayerInteractVisionAngle = "0"
RequiredComboSeqCounter1 = "0"
Restitution = "0.05"
Support = "true"
ThrowAngleDegrees = "8"
ThrowForce = "10"
ThrowSpin = "0,0,0"
WeaponType = "2"
Weight = "30"
}
SUPER BLITZKRIEG
cFirearmItem SuperWheelChairTankGun
{
ActionTargetCrawlerOnly6 = "false"
AnimationChooserValueForEnhancedAnims = "1"
AnimationChooserValueForFirearms = "0"
AnimationChooserValueForIdle = "1"
AnimationChooserValueForJump = "1"
AnimationChooserValueForPickup = "1"
AnimationChooserValueForPutdown = "4"
AnimationChooserValueForWalkRun = "1"
AttachPropToBoneType = "0"
AudioActionBits = "256"
AudioFilename = "fx_m249"
AudioItemName = "M249"
AudioUnloadDeferralTime = "3"
BaseBulletDamage = "75"
CanBePlacedOnZombie = "false"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.2"
CollisionType = "3"
DisplayName = "50136"
DR2 = "true"
Durability = "999"
EffectOnImpact = "2"
EffectOnVictim = "20"
FatalHitReaction = "50"
FiringRate = "14"
Friction = "25"
HandlingStyle = "3"
HitReaction = "13"
IconFilename = "w_m249"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Humour = "true"
IsAutomatic = "true"
LoadDistance = "50"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxBulletDistance = "90"
MaxBulletsPerClip = "3600"
MaxPelletSpread = "0.25"
NumPelletsPerShot = "12"
PlayerInteractVisionAngle = "0"
PropAudioType = "1024"
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PyroEffect0 = "57"
PyroEffect1 = "57"
RequiresReload = "false"
Restitution = "0.08"
Reticle_AccuracyDecreasePerShot = "0"
Reticle_ActiveInRangeMode = "true"
Reticle_ActiveInThirdPerson = "false"
Reticle_BestAccuracy = "1"
Reticle_EnableAutoTargeting = "false"
Reticle_MinMovementRateBeforeAccuracyDecrease = "1"
Reticle_ReturnToNormalAccuracyRate = "1"
Reticle_Type = "0"
Reticle_WorstAccuracy = "1"
RotationOffset = "0.045"
SkillRequired = "0"
Support = "true"
SurvivorHandlingTwoHands = "true"
VibrationPattern = "10"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "15"
cLimbDestroyInfoItem Tank_gun_limbremoval
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
Limb3 = "3"
Limb4 = "4"
ProbabilityOfExploding0 = "1"
ProbabilityOfExploding1 = ".5"
ProbabilityOfExploding2 = ".5"
ProbabilityOfExploding3 = ".5"
ProbabilityOfExploding4 = ".5"
}
cWheelchairTankItem WheelchairTank
{
AchievementCategory = "3"
AirDensity = "0.5"
Anim_Category = "4"
AssetFilename = "data/models/environment/props/WheelchairTank"
AudioActionBits = "32"
AudioDownShiftDeltaKMH = "10"
AudioEngineVolume = "0"
AudioFilename = "fx_wheelchairtank"
AudioHardBrakeDeltaRPM = "80"
AudioIdleRPM = "0"
AudioItemName = "WheelchairTank"
AudioLimiterRPM = "7500"
AudioSuspensionVolume = "2"
AudioTireVolume = "0"
AudioTransmissionVolume = "3"
AudioUpShiftKMperHourForGear1 = "40"
AudioUpShiftRPM = "295"
AutoReverse = "false"
Axle0 = "0"
Axle1 = "1"
Brake_IsConnectedToHandbrake0 = "false"
Brake_IsConnectedToHandbrake1 = "true"
Brake_MaxBreakingTorque0 = "300"
Brake_MaxBreakingTorque1 = "500"
Brake_MinPedalInputToBlock0 = "0.9"
Brake_MinPedalInputToBlock1 = "0.9"
Brake_WheelsMinTimeToBlock = "0.5"
CenterOfMassOffset = "0.000,-0.35,0.0"
ChassisUnitInertiaPitch = "1.0"
ChassisUnitInertiaRoll = "1.0"
ChassisUnitInertiaYaw = "1.0"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_VEHICLE"
CollisionSpinDamping = "4.0"
CollisionThreshold = "4.0"
CollisionType = "3"
DeadZone = "0.3"
DisplayName = "50339"
DoesWheelSteer0 = "true"
DoesWheelSteer1 = "false"
Door1 = "1.2, -1, -0.5"
DR2 = "true"
DragCoefficient = "10"
Durability = "500"
Engine_EngineModel = "2"
Engine_MaxRPM = "300"
