bain
Survivor
Posts: 11
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Post by bain on Sept 21, 2014 6:21:50 GMT -5
i think i found another bug i can't hear voices with this mod
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tommah
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Post by tommah on Sept 21, 2014 7:20:32 GMT -5
i think i found another bug i can't hear voices with this mod
I don't think that's the mod. I'll look into it if someone else can confirm Also, after seeing Codename's video I'm starting to think this isn't hard enough for you level 50's... I may have to revisit this, or at least just make a optional harder difficulty.
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Post by alecslee on Sept 21, 2014 12:03:34 GMT -5
Thanks for fixing it I think i'm goona finish the game in normal mode, because I only have 1 day left, and then, i want to replay it with this mod, to play with a totally different point of view, more survival like. One last question: is this mod compatible with the dlcs?
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tommah
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Post by tommah on Sept 21, 2014 15:36:04 GMT -5
Thanks for fixing it I think i'm goona finish the game in normal mode, because I only have 1 day left, and then, i want to replay it with this mod, to play with a totally different point of view, more survival like. One last question: is this mod compatible with the dlcs? Untested, but yes is should be completely compatible. I would be shocked if it wasn't.
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Post by alecslee on Sept 23, 2014 9:16:22 GMT -5
And what about the humans? i mean, the militaries, street punks, or the psychos? Any change in their resistance or their damage? Because when i tested the mod the last time, in the previous version, i've fight against a military boss and some soldiers, and they died so easily with the ZAR, like, one or two shots to beat the normal soldiers and 3-4 for the boss, and i think that thats not a normal damage range, because without the mod, i need a lot of more bullets for everyone of these enemies. Have you, or someone else, tested that?
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tommah
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Post by tommah on Sept 23, 2014 10:43:46 GMT -5
I didn't change anything with the player's damage nor the hostile-human health so I don't know, it would need to be confirmed by someone else.
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Post by solidcal on Sept 23, 2014 11:06:14 GMT -5
As I recall the outfit you are wearing and the level you are at have increased damage. So it might be from that or the weapon.
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Codename4711
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Post by Codename4711 on Sept 23, 2014 17:20:14 GMT -5
Humans are VERY easily killed with the ZAR, so it makes sense. From my encounters with them with the mod enabled, they go down just as well. As you level, the bullet damage can potentially go up if you raise that skill tree.
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tommah
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Post by tommah on Sept 24, 2014 9:29:52 GMT -5
Updated Mod. There's now support for combining other mods. I was able to use a completely different file so it wouldn't conflict with many other mods.
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Deleted
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Post by Deleted on Sept 24, 2014 20:57:08 GMT -5
Hey, loving the mod. The weird bug with instakilling zombies no longer happens. Playing on Nightmare, it's a lot of fun, but I've noticed something another user pointed out; psychos and hostile human NPCs die VERY quickly with this mod enabled, and only with this mod enabled. At level 5, I could kill the biker bandits in 1 shot with any weapon and 1 hit with any weapon, including my fists. At level 15, I'm now fighting the Specops soldiers, and they also die in a single shot from any ranged weapon. I only have 2 points spent on Ranged. Also, psychos don't seem to die too quickly, but they still lose health much faster than normal. Four shotgun blasts or so killed Zhi, for example. And like I said, every bandit/soldier dies in a single hit or shot with any weapon.
Not sure if it's related to this mod, but DLC vehicles are also spawning in garages with almost no health. They spawn smoking, and the second I hit anything, even small street props, the vehicle catches on fire.
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tommah
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Post by tommah on Sept 24, 2014 21:56:17 GMT -5
hmm, I'll look into it for the next update... I'm confused by the hostile humans dying quickly as I didn't lower any health, but I'll look into it. Vehicles ARE buggy, I know. When increasing zombie damage vehicles started blowing up instantly. I increased vehicle health and it just made them act a little more strange.
Best I can say right now is use vehicles at your own risk, very unstable... Which might actually be good for this mod.
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Deleted
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Post by Deleted on Sept 25, 2014 1:32:58 GMT -5
A few more bugs you might wanna look into, if they're caused by your mod:
1. Football zombies and prisoner zombies are insanely tough, as in they can take 50+ shotgun blasts to the face, followed by a couple dozen heavy axe or sword swings, and still keep fighting. Might be something wrong with their damage resistance.
2. Crossbows do no damage to zombies.
3. The lead pipe + assault rifle combo weapon does no damage to normal Specops soldiers.
4. The Rollerhawg doesn't explode (or it takes an extremely long time to explode, more than 5-6 minutes, and I've left the area).
