Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 26, 2013 12:59:50 GMT -5
Is there a way to make psychopaths spawn more often than they do in sandbox? Because sometimes im just craving a boss fight against antoine or chuck, but they hardly spawn. How can i make then spawn more often?
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Deleted
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Post by Deleted on Jul 26, 2013 13:31:44 GMT -5
Adding more entries in the missions.txt about them. Example: Gordon Dawkins spawn Find the time spawn. cMissionDefinition S1_Day1_SilverStrip { Duration = "36000" MissionType = "12" Module = "2" StartTime = "25200" cMissionObjective S1_Day1_SilverStrip-Objective1 { cMissionObjectiveNPCState S1_Dead { Name = "srv_gordon" Target_state = "2" cMissionSpawnItem S1_Reward_1 { ItemName = "FiveThousandDollars" LinearVelocity = "2,4.0,0" Rotation = "0,0,0,1" } cMissionSpawnItem S1_Reward_2 { ItemName = "FiveThousandDollars" LinearVelocity = "-1.2,4.2,-1" Rotation = "0,0,0,1" } } } cMissionLevelReady S1_Day1_SilverStrip-Start1 { LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC S1_Spawn { DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "2.402" SpawnPoint = "13.553,0.691,-64.800" WithProp = "LeadPipe" cMissionSetNPCScriptedAction S1_Defect { Defect = "true" NPCName = "srv_gordon" } cMissionZombieRemoval S1_ZombieRemoval { Location = "13.553,0.691,-64.800" Radius = "10" } } } } /spoiler] Copy the entire line code to another part of the file, and then change the time to one you would like. This is for all of the npc's. To get another npc in the same place, replace: "Name = "srv_gordon" And NPCName = "srv_gordon With the name and NPCName from what do you want. In the Wiki you can find the game time.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 26, 2013 16:07:09 GMT -5
Adding more entries in the missions.txt about them. Example: Gordon Dawkins spawn Find the time spawn. cMissionDefinition S1_Day1_SilverStrip { Duration = "36000" MissionType = "12" Module = "2" StartTime = "25200" cMissionObjective S1_Day1_SilverStrip-Objective1 { cMissionObjectiveNPCState S1_Dead { Name = "srv_gordon" Target_state = "2" cMissionSpawnItem S1_Reward_1 { ItemName = "FiveThousandDollars" LinearVelocity = "2,4.0,0" Rotation = "0,0,0,1" } cMissionSpawnItem S1_Reward_2 { ItemName = "FiveThousandDollars" LinearVelocity = "-1.2,4.2,-1" Rotation = "0,0,0,1" } } } cMissionLevelReady S1_Day1_SilverStrip-Start1 { LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC S1_Spawn { DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "2.402" SpawnPoint = "13.553,0.691,-64.800" WithProp = "LeadPipe" cMissionSetNPCScriptedAction S1_Defect { Defect = "true" NPCName = "srv_gordon" } cMissionZombieRemoval S1_ZombieRemoval { Location = "13.553,0.691,-64.800" Radius = "10" } } } } Copy the entire line code to another part of the file, and then change the time to one you would like. In the Wiki you can find the game time. Yeah, but i do not want it to be just a regular psycho survivor, like gordon, or bibi, or janus, im looking to fight antoine or reed and roger. Unless if i have to change srv_gordon to srv_(psychopath), then If that is the solution then thanks. And if i were to post multiple of those codes with different times, that psychopath would spawn at those times?
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Deleted
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Post by Deleted on Jul 26, 2013 16:40:24 GMT -5
Adding more entries in the missions.txt about them. Example: Gordon Dawkins spawn
Find the time spawn.
