progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Jul 25, 2016 17:16:23 GMT -5
As a side note, I'm showing off some progress about Xenia (Xbox 360 emulator) and the original Dead Rising. In short, in 2015, the game was unusable due to an error problem. Now, in 2016, the devs managed to fix that error and have successfully emulated the menu (yes, only the menu). Sources
1. github.com/xenia-project/game-compatibility/issues/159 (Notes about the progress) 2. (Footage of the menu)
|
|
SWEGTA
Modder
Back after a 5 - 6 month hiatus. Apparently someone had some fun with my account while I was gone.
Posts: 394
|
Post by SWEGTA on Jul 25, 2016 20:39:05 GMT -5
Whats the point when a PC port is coming in less than 2 months? wait wat
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Jul 26, 2016 19:00:14 GMT -5
I don't really understand much about the "wait wat" part but I thought that release date of the PC Port was for Dead Rising 4, not Dead Rising 1. (Also, to my knowledge, is that while the PC Port for Dead Rising 1 was confirmed, wasn't going to come out at the same time as Dead Rising 4.)
Second, we have no clue ourselves if this is going to be a GOOD PC PORT or NOT. (Remember Dead Rising 3?)
In addition, how do we even know if they are going to change any aspects of the game? I know for a fact that the devs don't include any type of co-op, yet alone four-person co-op (unlike Dead Rising 4) , some reviewers and "fans" (unlike me; I personally don't mind it) will either be confused and/or hate on the lack of multiplayer.
Edit: Reworked a few sentences...
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Jul 26, 2016 21:00:04 GMT -5
Note: My apologies on the somewhat incorrect info; it's just that facts are thrown around left and right to the point that it's pretty frustrating. A. The released dates were LEAKED. not CONFIRMED. (In addition, the developers didn't make any official answer, as of 7/26/2016, to these dates. They did, however, confirm the existence of these ports.) B. But, we don't EXACTLY know that, for all we know (based on some LEAKED screenshots) is that it has updated visuals and perhaps 60fps. However, my main concern is this, the port is made by someone other than the original members themselves (the porters themselves are known as QLOC, located in Warsaw, Poland). While these porters have made many ports ranging from good to outstanding (link: www.giantbomb.com/qloc/3010-8439/ ), some of these games had glitches that the original versions didn't. (Some of which are games that I actually own, such as Fallout: New Vegas, which had glitches from all versions of the game due to being such a rushed product. Although, it's important to point out that even though both PS3 and Xbox 360 versions had glitches to the point of being pretty frustrating, the PC Port had glitches to the point of being unplayable.) But, back on track here is that I'm trying to prove here is that what if their porting job ends of causing more glitches and problems than before? For example, how are we supposed to know that the game STAYS CONSTANTLY on 60fps. (The original game had pretty poor optimization in the first place such as lag when trying to kill a zombie.) Another problem to note is what type of glitches could appear in the game. (Would there be any crashes or game-breaking glitches introduced here?) On top of that, would they have to change any of the psychopath (and mall) music due to copyright reasons? (and so forth...) Also, there is also the idea of improvement within these ports as well. One major concern about this port is the survivor a.i. Would it stay the same as before or would it be updated to feel more realistic? (As a side note, I understand changing something like this would go against the rules of a remaster but come on, the survivors are a major part of this game. Would anyone, working in this game, be THAT LAZY not to improve it?) Another problem is that which concerns Otis's calls. (Would they be skippable, for the very least?) Lastly, would there be any way to customize the graphical settings of this game (as least for the PC Port)? If so, would it be flexible, enabling you to disable motion blur and adjust the resolution to whatever you feel like? Or, would it be limited, as the LEAKED screenshots show some type of graphical improvement (shiner zombies and textures), there doesn't seem to be any sign of anti aliasing within these screenshots (which makes the game look very jagged upon close look up. Granted, it could just be due to the low-res pictures but again, maybe not.) Edit: Added another paragraph.