Engine_MaxVoltage = "14"
Engine_ResistanceFactorAtOptRPM = "0.02"
EngineRpmDecreasePerTick = "100"
EngineRpmIncreasePerTick = "100"
ExtraGravity = "0.000,-2.000,0.000"
ExtraTorqueFactor = "0.0"
Fire = "true"
FIRE_WeaponToMimic = "WheelChairTankGun"
FiringOffset = "0.000,0.0,0.000"
ForceFeedbackMultiplier0 = "1.0"
ForceFeedbackMultiplier1 = "1.0"
Friction = "0.8"
Friction0 = "3.5"
Friction1 = "2"
FrictionEqualizer = "0.5"
FrontalArea = "1.0"
GearRatio1 = "1"
Gears_ClutchDelayTime = "0.1"
Gears_DownShiftRPM = "1000"
Gears_NumberOfGears = "1"
Gears_ReverseGearRatio = ".75"
Gears_ReverseGearTopSpeed = "15"
Gears_TransmissionModel = "2"
Gears_UpShiftRPM = "8000"
GENERAL_FiringMode = "1"
GENERAL_IgnorePitch = "false"
GENERAL_NumberOfFirePoints = "3"
IconFilename = "w_wheelchairtank"
IgnoreSeatLocators = "false"
IgnoreWheelLocators = "false"
InitialSlope = "0.6"
InteractDistance = "2.0"
IsOpen = "true"
IsWeapon = "true"
LiftCoefficient = "-0.7"
LoadDistance = "100"
Mass0 = "5"
Mass1 = "5"
MaxFiringImpulse = "10"
MaxFriction0 = "5"
MaxFriction1 = "5"
MaxTyremarkEnergy = "1000.0"
MaxVelocityForPositionalFriction = "0.0"
MinFiringImpulse = "5"
MinTyremarkEnergy = "100.0"
NormalSpinDamping = "1.0"
NumberOfDoors = "1"
NumberOfGearsForAudio = "1"
NumberOfSeats = "1"
NumberOfWheels = "4"
NumberOfWheelsPerAxle = "2"
PropAudioType = "520"
PropEffectLocator0 = "17"
PropEffectLocator1 = "16"
PropEffectLocator0 = "15"
PropEffectLocator1 = "15"
PropEffectsOnCondition0 = "20"
PropEffectsOnCondition1 = "20"
PropEffectsOnCondition2 = "20"
PropEffectsOnCondition3 = "20"
PyroEffect0 = "217"
PyroEffect1 = "179"
PyroEffect2 = "213"
PyroEffect3 = "213"
Radius0 = "0.1087"
Radius1 = "0.34226"
Restitution = "0.0"
RestrictedByRegion = "false"
Seat1 = "0.20, -1.0, -0.5"
SeatCanBeInjured1 = "true"
SeatCanBeInjured2 = "false"
SeatCanBeInjured3 = "false"
SeatCanBeInjured4 = "false"
SeatLocatorType1 = "5"
SelfDamage_MaxDmgForDynamicProps = "5"
SelfDamage_MaxDmgForOtherVehicles = "10"
SelfDamage_MaxDmgForStaticProps = "10"
SelfDamage_MaxDmgForZombies = "15"
SelfDamage_MinSpeedRequired = "5"
SelfDamage_mMaxDmgForSurvivors = "1"
SlipAngle0 = "0"
SlipAngle1 = "0"
SlopeChangePointX = "0.8"
Steering_AdditionalControlPoint = "true"
Steering_AngleAtSpeedS = "180"
Steering_CanPivot = "true"
Steering_MaxAngle = "0"
Steering_MaxSpeedForPivotKMH = "90"
Steering_MaxSpeedFullAngle = "0"
Steering_PivotTorque = "0.000,-600.000,0.000"
Steering_QuickSpinDontBrakeOutTurnWindow = "false"
Steering_SpeedS = "0"
Suspension_DampingCompression0 = "1"
Suspension_DampingCompression1 = "1"
Suspension_DampingRelaxation0 = "2"
Suspension_DampingRelaxation1 = "2"
Suspension_Strength0 = "40"
Suspension_Strength1 = "45"
SuspensionBottomOutLimit = "0.25"
SuspensionEquilibriumThreshold = "0.14"
SuspensionModel = "1"
TimeToMaxImpulse = "5"
TireNoiseScaler = "0.0001"
TireSkidEnergyDecreasePerTick = "750"
TireSkidEnergyIncreasePerTick = "300"
TorquePitchFactor = "0.05"
TorqueRollFactor = "0.05"
TorqueYawFactor = "0.2"
VehicleControllerMode = "0"
VehicleTopSpeed = "95"
ViscosityFriction0 = "0.05"
ViscosityFriction1 = "0.07"
Weight = "100"
WheelCollision_Model = "0"
WheelsTorqueRatio0 = "0.5"
WheelsTorqueRatio1 = "0.5"
Width0 = "0.2"
Width1 = "0.2"
cComboCardItem WheelChairTank_card
{
AchievementCategory = "12"
Attack1 = "2700"
Card_Label = "2821"
CardIndexNumber = "8"
DR2 = "true"
IconAsset = "comboc_blitzkrieg"
PP_Multiplier = "2"
Ticker_Description = "2521"
Weapon_1 = "Shotgun"
Weapon_2 = "ElectrocutionChair"
Weapon_Description = "2641"
}
cPrestigePointInfoItem Blitz_PrestigePoint
