Post by tommah on Oct 22, 2014 14:43:47 GMT -5
Chapter 1 Start
Chapter 1 Sub-mission: Build a Combo Vehicle
Chapter 1 Condition: Build a Combo Vehicle Objective
Chapter 1: Combo Started
Chapter 1: Combo Flagged
Not as straight-forward as DR2 but so far seems more logically structured.
cFSMission 847867314 {
Name = "Chapter01_1_1" //Start of Chapter 1
ParentFSClass = "@0"
ActionName = "847867314"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0" //Start time in-game
ChildActions = [ //leads to sub-mission/[u]more details[/u]
"@1170386681"
]
Duration = "518400" //how long before mission expires
UseRealTime = "false" //? was not in DR2 ?
GameMode = "@1662361359" //refers to gamemodes.bin?
SupportedGameModes = "@1451085382" //refers to gamemodes.bin?
OnEnter = "@268192253" //series of actions once you start mission, i.e. autosave, spawnpoint, spawn/move npc and items
OnExit = "@0" //series of actions once you end mission, i.e. autosave, spawnpoint, spawn/move npc and items
MissionType = "MISSION_TYPE_CASE"
DontAutoCompleteOnDebugJump = "false" //assume complete when using Debug Jump
Chapter = "1" //define chapter
FailureConditionGroup = "@3510933522"
Success = "@0"
Failure = "@2566112398"
Complete = "@0"
Prereq = "@2495796023" //missions that need to complete before available
LevelToGoToIfDebugMission = "2059905507"
DebugSpawnPointName = "DebugSpawn_Chapter01_1_1"
DevSpawnPointName = "DebugSpawn_Chapter01_1_1"
MissionAnimBankName = "data/anim/ch_01.big"
DebugMenuTitleString = "'IDS_TITLE_CHP11'" //CHAPTER 1
TitleString = "'IDS_TITLE_CHP11B'" //Made In America
Description = "'IDS_CHP01_DESC1'" //A zombie outbreak paralyzes the city, but if they can get to the military's quarantine station, there might be a way out for Nick and Rhonda.
ES_Broadcast_String = "0"
ScannerDelay = "90"
AudioMissionName = "ch01"
IdealTime = "140400"
MinRandomizedDelay = "0"
MaxRandomizedDelay = "0"
MissionActivationLocation = "-99999,-99999,-99999"
MissionActivationDistance = "50"
DoNotTimeOutNearThisLocation = "-99999,-99999,-99999"
DoNotTimeOutNearThisObject = "0"
DoNotTimeOutDistance = "25"
ShowInDebugMenu = "true" //
ExplicitStart = "false"
WaitUntilTimeExpires = "false"
ShowInHUD = "true" //
IsBoss = "false" //determines type of icon on HUD
IsStrongholdMode = "false" //determines type of icon on HUD
IsStrandedSurvivor = "false" //determines type of icon on HUD
IsSoulmate = "false" //determines type of icon on HUD
IsCountedGameSummary = "false" //determines type of icon on HUD
IsEntreActe = "false" //determines type of icon on HUD
IsEscortMission = "false" //determines type of icon on HUD
ActiveDialogues = [
]
PlayerLevelOnDebugJump = "7"
PossibleReward_PP = "false" //adds reward icon
PossibleReward_Weapon = "false" //adds reward icon
PossibleReward_Blueprint = "true" //adds reward icon
PossibleReward_JoinedSurvivor = "false" //adds reward icon
PossibleReward_AttributePoint = "true" //adds reward icon
PossibleReward_SoulmateCode = "false" //adds reward icon
PossibleReward_MegaManItem = "false" //adds reward icon
}
Chapter 1 Sub-mission: Build a Combo Vehicle
cFSSubMission 1170386681 {
Name = "Build_Combo_Vehicle"
ParentFSClass = "@847867314"
ActionName = "1170386681"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0" //when to start
ChildActions = [
]
Duration = "518400" //how long before expires
UseRealTime = "false" //? was not in DR2 ?
GameMode = "@1662361359"
SupportedGameModes = "@1451085382"
OnEnter = "@2258058564"
OnExit = "@0"
MissionType = "MISSION_TYPE_CASE"
DontAutoCompleteOnDebugJump = "false"
Chapter = "15"
FailureConditionGroup = "@0"
Success = "@0"
Failure = "@0"
Complete = "@0"
Prereq = "@0"
DescriptionString = "'IDS_CHP01_OBJ1'" //Combine Two Vehicles
StartMission = "true"
EndMission = "true"
SuppressHUD = "false"
Ghost = "false"
Objective = "@2438009284" //[u]more mission details[/u]
}
Chapter 1 Condition: Build a Combo Vehicle Objective
cFSConditionGroup 2438009284 {
Name = "BuildComboVehicle_Obj"
ParentFSClass = "@1170386681"
ActionName = "2438009284"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0"
ChildActions = [
"@3634598116" //[u]more details[/u]
]
ObjectiveDesc = "@3666126688"
AlwaysCheck = "false"
CheckOnHostOnly = "false"
Action = "@0"
Connector = "OR"
CheckAllChildrenAllTheTime = "false"
}
Chapter 1: Combo Started
cFSConditionFlag 3634598116 {
Name = "CH01_ComboStarted_true"
ParentFSClass = "@2438009284"
ActionName = "3634598116"
IgnoreAction = "false"
RemoveBeforeShip = "false"
SkipInCoop = "false"
StartTime = "0"
ChildActions = [
]
ObjectiveDesc = "@0"
AlwaysCheck = "false"
CheckOnHostOnly = "false"
Action = "@0"
Flag = "@2740214540" //[u]last detail[/u]
}
Chapter 1: Combo Flagged
cFSFlag 2740214540 {
Name = "CH01_ComboStarted"
ParentFSClass = "@0"
Key = "2740214540"
}
Not as straight-forward as DR2 but so far seems more logically structured.