Post by DJMAS314.COM on Oct 3, 2013 15:38:33 GMT -5
My next mod I'm working on is adding lots of looters to the Sandbox mode. While swapping some of the basic weapons that psychopath spawn with (leadpipe,bowieknife) with combo weapons. I have already began the second part but the problem i have now is knowing how to spawn lots of looters. This is really early stage so bare with me. I think changes to the missions structure by adding more live NPC characters to engage with and increasing the danger of the ones already in the game(giving them combo weapons) is a great way to enhance the game in the meantime while we wait for game changes like the game COLLISION mod comes into effect.
The goal is to add more Non Player Character (NPC) interaction by increasing the amount of looters. Mods like this will help keep the forum live. Model mods and reskins are cool but aren't substantial enough to entice someone who already had the game to play again If we increase how many NPC's spawned it would balance it out and make for epic three-way battles.
Once were done with this mod im gonna begin a media & torrent campaign to bring more modders to the forum
if we can get the soldiers to work and have them spawn in a gang in another area we will have opened up the door to gang warfare... where each area has a group of similar type npcs that attack you!
Here Is the Update:
to spawn the first gang i took the spawn location of gordan and changed the x position a lil bit. The same process can be repeated with other survivors like lashawnda. The key is setting the time to 25200, choosing the level you want them to appear and making all the proper numerical changes
Breakthrough got the second gang to spawn
Mission.txt
cMissionDefinition S38_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S38_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S38_Dead
{
Name = "srv_looter15"
Target_state = "2"
cMissionSpawnItem S38_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S38_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S38_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S38_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter15"
Rotation = "2.402"
SpawnPoint = "-109.765,-0.454,-58.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S38_Defect
{
Defect = "true"
NPCName = "srv_looter15"
}
cMissionZombieRemoval S38_ZombieRemoval
{
Location = "-109.765,-0.454,-58.974"
Radius = "10"
}
}
}
}
cMissionDefinition S37_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S37_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S37_Dead
{
Name = "srv_looter14"
Target_state = "2"
cMissionSpawnItem S37_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S37_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S37_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S37_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter14"
Rotation = "2.402"
SpawnPoint = "-108.765,-0.454,-58.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S37_Defect
{
Defect = "true"
NPCName = "srv_looter14"
}
cMissionZombieRemoval S37_ZombieRemoval
{
Location = "-108.765,-0.454,-58.974"
Radius = "10"
}
}
}
}
cMissionDefinition S36_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S36_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S36_Dead
{
Name = "srv_looter13"
Target_state = "2"
cMissionSpawnItem S36_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S36_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S36_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S36_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter13"
Rotation = "2.402"
SpawnPoint = "-107.765,-0.454,-58.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S36_Defect
{
Defect = "true"
NPCName = "srv_looter13"
}
cMissionZombieRemoval S36_ZombieRemoval
{
Location = "-107.765,-0.454,-58.974"
Radius = "10"
}
}
}
}
cMissionDefinition S35_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S35_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S35_Dead
{
Name = "srv_looter12"
Target_state = "2"
cMissionSpawnItem S35_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S35_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S35_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S35_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter12"
Rotation = "2.402"
SpawnPoint = "-109.765,-0.454,-57.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S35_Defect
{
Defect = "true"
NPCName = "srv_looter12"
}
cMissionZombieRemoval S35_ZombieRemoval
{
Location = "-109.765,-0.454,-57.974"
Radius = "10"
}
}
}
}
cMissionDefinition S34_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S34_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S34_Dead
{
Name = "srv_looter11"
Target_state = "2"
cMissionSpawnItem S34_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S34_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S34_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S34_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter11"
Rotation = "2.402"
SpawnPoint = "-107.765,-0.454,-56.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S34_Defect
{
Defect = "true"
NPCName = "srv_looter11"
}
cMissionZombieRemoval S34_ZombieRemoval
{
Location = "-107.765,-0.454,-56.974"
Radius = "10"
}
}
}
}
cMissionDefinition S33_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S33_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S33_Dead
{
Name = "srv_looter10"
Target_state = "2"
cMissionSpawnItem S33_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S33_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S33_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S33_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter10"
Rotation = "2.402"
SpawnPoint = "9.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S33_Defect
{
Defect = "true"
NPCName = "srv_looter10"
}
cMissionZombieRemoval S33_ZombieRemoval
{
Location = "9.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S32_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S32_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S32_Dead
{
Name = "srv_looter9"
Target_state = "2"
cMissionSpawnItem S32_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S32_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S32_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S32_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter9"