cMissionDefinition S1_Day1_SilverStrip { Duration = "36000" MissionType = "12" Module = "2" StartTime = "25200" cMissionObjective S1_Day1_SilverStrip-Objective1 { cMissionObjectiveNPCState S1_Dead { Name = "srv_gordon" Target_state = "2" cMissionSpawnItem S1_Reward_1 { ItemName = "FiveThousandDollars" LinearVelocity = "2,4.0,0" Rotation = "0,0,0,1" }
cMissionSpawnItem S1_Reward_2 { ItemName = "FiveThousandDollars" LinearVelocity = "-1.2,4.2,-1" Rotation = "0,0,0,1" }
}
}
cMissionLevelReady S1_Day1_SilverStrip-Start1 { LevelName = "LEVEL_FORTUNE_EXTERIOR" cMissionSpawnNPC S1_Spawn { DefaultBehaviour = "Idle" NPCName = "srv_gordon" Rotation = "2.402" SpawnPoint = "13.553,0.691,-64.800" WithProp = "LeadPipe" cMissionSetNPCScriptedAction S1_Defect { Defect = "true" NPCName = "srv_gordon" }
cMissionZombieRemoval S1_ZombieRemoval { Location = "13.553,0.691,-64.800" Radius = "10" }
}
}
}
Copy the entire line code to another part of the file, and then change the time to one you would like. In the Wiki you can find the game time. Yeah, but i do not want it to be just a regular psycho survivor, like gordon, or bibi, or janus, im looking to fight antoine or reed and roger. Unless if i have to change srv_gordon to srv_(psychopath), then If that is the solution then thanks. And if i were to post multiple of those codes with different times, that psychopath would spawn at those times? Gordon was an example (you can use his code to put another survivor npc). You can use other psychophat code and replace it with the one you want. I don't remember wich other psychopaths where in sandbox, but if you do, then use their code (I don't know if chuck code will work with others). Yes, if you put multiple codes for a same npc he is going to appear that times
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 26, 2013 17:57:54 GMT -5
Yeah, but i do not want it to be just a regular psycho survivor, like gordon, or bibi, or janus, im looking to fight antoine or reed and roger. Unless if i have to change srv_gordon to srv_(psychopath), then If that is the solution then thanks. And if i were to post multiple of those codes with different times, that psychopath would spawn at those times? Gordon was an example (you can use his code to put another survivor npc). You can use other psychophat code and replace it with the one you want. I don't remember wich other psychopaths where in sandbox, but if you do, then use their code (I don't know if chuck code will work with others). Yes, if you put multiple codes for a same npc he is going to appear that times Okay, so Where can i find the other psychopaths codes? Because the psychopaths are not going to spawn in silver strip, is there a file for me to locate the other codes? And since this will require editing the missions.txt, my saves will get corrupted. I have a folder on my desktop that had my saves, so after i am done editing the missions.txt, do i take the backed up saves, copy and replace the old ones in the saves folder?
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Deleted
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Post by Deleted on Jul 26, 2013 18:37:57 GMT -5
To find the other psychopaths, just search them in the missions.txt as they name or mission. Example: Here comes the groom/randy, taste like chicken/antoine. If one doesn't help, you can try the other. And if you place the npc how i told you, then you can have the psychopath where the old npc was: Randy over Gordon means that Randy is going to appear in Silver Strip. The game will not load the save games after you edit missions.txt, which means you need to make a new game+ to play. *When you backup your save files is just to have them somewhere in your PC and if you think you are going to play the game without mods someday.* No, see the above thing. I think that doesn't answer anything... No, the backups are just to being a backup, just use them when you want to play with the original missions.txt. Replacing the old ones will not do anything, because they are the same , also, will lead to this: The game will not load the save games after you edit missions.txt, which means you need to make a new game+ to play (This will happen each time you mod missions.txt)
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 26, 2013 21:04:38 GMT -5
To find the other psychopaths, just search them in the missions.txt as they name or mission. Example: Here comes the groom/randy, taste like chicken/antoine. If one doesn't help, you can try the other. And if you place the npc how i told you, then you can have the psychopath where the old npc was: Randy over Gordon means that Randy is going to appear in Silver Strip. The game will not load the save games after you edit missions.txt, which means you need to make a new game+ to play. *When you backup your save files is just to have them somewhere in your PC and if you think you are going to play the game without mods someday.* No, see the above thing. I think that doesn't answer anything... No, the backups are just to being a backup, just use them when you want to play with the original missions.txt. Replacing the old ones will not do anything, because they are the same , also, will lead to this: The game will not load the save games after you edit missions.txt, which means you need to make a new game+ to play (This will happen each time you mod missions.txt) Okay, so now that pretty much changes things up a bit. And where the time for the example says 252000, << or something similar to that where it says start time in your example, how will i know what time it is when they spawn? Like it does not show the exact time, so how would i know?
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Deleted
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Post by Deleted on Jul 26, 2013 21:30:06 GMT -5
Use the the next link to see the time in missions.txt Upps, wrong link Here is the real one: The correct link
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 26, 2013 22:02:24 GMT -5
Use the the next link to see the time in missions.txt Upps, wrong link Here is the real one: The correct linkOkay thanks man, things seem very simple now, but i did notice that it goes through day 1-5, does that matter for sandbox?