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Jul 27, 2016 9:13:39 GMT -5
Note: "trackmaniac" has shown the correct pictures that I was talking about so thank you very much for that.
Another Note: Sorry about the HUGE response delay for I was getting some sleep (I live in US Eastern Time so when I made those posts, it was already 10:00 P.M.)
And before I begin talking again, allow me to explain what's going on for me.
When I made this thread, I had no clue that a PC Port of Dead Rising 1 was going to come out.
Also, when I was thinking about it for a while, I realized that while some of the main points were true, my main argument was flawed in the first place.
So, before this becomes a rage war, I want to explain my thoughts in this. (In the next post...)
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Jul 27, 2016 9:53:35 GMT -5
In short, I was skeptical for a PC Port for reasons other than Stipo himself explained. (I didn't hate the fact that dumb modders were going to mod this game, I mean come on, this is the game that you can dress up like a woman!)
Rather, it was because of my cynical attitude towards PC Ports in general. (Yes, while I own a Xbox 360, I'm mainly a PC gamer at heart. That being said, a LOT of next-gen games these days tend to carry large amounts of glitches that the original didn't have. Don't believe me? Then, ask Totalbiscuit instead.) (And please people, let us not forget about the framerate problem in Dead Rising 3 here because if Totalbiscuit can't run 60fps on a Titan, then we couldn't even get 30fps on an average computer here.)
But with an emulator in the other hand, the original game would still be the same game at heart. We wouldn't have the possibility of additional glitches not present or some otherwise poor porting job to bother us. (Yes, I know, QLOC did make some great Ports. However, it did also introduce some glitches as well. In addition, while they have made good optimization on games that had it on average, when the games themselves had poor optimization to begin with, the porters just made it worse (Fallout: New Vegas).
Besides, the fact they got the Xbox 360 emulator into the menu seems like huge progress to me, for the very least. I guess it was my slight idealistic hope to let me to believe that a PC port would be worse than a mostly non-functioning emulator. (Oh well.)
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Jul 27, 2016 9:59:28 GMT -5
But, back on track, doesn't it seems at least a bit fishy that the porters are using EARLY source code? Wouldn't people complain about Isabella's white hair then? (Link: )
|
|
|
Post by screamhurt on Jul 28, 2016 3:27:14 GMT -5
So it's not a remaster? Same textures, crappy AI, Otis's constant aggravating calls...?
Seriously, I think we deserve better from Capcom. Although, with its attitude towards PC players, I wouldn't be too surprised if they announce the game's not meant to be played beyond 30 FPS.
|
|
|
Post by Tony Tonsils on Jul 28, 2016 16:47:40 GMT -5
So it's not a remaster? Same textures, crappy AI, Otis's constant aggravating calls...? Seriously, I think we deserve better from Capcom. Although, with its attitude towards PC players, I wouldn't be too surprised if they announce the game's not meant to be played beyond 30 FPS. About that last point, seeing how it's using MT Framework, there's no way that it's gonna be gimped to 30 FPS. Capcom's too proud of their darling engines to not let them run as smooth as butter.
|
|
|
Post by screamhurt on Jul 30, 2016 9:04:09 GMT -5
It's been said multiple times already that this is not being developed by Capcom, it's a different team. And if the game is capped to 30 FPS? There will be likely a way to fix that, just like in DR3. Now I do hope they fix the AI and Otis himself (I somewhat doubt it, to be honest). But even if they don't I'll still play it, It's still gonna be worth it in my opinion. Suit yourself, I'm not putting up with bugs that should've been fixed ten years ago. Unless they are released for a very low price, bugs in remasters are simply unacceptable.
|
|
|
Post by Skeleton on Aug 2, 2016 22:52:37 GMT -5
I don't want them to make any changes. For fear they'd never stop.
Mods would be welcome, though. Disable the helpless stance from answering the transceiver? Remap the controls and skill inputs to match DR2? Save in Infinity Mode?
