nukh
Survivor
Posts: 16
|
Post by nukh on Aug 15, 2013 4:27:12 GMT -5
Hello everyone, I might need a bit of help with this that my friend and I try to do. We ported with a few little bugs some models like Chris and Leon with success, but on the last model we are trying to do, once the rigging is done and exported to the .big file, the model has a considerable tearing that didnt happened a lot in the other models, here's a pic about what I mean on another model I try to port: Before: After: As you can see, when I move only the leg in the exported one, part of the backpack gets affected. Thats mostly what happens to that other model but considerabily more. We tried to do a Skin wrap all over that model to save the rigging info before porting it but it still does the same. Anyone know what could be the issue? Any possible solution to fix this and not have to scrap the entire model? Thanks. And on another note: Is it normal once you play with a modded character the game crashes randomly when using Frank abilities? EDIT: Weird, I see people looking this post but nobody replies. Maybe this is too complicated to give a solution?
|
|
|
Post by anno1404 on Aug 20, 2013 0:27:31 GMT -5
I personally have no idea what you are talking about.
Maybe Freako an help?
|
|
nukh
Survivor
Posts: 16
|
Post by nukh on Aug 23, 2013 16:24:35 GMT -5
I personally have no idea what you are talking about. Maybe Freako an help? Well, looking as he managed to port the DR1 Frank outfit, can give us an idea, but I think the problem was related to how many polygons are attached to one bone, making the importer go crazy. Also regarding that model I posted the pictures now it works perfectly but it has those black patches in some areas. If him or someone can give a bit of light how to fix that without rerigging would be fine.
|
|
|
Post by anno1404 on Aug 23, 2013 16:52:13 GMT -5
freako is not very active currently. maybe you can ask in other forums that are more active for other games?
|
|
nukh
Survivor
Posts: 16
|
Post by nukh on Aug 25, 2013 15:51:59 GMT -5
I think I got part of the problem with the rigging. If i just reexport the problematic parts, seems to work.
|
|