{
PrestigePointsAwarded0 = "250"
PrestigePointsAwarded1 = "250"
RewardCondition0 = "13"
RewardCondition1 = "14"
}
}
ENHANCED BAT
cPlayerWeaponItem TIRBaseballBat
Enhanced
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton5 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState5 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionTargetCrawlerOnly6 = "false"
AnimationAttackChooserValue0 = "10"
AnimationAttackChooserValue1 = "31"
AnimationAttackChooserValue5 = "71"
AnimationAttackName0 = "male_attack_baseball_bat_a"
AnimationAttackName1 = "male_attack_baseball_bat_b"
AnimationAttackName11 = "male_throw_1hand_object"
AnimationAttackName5 = "male_attack_baseball_bat_heavy"
AnimationAttackName6 = "male_attack_baseball_bat_charge"
AnimationAttackName7 = "male_attack_miningpick_miss"
AnimationChooserValueForHand = "15"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "11"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "BaseballBat"
AssetFilename = "baseballbat"
AssociatedMagazineType0 = "13"
AssociatedMagazineType1 = "10"
AssociatedMagazineType2 = "12"
AttackAudioAssetName0 = "BaseballBatHitBody"
AttackAudioAssetName1 = "BaseballBatHitBody"
AttackAudioAssetName5 = "BaseballBatHitBodyBig"
AttackDamage0 = "60"
AttackDamage1 = "60"
AttackDamage5 = "100"
AudioActionBits = "256"
AudioCollisionProfile = "2"
AudioFilename = "fx_baseballbat"
AudioItemName = "BaseballBat"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.2"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.15"
ComboBlendDuration1 = "0.15"
ComboBlendDuration5 = "0.175"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendXZToUse5 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
ComboBlendYToUse5 = "2"
DisplayName = "50011"
DR2 = "true"
DR2PRO = "true"
Durability = "100"
EffectAudio0 = "1"
EffectAudio1 = "1"
EffectAudio5 = "1"
EffectOnImpact0 = "280"
EffectOnImpact1 = "280"
EffectOnImpact5 = "280"
EffectOnVictim0 = "14"
EffectOnVictim1 = "14"
EffectOnVictim5 = "20"
EffectOnWeapon0 = "0"
EffectOnWeapon1 = "0"
EffectOnWeapon5 = "0"
FatalHitReaction0 = "HITREACTION_RAGDOLL"
FatalHitReaction1 = "HITREACTION_RAGDOLL"
FatalHitReaction5 = "HITREACTION_RAGDOLL"
Friction = "25"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_FATAL_GROUP2"
HitReaction1 = "HITREACTION_FATAL_GROUP2"
HitReaction5 = "HITREACTION_WEAPON_HEAVY_MEDIUM"
IconFilename = "w_baseballbat"
IgnoreAnyComboRequests7 = "false"
Impulse0 = "500"
Impulse1 = "500"
Impulse5 = "500"
InteractDistance = "1.3"
InventoryInteractionType = "0"
Is_Blunt = "true"
Is_Cliche = "true"
IsWeapon = "true"
ItemBeingUsedHearingRadiusMultiplier = "3"
LoadDistance = "30"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxDamageDealtPerAttack = "25"
MaxProjectileDamage = "75"
MergedFilename = "data/dynamicprops/BaseballBat"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "51"
PropEffectDuration0 = ".2"
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "20"
PyroEffect0 = "57"
PropEffectDuration1 = ".5"
PropEffectLocator1 = "15"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition1 = "20"
PyroEffect1 = "213"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
RequiredComboSeqCounter5 = "0"
ResetComboSeqCounter1 = "true"
ResetComboSeqCounter2 = "false"
ResetComboSeqCounter5 = "true"
ResetComboSeqCounter7 = "false"
Restitution = "0.01"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
SurvivorWeapon = "true"
ThrowAngleDegrees = "6"
ThrowEffectAudio = "4"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "14"
ThrowForce = "8"
ThrowOffset = "0,0,0"