Rotation = "2.402"
SpawnPoint = "9.553,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S32_Defect
{
Defect = "true"
NPCName = "srv_looter9"
}
cMissionZombieRemoval S32_ZombieRemoval
{
Location = "12.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S31_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S31_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S29_Dead
{
Name = "srv_looter8"
Target_state = "2"
cMissionSpawnItem S31_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S31_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S31_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S31_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter8"
Rotation = "2.402"
SpawnPoint = "10.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S31_Defect
{
Defect = "true"
NPCName = "srv_looter8"
}
cMissionZombieRemoval S31_ZombieRemoval
{
Location = "10.553,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S30_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S30_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S30_Dead
{
Name = "srv_looter7"
Target_state = "2"
cMissionSpawnItem S30_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S30_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S30_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S30_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter7"
Rotation = "2.402"
SpawnPoint = "11.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S30_Defect
{
Defect = "true"
NPCName = "srv_looter7"
}
cMissionZombieRemoval S30_ZombieRemoval
{
Location = "11.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S29_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S29_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S29_Dead
{
Name = "srv_looter6"
Target_state = "2"
cMissionSpawnItem S29_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S29_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S29_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S29_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter6"
Rotation = "2.402"
SpawnPoint = "11.553,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S29_Defect
{
Defect = "true"
NPCName = "srv_looter6"
}
cMissionZombieRemoval S29_ZombieRemoval
{
Location = "11.553,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S28_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S28_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S28_Dead
{
Name = "srv_looter5"
Target_state = "2"
cMissionSpawnItem S28_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S28_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S28_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S28_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter5"
Rotation = "2.402"
SpawnPoint = "12.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S28_Defect
{
Defect = "true"
NPCName = "srv_looter5"
}
cMissionZombieRemoval S28_ZombieRemoval
{
Location = "12.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S27_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S26_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S27_Dead
{
Name = "srv_looter4"
Target_state = "2"
cMissionSpawnItem S27_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S27_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S27_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S27_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter4"
Rotation = "2.402"
SpawnPoint = "12.553,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S27_Defect
{
Defect = "true"
NPCName = "srv_looter4"
}
cMissionZombieRemoval S27_ZombieRemoval
{
Location = "12.553,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S26_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S26_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S26_Dead
{
Name = "srv_looter3"
Target_state = "2"
cMissionSpawnItem S26_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S26_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S26_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S26_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter3"
Rotation = "2.402"
SpawnPoint = "13.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S1_Defect
{
Defect = "true"
NPCName = "srv_looter3"
}
cMissionZombieRemoval S26_ZombieRemoval
{
Location = "13.053,0.691,-64.800"
Radius = "10"
}
}
}
}
Item.txt
cSurvivorItem srv_looter18
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter17
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter16
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter15
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter14
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter13
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter12
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter11
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter2
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter3
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter4
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter5
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter6
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter7
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter8
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter9
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter10
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
Here are some links that might help:
deadrisingwiki.com/wiki/Looters
www.deadrising2mods.proboards.com/post/6364
deadrisingwiki.com/wiki/Mod:Coordinates#Coordinate_numbers_can_be_negative_and_decimals
deadrising2mods.proboards.com/thread/664/spawning-items-coordinates-all-stores?page=1&scrollTo=4126
The goal is to add more Non Player Character (NPC) interaction by increasing the amount of looters. Mods like this will help keep the forum live. Model mods and reskins are cool but aren't substantial enough to entice someone who already had the game to play again If we increase how many NPC's spawned it would balance it out and make for epic three-way battles.
Once were done with this mod im gonna begin a media & torrent campaign to bring more modders to the forum
if we can get the soldiers to work and have them spawn in a gang in another area we will have opened up the door to gang warfare... where each area has a group of similar type npcs that attack you!
