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Post by goblinglasses on Apr 7, 2015 21:11:09 GMT -5
Hey! A long time back, someone had created a Texmod package that replaced the xbox button textures in DR2 with PS3 equivalents. That mod seems to have long disappeared into the void. I was wondering if anyone could make a direct, texmod-less version that is compatible with DR2:OTR. (Also, yes. I did make a similar thread about this in the DR3 section, lol. I just bought the games on steam and I'm re-finding a lot of old mods.)
Alternatively;The old Texmod package worked with OTR, if someone could just re-upload that, that'd be just as good.
Thanks!
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Post by solidcal on Apr 8, 2015 10:15:40 GMT -5
We can't mod the textures directly for dr2 and otr. Hard to find out where the buttons are and how we can get in to them.
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Post by goblinglasses on Apr 9, 2015 0:15:52 GMT -5
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Post by solidcal on Apr 9, 2015 10:26:26 GMT -5
The ui files aka where the buttons are can be unpacked but will be a bct format. I mean you could try that method to see if you can edit them, but 9 times out of 10 you can't.
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Post by goblinglasses on Apr 10, 2015 1:50:11 GMT -5
Well, alright. As I mentioned though, the links to the programs are unfortunately dead. :/ I couldn't play around and try to open them even if I wanted. Specifically, I'd need that "Dr2TextureConvert.bms" script for QuickBMS. I can get the rest of the programs elsewhere. Do you happen to have a copy of the script that you could re-upload?
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Post by solidcal on Apr 10, 2015 10:04:15 GMT -5
Well, alright. As I mentioned though, the links to the programs are unfortunately dead. :/ I couldn't play around and try to open them even if I wanted. Specifically, I'd need that "Dr2TextureConvert.bms" script for QuickBMS. I can get the rest of the programs elsewhere. Do you happen to have a copy of the script that you could re-upload? No. But Mario;s 3ds max big unpacker and repacker scripts can unpack the .tex files and if the unpacked textures shows as DDS files it makes it much easier to mod and repack the textures.
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