Post by progarbageman on Jul 28, 2016 22:01:17 GMT -5
(Note: I really should put this on the Wii section instead but since no one goes there anyway and this discussion board clearly states that you can post anything related to Dead Rising 1, I might as well put it here...)
So, while the Wii version has a lot of High-Resolution photographs due to the fact that it can be run on a PC Emulator and doesn't need a capture card (Fraps/Bandicam all you need), not a lot of people explain the difference between the three different levels within the game (Easy, Normal, Hard)
In other words, I will attempt to explain the difference between these three levels, mainly documenting the difference between Easy and Hard.
In Easy, the zombies are soft (one hit kill) and don't do much damage (puny nails?) per scratch and even bite. They are less likely to run at you and when shot at (legs), they take more time to recover from their injuries.
In Hard, the zombies and tanky (soak up damage like a boss; even one shotgun blast won't kill them) and do MORE damage in general (it's not too noticeable until the zombies start gathering around you). They are more likely to run at you and take less time to recover (about 1 or 2 seconds less).
Disappointingly, in Hard, there are NOT more zombies, a bigger attention span, and zombies that become stronger at night (Strangely, in this version both Easy, Normal, and Hard, the zombies become weaker at night. They do, however, become more aggressive.).
In short, unless you really look closely, there really isn't much difference between the difficulty levels which is a shame, since the game/port could have done so much more even with its limitations (smarter zombies like Resident Evil 4?) (Yes, I do say this even when the version was the one that first introduced me to the series, not the Xbox 360 Version. I got that one years later for like 5 bucks and kept it forever. The Wii version, however, was bought used at Gamestop and returned back after 5 days. Not because it sucked, but because it was too short and had not much replay value. I was probably under 10 years old when this happened.)
So, while the Wii version has a lot of High-Resolution photographs due to the fact that it can be run on a PC Emulator and doesn't need a capture card (Fraps/Bandicam all you need), not a lot of people explain the difference between the three different levels within the game (Easy, Normal, Hard)
In other words, I will attempt to explain the difference between these three levels, mainly documenting the difference between Easy and Hard.
In Easy, the zombies are soft (one hit kill) and don't do much damage (puny nails?) per scratch and even bite. They are less likely to run at you and when shot at (legs), they take more time to recover from their injuries.
In Hard, the zombies and tanky (soak up damage like a boss; even one shotgun blast won't kill them) and do MORE damage in general (it's not too noticeable until the zombies start gathering around you). They are more likely to run at you and take less time to recover (about 1 or 2 seconds less).
Disappointingly, in Hard, there are NOT more zombies, a bigger attention span, and zombies that become stronger at night (Strangely, in this version both Easy, Normal, and Hard, the zombies become weaker at night. They do, however, become more aggressive.).
In short, unless you really look closely, there really isn't much difference between the difficulty levels which is a shame, since the game/port could have done so much more even with its limitations (smarter zombies like Resident Evil 4?) (Yes, I do say this even when the version was the one that first introduced me to the series, not the Xbox 360 Version. I got that one years later for like 5 bucks and kept it forever. The Wii version, however, was bought used at Gamestop and returned back after 5 days. Not because it sucked, but because it was too short and had not much replay value. I was probably under 10 years old when this happened.)