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tommah
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Post by tommah on Sept 25, 2014 7:16:07 GMT -5
1. yea, at the time I didn't know all the special zombies so I didn't exclude them from the mod. Technically its not a BUG, I just didn't know a lot of them exist cause I haven't finished the game yet. I'll get to it. 2. I'll change it so that head shots have a chance to kill them, other than that it makes pretty good sense. 3. Can you try that weapon against the gang members or other hostile humans? This is strange cause I thought everything killed them quickly. 4. yea.... vehicles are buggy.
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Deleted
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Post by Deleted on Sept 25, 2014 14:25:35 GMT -5
Yeah, I like that crossbows don't instakill or anything, but having headshot kills would be awesome. As for the gun, yeah, I thought everything instakilled hostile humans too, but then I tried the Split Assault Rifle on a Specops guy; I hit him about 10 times at point-blank range, and he didn't even show any blood. Then I switched to a pistol and killed him in one shot. The lead pipe assault rifle kills everything else normally, though. It might've just been a DR3 bug and not related to the mod.
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tommah
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Post by tommah on Oct 7, 2014 11:20:23 GMT -5
Updated Romero Zombies Mod. Altered dismemberment probabilities to be more realistic.
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Post by aboreal on Oct 9, 2014 4:11:52 GMT -5
Great Mod!!!
Hope they keep updating it...
Cheers!
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tommah
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Post by tommah on Oct 9, 2014 5:56:16 GMT -5
Fixing Special Zombie and Hostile Humans will be in the next update. To be honest, I just forgot about it.
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tommah
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Post by tommah on Oct 23, 2014 11:25:36 GMT -5
*UPDATE* - fixed prisoner zombies - fixed football zombies - fixed King zombies
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tommah
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Post by tommah on Oct 23, 2014 11:40:45 GMT -5
*UPDATE* - Zombies do more damage: health items are needed again for high levels
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tommah
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Post by tommah on Oct 24, 2014 14:25:09 GMT -5
*UPDATE*
- removed Life Regeneration no matter what level you are
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Post by alecslee on Oct 27, 2014 10:24:54 GMT -5
Thanks for the updates bro i'm gonna aply them right now. But i have a request, can you check the cars damage? I'm playing the first of the dlc with your mod, and its a whole differente experience rather the vanilla campaing, a really survival game, and thats what i want since i saw the e3 trailer of this game, but, i've found a couple of problems, for example, there is a mision in where you have to grab a mini-tank with supplies and take it to the base, without destroy it in the way, but, with the mod, the tank explodes with less than one or 2 impacts with anything O.o so I have to unistall it, do that mission, and then put it again, but i suposse that there will be more of that missions and i think thats a proble
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tommah
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Post by tommah on Oct 27, 2014 10:30:40 GMT -5
yea, the vehicles are very strange... I'll keep trying with them but I've never been able to get them working right.
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Post by alecslee on Oct 27, 2014 10:42:38 GMT -5
I wonder if is possible to do an alternative version of the mod, without modify the car's damage? because I suppose that the problem is related to the fact that you have modified that parameter in the first place?
And, i've almost forgot to question: have you checked the human's damage yet? because, I think that its not a big problem with the random enemies of the map, since that makes it more realistic, but with the bosses, its a shame to kill them with 2 o 3 shots LOL.
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tommah
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Post by tommah on Dec 16, 2014 14:45:21 GMT -5
*UPDATE*
v2.3 -removed all items from lockers... Take THAT!
*edit*
feck hold on, no one download yet
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tommah
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Post by tommah on Dec 17, 2014 0:17:38 GMT -5
^ OK update is working, enjoy the new challenge.
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tommah
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Post by tommah on Dec 22, 2014 12:51:56 GMT -5
*UPDATE*
v2.4 -removed Football zombies -removed King/Bee zombies *they were stupid and didn't follow Romero rules*
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DLS1242KS
Survivor
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Post by DLS1242KS on Dec 22, 2014 16:18:02 GMT -5
*UPDATE*v2.4 -removed Football zombies -removed King/Bee zombies *they were stupid and didn't follow Romero rules* Wouldn't that mess the story up a bit?
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tommah
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Post by tommah on Dec 22, 2014 22:24:32 GMT -5
yea, probably.
*edit* chapter 8 (or whichever) king zombies are isolated... if there are complaints I can put those specific ones back in.
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bain
Survivor
Posts: 11
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Post by bain on Jan 7, 2015 9:34:58 GMT -5
can you guys make a version with the weapons lockers because special weapons like the golden pistols can't get now
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tommah
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Post by tommah on Jan 9, 2015 16:04:49 GMT -5
can you guys make a version with the weapons lockers because special weapons like the golden pistols can't get now I probably won't, at least not any time soon. It would be a hassle to put the lockers back together and I like the added difficulty.
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