Model Swap testing. Nov 13, 2014 0:28:21 GMT -5
Post by Deleted on Nov 13, 2014 0:28:21 GMT -5
*NOTE*: You cannot use the regular Rick or clothing system with this. Also, during Cinematics and cutscenes, the characters face may look strange.
The BIGGEST ISSUE is that you get stunlocked by fire, so don't touch fire. There's probably a way to fix this, though. If that happens to you, let a zombie grapple you and escape as soon as possible.
I've been testing with model swaps, including voices. Here is what I have in case anyone is interested.
File (If someone could upload this to mediafire or something it would be cool): Download
I modified the coregameplay_bulk1.bin file as below:
This first change is to the ConstData in Nick's cGameObjectState entry. I don't know entirely what this does, but I do know that it determines the character's voice. In the below example, I replace it with the cGameObjectConstData for Anna Hong.
Next I modify some of the Components of the entry to match Anna's. I'm not entirely sure what any of these actually do, as I havn't really definitively noticed a change. You guys can play around with some of these, but the ones I changed were
Change the skeleton for the rick_assets to the same one as your npc:
Change the cFacialAnimTaskDef in the player_logic area like below:
To add a model to the clothing selection, you copy a model from the npcs directory (or anywhere else I guess) and rename it like this:
NOTE that if there is no m999 definition for a clothing piece it will be invisible.