ThrowSpin = "10,0,7"
VibrationPattern0 = "5"
VibrationPattern1 = "5"
WeaponType = "1"
Weight = "20"
cPrestigePointInfoItem bballbat_prestige_info2
{
ActionButtonRequired0 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
PrestigePointsAwarded0 = "500"
RewardCondition0 = "2"
}
cLimbDestroyInfoItem baseballbat_gore2
{
Limb0 = "0"
mFlags0 = "32"
ProbabilityOfExploding0 = "1"
}
cPrestigePointInteractionItem baseballbat_interaction_info2
{
DynamicPropName = "SportsCar"
InteractionPrestigePoints = "100"
InteractionType = "0"
}
cOverrideWeaponActionInfoItem BaseBallBatFrankOverride2
{
ActionButton0 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionButton1 = "PLAYERBUTTON_CHARGEUP"
ActionButton2 = "PLAYERBUTTON_QUICKRELEASE"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKLOOP"
ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE"
AnimationAttackChooserValue0 = "417"
AnimationAttackChooserValue1 = "417"
AnimationAttackChooserValue2 = "374"
AnimBankName = "BaseballBat"
AttackAudioAssetName0 = "BaseballBatHitBody"
AttackAudioAssetName1 = "BaseballBatHitBody"
AttackAudioAssetName2 = "BaseballBatHitBody"
AttackDamage0 = "100"
AttackDamage1 = "100"
AttackDamage2 = "75"
ComboBlendDuration0 = ".05"
ComboBlendDuration1 = ".05"
ComboBlendDuration2 = ".1"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendXZToUse2 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
ComboBlendYToUse2 = "2"
EffectAudio0 = "1"
EffectAudio1 = "1"
EffectAudio2 = "1"
EffectOnImpact0 = "279"
EffectOnImpact1 = "279"
EffectOnImpact2 = "279"
EffectOnVictim0 = "15"
EffectOnVictim1 = "20"
EffectOnVictim2 = "14"
EffectOnWeapon0 = "14"
FatalHitReaction0 = "HITREACTION_FATAL_GROUP2"
FatalHitReaction1 = "HITREACTION_FATAL_GROUP2"
FatalHitReaction2 = "HITREACTION_FATAL_GROUP2"
HitReaction0 = "HITREACTION_WEAPON_HEAVY"
HitReaction1 = "HITREACTION_WEAPON_HEAVY"
HitReaction2 = "HITREACTION_WEAPON_HEAVY"
Impulse0 = "3"
Impulse1 = "3"
Impulse2 = "2"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
RequiredComboSeqCounter2 = "-1"
ResetComboSeqCounter0 = "false"
ResetComboSeqCounter1 = "false"
ResetComboSeqCounter2 = "true"
VibrationPattern0 = "9"
VibrationPattern1 = "9"
VibrationPattern2 = "9"
}
}
VENDING MACHINES
Costume
cVendingMachineItem VendingMachineNinja
{
AssetFilename = "data/models/interactables/weapon_vendor"
AudioFilename = "fx_vendingmachine"
AudioItemName = "VendingMachine"
CameraInteractionMode = "2"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP_DECALABLE"
CollisionType = "0"
Cost = "5000"
DispensedItem = "NinjaOutfit"
DispenseInInventory = "true"
DisplayName = "50251"
DR2 = "true"
Durability = "15"
LoadDistance = "60"
MaxToDispense = "25"
MergedFilename = "data/dynamicprops/weapon_vendor"
NumberToDispense = "1"
Restitution = "0.05"
RestrictedByRegion = "false"
SoldOutStringID = "5400"
UnlimitedDurability = "true"
Unmoveable = "true"
Weight = "200"
}
Weapon
cVendingMachineItem VendingMachineH
{
AssetFilename = "data/models/interactables/weapon_vendor"
AudioFilename = "fx_vendingmachine"
AudioItemName = "VendingMachine"
CameraInteractionMode = "2"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP_DECALABLE"
CollisionType = "0"
Cost = "500"
DispensedItem = "HIAHandBag"
DispenseInInventory = "true"
DisplayName = "50251"
DR2 = "true"
Durability = "15"
LoadDistance = "60"
MaxToDispense = "25"
MergedFilename = "data/dynamicprops/weapon_vendor"
NumberToDispense = "1"
Restitution = "0.05"
RestrictedByRegion = "false"
SoldOutStringID = "5400"
UnlimitedDurability = "true"
Unmoveable = "true"
Weight = "200"
}