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Deleted
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Post by Deleted on Jul 26, 2013 22:24:31 GMT -5
Use the the next link to see the time in missions.txt Upps, wrong link Here is the real one: The correct linkOkay thanks man, things seem very simple now, but i did notice that it goes through day 1-5, does that matter for sandbox? I'm not sure, i think it do... Sandbox use the same time cycle over and over and over, which i think is the game cycle
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 26, 2013 22:45:41 GMT -5
Okay thanks man, things seem very simple now, but i did notice that it goes through day 1-5, does that matter for sandbox? I'm not sure, i think it do... Sandbox use the same time cycle over and over and over, which i think is the game cycle Agh, alright. Well thanks for your help on that. Now it will be a problem. But, hm, nevermind. Thanks.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 28, 2013 16:25:38 GMT -5
Copy the entire line code to another part of the file, and then change the time to one you would like. This is for all of the npc's. To get another npc in the same place, replace: "Name = "srv_gordon" And NPCName = "srv_gordon With the name and NPCName from what do you want. In the Wiki you can find the game time. I found antoine's code, do i include this part of the code for sandbox? cMissionOnSuccess DeadChef { cMissionCinematic ChefOutro { CinematicName = "077_chef_boss_death" SuppressNextCheckpointSave = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer AfterFight { SpawnPoint = "Chef_Finish" TeleportAllPlayers = "true" }
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Deleted
Deleted Member
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Post by Deleted on Jul 28, 2013 16:59:39 GMT -5
Copy the entire line code to another part of the file, and then change the time to one you would like. This is for all of the npc's. To get another npc in the same place, replace: "Name = "srv_gordon" And NPCName = "srv_gordon With the name and NPCName from what do you want. In the Wiki you can find the game time. I found antoine's code, do i include this part of the code for sandbox? cMissionOnSuccess DeadChef { cMissionCinematic ChefOutro { CinematicName = "077_chef_boss_death" SuppressNextCheckpointSave = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer AfterFight { SpawnPoint = "Chef_Finish" TeleportAllPlayers = "true" } Hmm, no, or yes... I don't know though. if you place that, then the antoin's dead scene will trigger, and i don't know if you want it... Now that i see it with more detail, that will transport the player to where is supossed that antoine dies, this can crash your game because there is no "SpawnPoint = "Chef_Finish" in any level than the food court, or it can just transport you to the food court, or outside the level.. Oh well, see the last part of the post and then test this, maybe it will work and hopefully it will not crash your game ... or kill you in the process. Also, if this is just a test, then only use the name and NCPname, if it works, then later you can see if it works with a cutscene.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 28, 2013 20:18:34 GMT -5
I found antoine's code, do i include this part of the code for sandbox? cMissionOnSuccess DeadChef { cMissionCinematic ChefOutro { CinematicName = "077_chef_boss_death" SuppressNextCheckpointSave = "false" UseLastPlayerWhoSwitchedLevel = "false" cMissionTeleportPlayer AfterFight { SpawnPoint = "Chef_Finish" TeleportAllPlayers = "true" } Hmm, no, or yes... I don't know though. if you place that, then the antoin's dead scene will trigger, and i don't know if you want it... Now that i see it with more detail, that will transport the player to where is supossed that antoine dies, this can crash your game because there is no "SpawnPoint = "Chef_Finish" in any level than the food court, or it can just transport you to the food court, or outside the level.. Oh well, see the last part of the post and then test this, maybe it will work and hopefully it will not crash your game ... or kill you in the process. Also, if this is just a test, then only use the name and NCPname, if it works, then later you can see if it works with a cutscene. Wow, i want to make it where it spawns him every hour, but the copy and paste thing takes like 10 seconds each and i would have to do it 108 times....
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Deleted
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Post by Deleted on Jul 28, 2013 20:25:37 GMT -5
, well, at least you can copy paste within 10 seconds, if i do that, it take me at least one minute to paste again . (My computer is so slow... )
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 28, 2013 22:59:41 GMT -5
, well, at least you can copy paste within 10 seconds, if i do that, it take me at least one minute to paste again . (My computer is so slow... ) Well are you old enough for a job? If so, try finding one that you seem like compatible with or what ever suits you, then you can save up and buy a better pc. Then a sledge hammer so you can beat the shit out of your current pc for being a dick because it is slow.
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Deleted
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Post by Deleted on Jul 29, 2013 7:50:54 GMT -5
I'm old enough for a job, but not enough for a job that can pay enough money to buy a new PC , and yes, i will kill this thing when i get something that can replace it 3:)
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