Post by diszxchat on Aug 19, 2015 7:36:26 GMT -5
I found in the fs_missionscript and saw this name called ShowInDebugMenu.
It's already all in there and i think we could put in debug if thats possible.
I'm not sure but i just gonna give this example of the script of stranded survivors.
Loooooooooooooooooonnnnnnnnnnnnng teeeeexxxxxeeeeeettttsss:
cFSMission 3684015630 {
Name = "Stranded_Ch00_CrashSite"
ParentFSClass = "@0" //NULL
ActionName = "3684015630"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0"
ChildActions = [
"@2538638366" //cFSSubMission
"@432749259" //cFSSubMission
]
Duration = "518400"
UseRealTime = "false"
GameMode = "@1662361359" //External object
SupportedGameModes = "@1451085382" //External object
OnEnter = "@1374208601" //cFSSetOfActions
OnExit = "@0" //NULL
MissionType = "MISSION_TYPE_STRANDED_SURVIVOR"
DontAutoCompleteOnDebugJump = "false"
Chapter = "15"
FailureConditionGroup = "@969870958" //cFSConditionGroup
Success = "@0" //NULL
Failure = "@0" //NULL
Complete = "@2794117177" //cFSSetOfActions
Prereq = "@3966141403" //cFSConditionGroup
LevelToGoToIfDebugMission = "2059905507"
DebugSpawnPointName = ""
DevSpawnPointName = ""
MissionAnimBankName = ""
DebugMenuTitleString = "0"
TitleString = "'IDS_STRANDED_TITLE'" //Stranded Survivor
Description = "0"
ES_Broadcast_String = "0"
ScannerDelay = "90"
AudioMissionName = ""
IdealTime = "111600"
MinRandomizedDelay = "0"
MaxRandomizedDelay = "0"
MissionActivationLocation = "-99999,-99999,-99999"
MissionActivationDistance = "50"
DoNotTimeOutNearThisLocation = "-99999,-99999,-99999"
DoNotTimeOutNearThisObject = "0"
DoNotTimeOutDistance = "25"
ShowInDebugMenu = "false"
ExplicitStart = "false"
WaitUntilTimeExpires = "false"
ShowInHUD = "true"
IsBoss = "false"
IsStrongholdMode = "false"
IsStrandedSurvivor = "false"
IsSoulmate = "false"
IsCountedGameSummary = "false"
IsEntreActe = "false"
IsEscortMission = "false"
ActiveDialogues = [
]
PlayerLevelOnDebugJump = "0"
PossibleReward_PP = "true"
PossibleReward_Weapon = "false"
PossibleReward_Blueprint = "false"
PossibleReward_JoinedSurvivor = "false"
PossibleReward_AttributePoint = "false"
PossibleReward_SoulmateCode = "false"
PossibleReward_MegaManItem = "false"
}
cFSMission 1639200148 {
Name = "Stranded_Ch00_GhettoTruck"
ParentFSClass = "@0" //NULL
ActionName = "1639200148"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0"
ChildActions = [
"@1661631000" //cFSSubMission
"@3850709189" //cFSSubMission
]
Duration = "518400"
UseRealTime = "false"
GameMode = "@1662361359" //External object
SupportedGameModes = "@1451085382" //External object
OnEnter = "@3398618591" //cFSSetOfActions
OnExit = "@0" //NULL
MissionType = "MISSION_TYPE_STRANDED_SURVIVOR"
DontAutoCompleteOnDebugJump = "false"
Chapter = "15"
FailureConditionGroup = "@476505332" //cFSConditionGroup
Success = "@0" //NULL
Failure = "@1401571440" //cFSSetOfActions
Complete = "@1676258867" //cFSSetOfActions
Prereq = "@2246260437" //cFSConditionGroup
LevelToGoToIfDebugMission = "2059905507"
DebugSpawnPointName = ""
DevSpawnPointName = ""
MissionAnimBankName = ""
DebugMenuTitleString = "0"
TitleString = "'IDS_STRANDED_TITLE'" //Stranded Survivor
Description = "0"
ES_Broadcast_String = "0"
ScannerDelay = "90"
