Jak
Survivor
My name is Jak. End of story.
Posts: 119
|
Post by Jak on Jul 25, 2013 12:40:49 GMT -5
Is there a line of code that makes items stackable like plates? You can throw 20 plates and i checked in the plates code but i could not find anything that made it stackable, or maybe it was there but i just did not under stand it. So is there a code that makes items stackable?
|
|
billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
|
Post by billsy on Jul 25, 2013 22:38:14 GMT -5
Isn't there a line something like "numberOfThrowables = 20"? If I recall correctly, that's the line of code you should be looking to use.
|
|
Jak
Survivor
My name is Jak. End of story.
Posts: 119
|
Post by Jak on Jul 26, 2013 3:20:28 GMT -5
Isn't there a line something like "numberOfThrowables = 20"? If I recall correctly, that's the line of code you should be looking to use. I actually had tried that, unfortunately, it did not work, and i did what you said to change cExplosiveitem to projectilelauncheritem, but frank was unable to throw it. It did say it had 99 throwables, but nothing happened apparently.
|
|
|
Post by anno1404 on Jul 31, 2013 0:20:54 GMT -5
unclespoods I really love your enthusiasm for modding. Keep up the great work!
|
|
tommah
Veteran
Where's My Wiskey
Posts: 1,270
|
Post by tommah on Aug 5, 2013 17:14:26 GMT -5
Isn't there a line something like "numberOfThrowables = 20"? If I recall correctly, that's the line of code you should be looking to use. I actually had tried that, unfortunately, it did not work, and i did what you said to change cExplosiveitem to projectilelauncheritem, but frank was unable to throw it. It did say it had 99 throwables, but nothing happened apparently. if nothing happened and its a "cProjectileLauncherItem" then you may have a problem with the item it uses to project or the animations... be sure you have 2 items, a launcher and a projectile.... the launcher is the only one you should pick up
|
|
Jak
Survivor
My name is Jak. End of story.
Posts: 119
|
Post by Jak on Aug 5, 2013 19:14:52 GMT -5
I actually had tried that, unfortunately, it did not work, and i did what you said to change cExplosiveitem to projectilelauncheritem, but frank was unable to throw it. It did say it had 99 throwables, but nothing happened apparently. if nothing happened and its a "cProjectileLauncherItem" then you may have a problem with the item it uses to project or the animations... be sure you have 2 items, a launcher and a projectile.... the launcher is the only one you should pick up Actually, i just edit guns like the ray gun, spitball gun, hand gun and etc to shoot the objects i want. So this issue is resolved. Thank you.
|
|