Anyhow, yay! I was hoping for a port of Dead Rising since E3, where Microsoft basically changed "Xbox exclusive" to now mean "Windows and Xbox exclusive." That's one of the best and most consumer-friendly initiatives I've seen anyone in the games industry take in a while, and it's already bringing one of my favorite games of all time to a platform I will have and keep upgrading for all time. I love it. Now all I need is Banjo-Kazooie Nuts & Bolts on PC, and I can throw my 360 in the trash!!
Just kidding I won't do that. Case Zero is on there
|
|
|
Post by screamhurt on Aug 13, 2016 1:22:57 GMT -5
I actually expect Capcom (or the different studio remastering it, whatever) to fix all major issues, including awful survivor AI.
|
|
|
Post by screamhurt on Aug 13, 2016 10:44:30 GMT -5
After reading your post I'm just like what, my eyes must be acting up...
It IS broken, and it DESPERATELY needs to be fixed. How can you settle for a broken feature? In a remaster of a ten-year-old game? That's just laughable. "Just take this game. Change the resolution to 1080p, remove the 30 FPS lock and charge me €20/$20. And don't you dare fix ANYTHING, because it'd insult me if you corrected bugs that should not have been present in the game even before the initial release in 2006." This is clearly either a joke or beyond my comprehension...
|
|
|
Post by crazybelmont on Aug 13, 2016 11:19:37 GMT -5
After reading your post I'm just like what, my eyes must be acting up... It IS broken, and it DESPERATELY needs to be fixed. How can you settle for a broken feature? In a remaster of a ten-year-old game? That's just laughable. "Just take this game. Change the resolution to 1080p, remove the 30 FPS lock and charge me €20/$20. And don't you dare fix ANYTHING, because it'd insult me if you corrected bugs that should not have been present in the game even before the initial release in 2006." This is clearly either a joke or beyond my comprehension... No, it's not though. Stipo, like many of us want the same experience we had and cherished in 2006.
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Aug 13, 2016 11:26:29 GMT -5
As you can see, this thread has become less of a trivia thread and more of a shitfest. My god, I wish I could just block people from posting here...
In other words, post somewhere else.
|
|
|
Post by screamhurt on Aug 13, 2016 14:48:10 GMT -5
Preservation is a nice thing, however, it can't justify the price tag in and of itself. Plus, you can always watch a gameplay video on Youtube to see how the particular game played back then... We don't need the same product with the same imperfections that prevented the game from getting better scores in reviews (and also made it more frustrating than necessary). I said earlier that DR1 on X360 is a great game with many flaws. Now, on PC, it could be a great game. Don't you want to see your favorite game in a polished state? So that you can focus on the actual gameplay rather than laugh about "survivors" who act like lunatics with a death wish? A polished game will attract modders (potentially modding-savvy people like stipo) who can make it even better. A bugged game, on the other hand, will deter almost everyone, including modders. The former is beneficial to the community, the latter is not.
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Aug 13, 2016 15:28:18 GMT -5
Well, since has become less of a shitfest and more of a actual discussion, I'm being a little more lenient today.
Despite this, you guys have refused to head my word so, time for some advertising...
|
|
progarbageman
Modder
Current Discord Name: The Suggester#8178
Posts: 197
|
Post by progarbageman on Aug 13, 2016 15:30:55 GMT -5
First of all, screamhurt, your worry about a "bugged" game might become true...to a degree. Due to evidence in my new thread (Link: deadrising2mods.proboards.com/thread/2440/dead-rising-1-pc-opinion), I've found out that the game (along with Stipo) has been using early source code. Due to this, this seems to be some graphical errors with the game so far like light flickering and lag (aka strong baseball bat attack still causes lag) (Edit: You can continue the discussion here if you want to, but I would rather have you guys talk about in the link shown above. (It helps avoid confusion.)
|
|
|
Post by screamhurt on Aug 14, 2016 2:49:26 GMT -5
I created another thread, so this one can fully focus on its original topic.
|
|