AudioMissionName = ""
IdealTime = "111600"
MinRandomizedDelay = "0"
MaxRandomizedDelay = "0"
MissionActivationLocation = "-99999,-99999,-99999"
MissionActivationDistance = "50"
DoNotTimeOutNearThisLocation = "-99999,-99999,-99999"
DoNotTimeOutNearThisObject = "0"
DoNotTimeOutDistance = "25"
ShowInDebugMenu = "false"
ExplicitStart = "false"
WaitUntilTimeExpires = "false"
ShowInHUD = "true"
IsBoss = "false"
IsStrongholdMode = "false"
IsStrandedSurvivor = "false"
IsSoulmate = "false"
IsCountedGameSummary = "false"
IsEntreActe = "false"
IsEscortMission = "false"
ActiveDialogues = [
]
PlayerLevelOnDebugJump = "0"
PossibleReward_PP = "true"
PossibleReward_Weapon = "false"
PossibleReward_Blueprint = "false"
PossibleReward_JoinedSurvivor = "false"
PossibleReward_AttributePoint = "false"
PossibleReward_SoulmateCode = "false"
PossibleReward_MegaManItem = "false"
}
cFSFlag 887481510 {
Name = "Ch00_CrashSite_Saved_Taylor"
ParentFSClass = "@0" //NULL
Key = "887481510"
}
cFSFlag 2317565144 {
Name = "Ch00_CrashSite_Saved_Jodie"
ParentFSClass = "@0" //NULL
Key = "2317565144"
}
cFSFlag 2926162882 {
Name = "Ch00_CrashSite_SpawnJodieZombies"
ParentFSClass = "@0" //NULL
Key = "2926162882"
}
cFSFlag 159869085 {
Name = "Ch00_CrashSite_SpawnZombies"
ParentFSClass = "@0" //NULL
Key = "159869085"
}
cGameObjectState 3040231500 {
Super = "@0" //NULL
ConstData = "@1484233835" //cGameObjectConstData
Pos = "-0.00109863,-0.000762939,-0.00109863"
Rot = "0.00195693,0.00195693,0.00195693,0.999994"
Key = "3040231500"
ComponentTypes = [
"'cBeaconComponent'"
"'cTicketDispenserComponent'"
]
ComponentsState = [
"@3631096738" //cBeaconComponentState
"@898685483" //cTicketDispenserComponentState
]
}
It's already all in there and i think we could put in debug if thats possible.
I'm not sure but i just gonna give this example of the script of stranded survivors.
Loooooooooooooooooonnnnnnnnnnnnng teeeeexxxxxeeeeeettttsss:
cFSMission 3684015630 {
Name = "Stranded_Ch00_CrashSite"
ParentFSClass = "@0" //NULL
ActionName = "3684015630"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0"
ChildActions = [
"@2538638366" //cFSSubMission
"@432749259" //cFSSubMission
]
Duration = "518400"
UseRealTime = "false"
GameMode = "@1662361359" //External object
SupportedGameModes = "@1451085382" //External object
OnEnter = "@1374208601" //cFSSetOfActions
OnExit = "@0" //NULL
MissionType = "MISSION_TYPE_STRANDED_SURVIVOR"
DontAutoCompleteOnDebugJump = "false"
Chapter = "15"
FailureConditionGroup = "@969870958" //cFSConditionGroup
Success = "@0" //NULL
Failure = "@0" //NULL
Complete = "@2794117177" //cFSSetOfActions
Prereq = "@3966141403" //cFSConditionGroup
LevelToGoToIfDebugMission = "2059905507"
DebugSpawnPointName = ""
DevSpawnPointName = ""
MissionAnimBankName = ""
DebugMenuTitleString = "0"
TitleString = "'IDS_STRANDED_TITLE'" //Stranded Survivor
Description = "0"
ES_Broadcast_String = "0"
ScannerDelay = "90"
AudioMissionName = ""
IdealTime = "111600"
MinRandomizedDelay = "0"
MaxRandomizedDelay = "0"
MissionActivationLocation = "-99999,-99999,-99999"
MissionActivationDistance = "50"
DoNotTimeOutNearThisLocation = "-99999,-99999,-99999"
DoNotTimeOutNearThisObject = "0"
DoNotTimeOutDistance = "25"
ShowInDebugMenu = "false"
ExplicitStart = "false"
