Ok. Maybe this will figure out the problem.
Link of the picture:
i.imgur.com/ReZVEUX.pngI Put "Shopping****Up" because Otr hates DR2 missions.
You will noticed Zombrex 2 and below are missing because of the created missions.
If you look down below, you will see this: Level: <None> Spawn: Exit_Safehouse . Why can't the level be corrected?!
I doubt that creating mission is possible.
IS THERE A way of making new missons sucessful? i want to make it appear.
Maybe this second hint will help you solve it:
cMissionDefinition ShoppingSpree
{
Color = "16422912"
DescriptionSummary = "80570"
DisplayName = "80037"
Duration = "32400"
MissionType = "3"
StartTime = "10800"
cMissionObjective ShoppingSpree-Objective
{
cMissionObjectiveNPCJoin Bessie
{
MissionWaypoint = "ROYAL_FLUSH,-105.148,5.942,-101.202"
NPCName = "srv_bessie"
}
cMissionObjectiveNPCJoin Erica
{
MissionWaypoint = "ROYAL_FLUSH,-103.040,5.942,-100.735"
NPCName = "srv_erica"
}
cMissionObjectiveNPCJoin Rosa
{
MissionWaypoint = "ROYAL_FLUSH,-105.836,5.942,-100.081"
NPCName = "srv_rosa"
}
}
cMissionLevelReady x132
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC Rosa
{
DefaultBehaviour = "Idle"
NPCName = "srv_rosa"
Rotation = "1.554"
SpawnPoint = "-104.219,5.942,-99.956"
WithProp = "HandBag"
cMissionDialogue RosaTalk
{
Dialogue0 = "65247"
Dialogue1 = "65249"
Dialogue2 = "65250"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_rosa"
Speaker1 = "srv_rosa"
Speaker2 - "cast_frank"
SpeakerID0 = "50547"
SpeakerID1 = "50547"
SpeakerID2 = "65167"
}
cMissionDialogue RosaJoins
{
AutoStart = "false"
Dialogue0 = "65251"
Dialogue1 = "65252"
Dialogue2 = "65253"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_bessie"
Joiner1 = "srv_erica"
LoopThisNode = "false"
Speaker0 = "srv_rosa"
Speaker1 = "cast_frank"
Speaker2 = "srv_rosa"
SpeakerID0 = "50547"
SpeakerID1 = "65167"
SpeakerID2 = "50547"
}
}
cMissionSpawnNPC Spawn_Erica
{
DefaultBehaviour = "Idle"
NPCName = "srv_erica"
Rotation = "-1.8"
SpawnPoint = "-104.630,5.942,-95.802"
cMissionDialogue EricaTalk
{
Dialogue0 = "65254"
Dialogue1 = "65255"
Dialogue2 = "65256"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_erica"
Speaker1 = "cast_frank"
Speaker2 = "srv_erica"
SpeakerID0 = "50548"
SpeakerID1 = "65167"
SpeakerID2 = "50548"
}
cMissionDialogue EricaJoins
{
Dialogue0 = "65257"
Dialogue1 = "65258"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_rosa"
Joiner1 = "srv_bessie"
LoopThisNode = "false"
Speaker0 = "cast_frank"
Speaker1 = "srv_erica"
SpeakerID0 = "65167"
SpeakerID1 = "50548"
}
}
cMissionSpawnNPC Spawn_Bessie
{
DefaultBehaviour = "Idle"
NPCName = "srv_bessie"
Rotation = "0.219"
SpawnPoint = "-106.534,5.942,-97.222"
cMissionDialogue BessieTalk
{
Dialogue0 = "65240"
Dialogue1 = "65241"
Dialogue2 = "65242"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_bessie"
Speaker1 = "cast_frank"
Speaker2 = "srv_bessie"
SpeakerID0 = "50017"
SpeakerID1 = "65167"
SpeakerID2 = "50017"
}
cMissionDialogue BessieJoins
{
Dialogue0 = "65243"
Dialogue1 = "65244"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_rosa"
Joiner1 = "srv_erica"
LoopThisNode = "false"
Speaker0 = "cast_frank"
Speaker1 = "srv_bessie"
SpeakerID0 = "65167"
SpeakerID1 = "50017"
}
}
cMissionSetNPCFollowItem MakeRosaFollow
{
FollowDistanceMeters = "3.0"
ItemName = "LargeShoppingBoxes"
NPCName = "srv_rosa"
}
cMissionSetNPCFollowItem MakeEricaFollow
{
FollowDistanceMeters = "3.0"
ItemName = "LargeShoppingBoxes"
NPCName = "srv_erica"
}
cMissionSetNPCFollowItem MakeBessieFollow
{
FollowDistanceMeters = "3.0"
ItemName = "LargeShoppingBoxes"
NPCName = "srv_bessie"
}
}
}
cMissionDefinition ShortSighted
{