Here Is the Update:
to spawn the first gang i took the spawn location of gordan and changed the x position a lil bit. The same process can be repeated with other survivors like lashawnda. The key is setting the time to 25200, choosing the level you want them to appear and making all the proper numerical changes
Breakthrough got the second gang to spawn
Mission.txt
cMissionDefinition S38_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S38_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S38_Dead
{
Name = "srv_looter15"
Target_state = "2"
cMissionSpawnItem S38_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S38_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S38_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S38_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter15"
Rotation = "2.402"
SpawnPoint = "-109.765,-0.454,-58.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S38_Defect
{
Defect = "true"
NPCName = "srv_looter15"
}
cMissionZombieRemoval S38_ZombieRemoval
{
Location = "-109.765,-0.454,-58.974"
Radius = "10"
}
}
}
}
cMissionDefinition S37_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S37_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S37_Dead
{
Name = "srv_looter14"
Target_state = "2"
cMissionSpawnItem S37_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S37_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S37_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S37_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter14"
Rotation = "2.402"
SpawnPoint = "-108.765,-0.454,-58.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S37_Defect
{
Defect = "true"
NPCName = "srv_looter14"
}
cMissionZombieRemoval S37_ZombieRemoval
{
Location = "-108.765,-0.454,-58.974"
Radius = "10"
}
}
}
}
cMissionDefinition S36_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S36_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S36_Dead
{
Name = "srv_looter13"
Target_state = "2"
cMissionSpawnItem S36_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S36_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S36_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S36_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter13"
Rotation = "2.402"
SpawnPoint = "-107.765,-0.454,-58.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S36_Defect
{
Defect = "true"
NPCName = "srv_looter13"
}
cMissionZombieRemoval S36_ZombieRemoval
{
Location = "-107.765,-0.454,-58.974"
Radius = "10"
}
}
}
}
cMissionDefinition S35_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S35_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S35_Dead
{
Name = "srv_looter12"
Target_state = "2"
cMissionSpawnItem S35_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S35_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S35_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S35_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter12"
Rotation = "2.402"
SpawnPoint = "-109.765,-0.454,-57.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S35_Defect
{
Defect = "true"
NPCName = "srv_looter12"
}
cMissionZombieRemoval S35_ZombieRemoval
{
Location = "-109.765,-0.454,-57.974"
Radius = "10"
}
}
}
}
cMissionDefinition S34_Day1_FoodCourt
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S34_Day1_FoodCourt-Objective1
{
cMissionObjectiveNPCState S34_Dead
{
Name = "srv_looter11"
Target_state = "2"
cMissionSpawnItem S34_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S34_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S34_Day1_FoodCourt-Start1
{
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC S34_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter11"
Rotation = "2.402"
SpawnPoint = "-107.765,-0.454,-56.974"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S34_Defect
{
Defect = "true"
NPCName = "srv_looter11"
}
cMissionZombieRemoval S34_ZombieRemoval
{
Location = "-107.765,-0.454,-56.974"
Radius = "10"
}
}
}
}
cMissionDefinition S33_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S33_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S33_Dead
{
Name = "srv_looter10"
Target_state = "2"
cMissionSpawnItem S33_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S33_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S33_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S33_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter10"
Rotation = "2.402"
SpawnPoint = "9.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S33_Defect
{
Defect = "true"
NPCName = "srv_looter10"
}
cMissionZombieRemoval S33_ZombieRemoval
{
Location = "9.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S32_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S32_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S32_Dead
{
Name = "srv_looter9"
Target_state = "2"
cMissionSpawnItem S32_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S32_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S32_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S32_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter9"
Rotation = "2.402"
SpawnPoint = "9.553,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S32_Defect
{
Defect = "true"
NPCName = "srv_looter9"
}
cMissionZombieRemoval S32_ZombieRemoval
{
Location = "12.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S31_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S31_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S29_Dead
{
Name = "srv_looter8"
Target_state = "2"
cMissionSpawnItem S31_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S31_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S31_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S31_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter8"
Rotation = "2.402"
SpawnPoint = "10.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S31_Defect
{
Defect = "true"
NPCName = "srv_looter8"
}
cMissionZombieRemoval S31_ZombieRemoval
{
Location = "10.553,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S30_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S30_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S30_Dead
{
Name = "srv_looter7"
