SWEGTA
Modder
Back after a 5 - 6 month hiatus. Apparently someone had some fun with my account while I was gone.
Posts: 394
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Post by SWEGTA on Dec 11, 2015 9:04:28 GMT -5
IIRC, there was some talk way back about Capcom possibly considering making Dead Rising 3 a more "Mod Friendly" game. They mentioned that they're fine with people modding the game and that they pretty much encourage it, since it helps keep the fanbase alive. Problem is, they never did anything with it. All they said was basically that "You could turn the frame limitter off, but the game is poorly optimized for it. And we're not going to patch it."
So as far as Dead Rising 3 modding capability is concerned, it's possible but difficult considering the lack of tools that Capcom could've provided us with. All they said was "We'll allow it" and left us to scrambling around with the files.
Personally, I'd like to see some kind of Development Kit released to the general public. Sort of like Valve did with the source engine. I know that Dead Rising's engine and that of Source are two very disparate things, but you get my point.
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Post by solidcal on Dec 11, 2015 13:36:13 GMT -5
I doubt capcom will bother with it. They don't even help out the RE modding community let alone what is left of the DR one. They probably said that to encourage more people to buy it for PC.
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Dec 12, 2015 12:16:30 GMT -5
In their live-cast demos prior to game release, the two Capcom guys (DR devs, forget their names) mentioned it several times that "Dead Rising 3 will be mod-friendly". At one point a call-in viewer said "This is great that Capcom is allowing modding for the game. What kind of tools will be available, is there a dev kit?" The two guys laughed and after a short silence, one of them said "We never said Capcom will help with the modding, we said that if people want to mod the game they're welcome to do it."
That pretty much told me right then and there that we're on our own for modding it. And after looking though the files and game system, the method CapCom used to obfuscate the buckets and directories made me feel like their initial comment to the caller should have been "Good luck- go nuts because we took extra time and it's more difficult to figure out than the previous games."
So to a degree this is accurate- we're on our own to decipher modding and if we do, Capcom is indifferent to what happens. That's why not a lot has been successful so far, the talent and knowledge has to come from the gaming community itself, and members have exhausted themselves trying to figure out game/model modding and just moved on. Which is too bad, because the game has potential for a lot of great modding and tweaking... playing it out-of-the-box is such a mediocre venture.
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sppv
Veteran
Posts: 159
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Post by sppv on Dec 26, 2015 16:25:32 GMT -5
Capcom doesnt give a rats @%^ about modding. Look into MUGEN, Capcom was the first game company to say "fan made stuff for games feel free, as long as you aint selling our work or banging us outta cash we got no issue but dont expect us to help you"
People crap on EA but now thats a mod friendly company. All through CnC and Red Alert they gave us the SDK and released the various modders work as semi official. Even so far as on Origin they tell people to use the unofficial patches to make CnC work better with 64bit OS
Dec 12, 2015 9:16:30 GMT -8 djlarryt said:
In their live-cast demos prior to game release, the two Capcom guys (DR devs, forget their names) mentioned it several times that "Dead Rising 3 will be mod-friendly". At one point a call-in viewer said "This is great that Capcom is allowing modding for the game. What kind of tools will be available, is there a dev kit?" The two guys laughed and after a short silence, one of them said "We never said Capcom will help with the modding, we said that if people want to mod the game they're welcome to do it."
That pretty much told me right then and there that we're on our own for modding it. And after looking though the files and game system, the method CapCom used to obfuscate the buckets and directories made me feel like their initial comment to the caller should have been "Good luck- go nuts because we took extra time and it's more difficult to figure out than the previous games."
So to a degree this is accurate- we're on our own to decipher modding and if we do, Capcom is indifferent to what happens. That's why not a lot has been successful so far, the talent and knowledge has to come from the gaming community itself, and members have exhausted themselves trying to figure out game/model modding and just moved on. Which is too bad, because the game has potential for a lot of great modding and tweaking... playing it out-of-the-box is such a mediocre venture.
I think youre looking at it kinda sideways. No matter what there will be some use of proprietary or obscure file structure as its necessary to at least slow down crackers. Smart game companies "break" games, leave the exe wide open to emulation or simple hexing but make other files dependant on virgin code leaving you with a broken game. Capcom over the years has been very poor at this, theyve tried a number of times and failed miserably. Would have thought DR3 would have gotten it right being done in Canada and all (home of some of the best security and encryption companies in the world) But alas no lol.
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