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Post by DukeNukem0911 on Apr 21, 2014 11:34:35 GMT -5
Hi there, i wanted to do a model import, i followed mariokart64n's video tutorial but it's being a real pain in the ass to make it fit each part of Frank's outfits ... and i tried several of them -.-'. I could see that for some mods here, Lee Everett and Dead Rising 1 Frank West for example, that the modders made new outfits with their own "distributor" to pick them up in game. I got how it worked to make a distributor but how do i add an actual new model to the game ? The best would also be if it could be in one part ( no seperated legs from chest and all, just like the Lee Everett mod ). Thanks.
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Post by solidcal on Apr 21, 2014 13:45:46 GMT -5
You have to add the new model in to the npcs.big and give it a name like for example chest_undies.big and tex. The you have to go in to the models big file, copy one of the outfit codes that has frank and chuck's names of the same outfit and create a new code with the new name in it. Once that is done and saved you pack it up and make the code in tems.txt. Follow the dr1 frank outfit mod as a guideline
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Post by DukeNukem0911 on Apr 21, 2014 15:41:39 GMT -5
You have to add the new model in to the npcs.big and give it a name like for example chest_undies.big and tex. The you have to go in to the models big file, copy one of the outfit codes that has frank and chuck's names of the same outfit and create a new code with the new name in it. Once that is done and saved you pack it up and make the code in tems.txt. Follow the dr1 frank outfit mod as a guideline Thanks a lot for the answer ^^ I see what you mean, but now i extracted the chest from Frank DR1 as i'm playing with this mod to see how it was done and i see all of these files : do they create themselves or something ? And wouldn't i have to import Frank's skeleton or something like that to get it to work ingame ? Sorry i'm really a noob to all of this XD my modding past has always been music modding, retextures and model porting for RE4 which was pretty easy x) Thanks a lot for your help ! ^^
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Post by solidcal on Apr 22, 2014 11:53:52 GMT -5
No you don't have to have to unpack the models big. You do the model importing through the 3ds max script, then you make the codes for the new outfit that way.
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Post by DukeNukem0911 on Apr 22, 2014 13:37:29 GMT -5
But i still need to rig my model, right ? and what do i use from the script ( i mean "export"/"inject" ... )? If i had a step by step tutorial it would be so much easier x) Basically, what do i have to do ? I have my model. Not assigned to any bones of anything. It's just there x) What do i do first with it ?
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Post by solidcal on Apr 23, 2014 11:19:10 GMT -5
But i still need to rig my model, right ? and what do i use from the script ( i mean "export"/"inject" ... )? If i had a step by step tutorial it would be so much easier x) Basically, what do i have to do ? I have my model. Not assigned to any bones of anything. It's just there x) What do i do first with it ? Watch the video tutorial Mario did. It is a little complicated to understand, but you'll get the general idea of it soon.
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Post by DukeNukem0911 on Apr 23, 2014 13:17:20 GMT -5
But i still need to rig my model, right ? and what do i use from the script ( i mean "export"/"inject" ... )? If i had a step by step tutorial it would be so much easier x) Basically, what do i have to do ? I have my model. Not assigned to any bones of anything. It's just there x) What do i do first with it ? Watch the video tutorial Mario did. It is a little complicated to understand, but you'll get the general idea of it soon. Alright i'll do this ^^ BTW, is it fine if i take an npc to rig my model while i wanna use it as an outfit for Frank ? because i don't wanna have to separate the model in 10 000 pieces and fit each one to Frank which is a pain in the ass xD I mean for example, if i use Sullivan's model to rig mine, will it be a playable outfit ? Thanks for taking the time to help
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