Target_state = "2"
cMissionSpawnItem S30_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S30_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S30_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S30_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter7"
Rotation = "2.402"
SpawnPoint = "11.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S30_Defect
{
Defect = "true"
NPCName = "srv_looter7"
}
cMissionZombieRemoval S30_ZombieRemoval
{
Location = "11.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S29_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S29_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S29_Dead
{
Name = "srv_looter6"
Target_state = "2"
cMissionSpawnItem S29_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S29_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S29_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S29_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter6"
Rotation = "2.402"
SpawnPoint = "11.553,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S29_Defect
{
Defect = "true"
NPCName = "srv_looter6"
}
cMissionZombieRemoval S29_ZombieRemoval
{
Location = "11.553,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S28_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S28_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S28_Dead
{
Name = "srv_looter5"
Target_state = "2"
cMissionSpawnItem S28_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S28_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S28_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S28_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter5"
Rotation = "2.402"
SpawnPoint = "12.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S28_Defect
{
Defect = "true"
NPCName = "srv_looter5"
}
cMissionZombieRemoval S28_ZombieRemoval
{
Location = "12.053,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S27_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S26_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S27_Dead
{
Name = "srv_looter4"
Target_state = "2"
cMissionSpawnItem S27_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S27_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S27_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S27_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter4"
Rotation = "2.402"
SpawnPoint = "12.553,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S27_Defect
{
Defect = "true"
NPCName = "srv_looter4"
}
cMissionZombieRemoval S27_ZombieRemoval
{
Location = "12.553,0.691,-64.800"
Radius = "10"
}
}
}
}
cMissionDefinition S26_Day1_SilverStrip
{
Duration = "360000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective S26_Day1_SilverStrip-Objective1
{
cMissionObjectiveNPCState S26_Dead
{
Name = "srv_looter3"
Target_state = "2"
cMissionSpawnItem S26_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}
cMissionSpawnItem S26_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}
}
}
cMissionLevelReady S26_Day1_SilverStrip-Start1
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC S26_Spawn
{
DefaultBehaviour = "Idle"
NPCName = "srv_looter3"
Rotation = "2.402"
SpawnPoint = "13.053,0.691,-64.800"
WithProp= "ElecGloves"
cMissionSetNPCScriptedAction S1_Defect
{
Defect = "true"
NPCName = "srv_looter3"
}
cMissionZombieRemoval S26_ZombieRemoval
{
Location = "13.053,0.691,-64.800"
Radius = "10"
}
}
}
}
Item.txt
cSurvivorItem srv_looter18
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter17
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter16
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter15
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter14
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter13
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter12
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter11
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter2
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter3
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter4
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter5
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter6
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter7
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter8
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter9
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
cSurvivorItem srv_looter10
{
Age = "24"
AssetFilename = "data/models/npcs/boss_looter"
AttackZombiesAndBosses = "true"
AudioChestFoleyType = "0"
AudioLegFoleyType = "2"
AudioShoeType = "3"
BossType = "0"
CanDefect = "true"
CanFollow = "true"
CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
ClearPrejoinWhenHitByPlayer = "false"
DefectsCowardly = "false"
Description = "65481"
DisplayName = "50000"
DR2 = "true"
FullName = "81635"
HealthAmount = "1000"
HealthState = "0"
Height = "1.8034"
HostileDialog = "85357"
HostileDialog2 = "85358"
InitialMoraleScore = "100"
InteractDistance = "1.5"
IsNotAutoFacing = "false"
IsZombifiable = "false"
KnockedDownByGuns = "false"
LocatedPrestigePoints = "7000"
ModelOffsetToGround = "0.05"
Nature = "5"
NPCAnimationChooser = "10"
NPCType = "0"
PickupOffset = "-0.0977, 0.8128, 0.9583"
PortraitTextureName = "portrait_looter.bct"
PreJoinAnimLoopTimerMax = ""
PreJoinAnimLoopTimerMin = ""
PreviewerModelOffsetToGround = "0.05"
RescueQuote = "65482"
SafeHouseRoom = "4"
SavedPrestigePoints = "14000"
ShowUpInNoteBook = "true"
SkeletonSlotName = "SkeletonPlayer"
StaysPutOnIdle = "true"
SubmitsSurvivorCall = "false"
SubmitsSurvivorHelp = "false"
Tier = "2"
UseInvertedMeleeLogicWithGuns = "false"
VoiceType = "119"
cAnimationBehaviour PreJoinAnim999
{
AnimName = "heroes_female_sing"
Type = "0"
}
cGunAttackBehaviour x48
{
}
cMeleeAttackBehaviour x94
{
}
cAnimationBehaviour JennaFinale
{
AnimName = "heroes_female_final_note"
Type = "1"
}
}
Here are some links that might help:
deadrisingwiki.com/wiki/Looters
www.deadrising2mods.proboards.com/post/6364
deadrisingwiki.com/wiki/Mod:Coordinates#Coordinate_numbers_can_be_negative_and_decimals
deadrising2mods.proboards.com/thread/664/spawning-items-coordinates-all-stores?page=1&scrollTo=4126