WaitUntilTimeExpires = "false"
ShowInHUD = "true"
IsBoss = "false"
IsStrongholdMode = "false"
IsStrandedSurvivor = "false"
IsSoulmate = "false"
IsCountedGameSummary = "false"
IsEntreActe = "false"
IsEscortMission = "false"
ActiveDialogues = [
]
PlayerLevelOnDebugJump = "0"
PossibleReward_PP = "true"
PossibleReward_Weapon = "false"
PossibleReward_Blueprint = "false"
PossibleReward_JoinedSurvivor = "false"
PossibleReward_AttributePoint = "false"
PossibleReward_SoulmateCode = "false"
PossibleReward_MegaManItem = "false"
}
cFSMission 1639200148 {
Name = "Stranded_Ch00_GhettoTruck"
ParentFSClass = "@0" //NULL
ActionName = "1639200148"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0"
ChildActions = [
"@1661631000" //cFSSubMission
"@3850709189" //cFSSubMission
]
Duration = "518400"
UseRealTime = "false"
GameMode = "@1662361359" //External object
SupportedGameModes = "@1451085382" //External object
OnEnter = "@3398618591" //cFSSetOfActions
OnExit = "@0" //NULL
MissionType = "MISSION_TYPE_STRANDED_SURVIVOR"
DontAutoCompleteOnDebugJump = "false"
Chapter = "15"
FailureConditionGroup = "@476505332" //cFSConditionGroup
Success = "@0" //NULL
Failure = "@1401571440" //cFSSetOfActions
Complete = "@1676258867" //cFSSetOfActions
Prereq = "@2246260437" //cFSConditionGroup
LevelToGoToIfDebugMission = "2059905507"
DebugSpawnPointName = ""
DevSpawnPointName = ""
MissionAnimBankName = ""
DebugMenuTitleString = "0"
TitleString = "'IDS_STRANDED_TITLE'" //Stranded Survivor
Description = "0"
ES_Broadcast_String = "0"
ScannerDelay = "90"
AudioMissionName = ""
IdealTime = "111600"
MinRandomizedDelay = "0"
MaxRandomizedDelay = "0"
MissionActivationLocation = "-99999,-99999,-99999"
MissionActivationDistance = "50"
DoNotTimeOutNearThisLocation = "-99999,-99999,-99999"
DoNotTimeOutNearThisObject = "0"
DoNotTimeOutDistance = "25"
ShowInDebugMenu = "false"
ExplicitStart = "false"
WaitUntilTimeExpires = "false"
ShowInHUD = "true"
IsBoss = "false"
IsStrongholdMode = "false"
IsStrandedSurvivor = "false"
IsSoulmate = "false"
IsCountedGameSummary = "false"
IsEntreActe = "false"
IsEscortMission = "false"
ActiveDialogues = [
]
PlayerLevelOnDebugJump = "0"
PossibleReward_PP = "true"
PossibleReward_Weapon = "false"
PossibleReward_Blueprint = "false"
PossibleReward_JoinedSurvivor = "false"
PossibleReward_AttributePoint = "false"
PossibleReward_SoulmateCode = "false"
PossibleReward_MegaManItem = "false"
}
cFSFlag 887481510 {
Name = "Ch00_CrashSite_Saved_Taylor"
ParentFSClass = "@0" //NULL
Key = "887481510"
}
cFSFlag 2317565144 {
Name = "Ch00_CrashSite_Saved_Jodie"
ParentFSClass = "@0" //NULL
Key = "2317565144"
}
cFSFlag 2926162882 {
Name = "Ch00_CrashSite_SpawnJodieZombies"
ParentFSClass = "@0" //NULL
Key = "2926162882"
}
cFSFlag 159869085 {
Name = "Ch00_CrashSite_SpawnZombies"
ParentFSClass = "@0" //NULL
Key = "159869085"
}
cGameObjectState 3040231500 {
Super = "@0" //NULL
ConstData = "@1484233835" //cGameObjectConstData
Pos = "-0.00109863,-0.000762939,-0.00109863"
Rot = "0.00195693,0.00195693,0.00195693,0.999994"
Key = "3040231500"
ComponentTypes = [
"'cBeaconComponent'"
"'cTicketDispenserComponent'"
]
ComponentsState = [
"@3631096738" //cBeaconComponentState
"@898685483" //cTicketDispenserComponentState
]
}