Post by wesyes on Jun 22, 2013 9:38:13 GMT -5
Mega Man One Outfit; now a stand alone costume found in the security room along side Arthurs Knight costume and Rad Spencer from Bionic Commando costume!
Follow the link and download the files
with GIBBEDTOOLS unpack your npcs.big and datafile.big
Put the dynamicprops folder in your data folder
Put the npcs_big files in your npcs_big folder
Put this in your BIGFILE.XML file in your npcs_big folder
<entry name="feet_megamanone_Boots_over.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_over.big</entry>
<entry name="feet_megamanone_Boots_over.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_over.tex</entry>
<entry name="feet_megamanone_Boots_over_f.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_over_f.big</entry>
<entry name="feet_megamanone_Boots_over_f.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_over_f.tex</entry>
<entry name="feet_megamanone_Boots_under.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_under.big</entry>
<entry name="feet_megamanone_Boots_under.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_under.tex</entry>
<entry name="feet_megamanone_Boots_under_f.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_under_f.big</entry>
<entry name="feet_megamanone_Boots_under_f.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_under_f.tex</entry>
<entry name="leg_megamanone_Outfit.big" scheme="zlib" alignment="2048">leg_megamanone_Outfit.big</entry>
<entry name="leg_megamanone_Outfit.tex" scheme="zlib" alignment="2048">leg_megamanone_Outfit.tex</entry>
<entry name="leg_megamanone_Outfit_f.big" scheme="zlib" alignment="2048">leg_megamanone_Outfit_f.big</entry>
<entry name="leg_megamanone_Outfit_f.tex" scheme="zlib" alignment="2048">leg_megamanone_Outfit_f.tex</entry>
<entry name="headwear_megamanone_Helmet.big" scheme="zlib" alignment="2048">headwear_megamanone_Helmet.big</entry>
<entry name="headwear_megamanone_Helmet.tex" scheme="zlib" alignment="2048">headwear_megamanone_Helmet.tex</entry>
<entry name="headwear_megamanone_Helmet_f.big" scheme="zlib" alignment="2048">headwear_megamanone_Helmet_f.big</entry>
<entry name="headwear_megamanone_Helmet_f.tex" scheme="zlib" alignment="2048">headwear_megamanone_Helmet_f.tex</entry>
<entry name="chest_megamanone_Outfit.big" scheme="zlib" alignment="2048">chest_megamanone_Outfit.big</entry>
<entry name="chest_megamanone_Outfit.tex" scheme="zlib" alignment="2048">chest_megamanone_Outfit.tex</entry>
<entry name="chest_megamanone_Outfit_f.big" scheme="zlib" alignment="2048">chest_megamanone_Outfit_f.big</entry>
<entry name="chest_megamanone_Outfit_f.tex" scheme="zlib" alignment="2048">chest_megamanone_Outfit_f.tex</entry>
Put this in your items.txt
cFirearmItem megamanonebuster
{
AimIKLeftAngleLimit = "50"
AimIKRightAngleLimit = "30"
AnimationChooserValueForFirearms = "5"
AnimationChooserValueForHand = "0"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForJump = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "Protoman"
AudioActionBits = "264"
AudioFilename = "fx_protomanblaster"
AudioItemName = "ProtomanBlaster"
AudioUnloadDeferralTime = "3"
BaseBulletDamage = "0"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "3"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
DisplayName = "0"
DR2 = "true"
Durability = "999"
EffectOnImpact = "0"
FatalHitReaction = "97"
FiringRate = "5"
Friction = "25"
Giftable = "true"
HandlingStyle = "0"
HidesFranksCamera = "false"
HitReaction = "97"
IconFilename = "w_protomanblaster"
InteractDistance = "1.5"
InventoryInteractionType = "0"
Is_Cliche = "false"
Is_Humour = "true"
IsAutomatic = "true"
IsBurstGun = "true"
IsWeapon = "true"
LoadDistance = "25"
MaxBulletDistance = "0"
MaxBulletsPerClip = "50"
MaxBurstBulletCount = "1"
MaxDamageDealtPerAttack = "0"
MaxProjectileDamage = "0"
NumPelletsPerShot = "1"
PropAudioType = "1024"
PropEffectsOnCondition0 = "7"
PyroEffect0 = "407"
RequiresReload = "false"
Restitution = "0.05"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0"
Reticle_ActiveInRangeMode = "true"
Reticle_ActiveInThirdPerson = "false"
Reticle_BestAccuracy = "0"
Reticle_EnableAutoTargeting = "false"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0"
Reticle_Type = "0"
Reticle_WorstAccuracy = "0"
ShowInCheatMenu = "false"
SkillRequired = "0"
SurvivorHandlingTwoHands = "true"
SurvivorWeapon = "false"
VertOffsetFromHandToMuzzle = "0.11"
VibrationPattern = "0"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "5"
RightWristBend = "0,0,0"
cPropHitZombieInfoItem Freeze
{
PropHitZombieEffect = "1"
}
cGunProjectileInfoItem ProtoProj
{
PropToShoot = "Protoball"
}
}
cClothingDispenserItem MegamanoneHelmetDispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "2"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50627"
DR2 = "true"
InteractDistance = "2"
IsHeadwear = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_MEGAMANONE_HELMET"
OutfitIdFrank = "OUTFIT_MEGAMANONE_HELMET"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}
cClothingDispenserItem MegamanoneOutfitDispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50672"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsLegs = "true"
IsFeet = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_MEGAMANONE_OUTFIT"
OutfitIdFrank = "OUTFIT_MEGAMANONE_OUTFIT"
Restitution = "0.05"
RestrictedByRegion = "false"
Unmoveable = "true"
Weight = "100"
}
cBodyItem body_megamanone_Outfit
{
ChestAssetFilename = "chest_megamanone_Outfit"
ChestAudioName = "ArmyGearChest"
CoversShin = "false"
HandsAssetFilename = "hands_megamanone_outfit"
LegsAssetFilename = "leg_megamanone_Outfit"
LegsAudioName = "ArmyGearLegs"
}
cHeadwearItem headwear_megamanone_Helmet
{
HeadwearAssetFilename = "headwear_megamanone_Helmet"
}
cFeetItem feet_megamanone_Boots_over
{
AssetFilename = "feet_megamanone_Boots_over"
AudioName = "Boot"
FootstepType = "40"
}
cFeetItem feet_megamanone_Boots_under
{
AssetFilename = "feet_megamanone_Boots_under"
AudioName = "Boot"
FootstepType = "40"
}
cOutfitItem OUTFIT_MEGAMANONE_HELMET
{
BodyItem = "NONE"
FacewearItem = "NONE"
FeetOverItem = "feet_megamanone_Boots_over"
FeetUnderItem = "feet_megamanone_Boots_under"
HeadwearItem = "headwear_megamanone_Helmet"
}
cOutfitItem OUTFIT_MEGAMANONE_OUTFIT
{
BodyItem = "body_megamanone_Outfit"
FacewearItem = "NONE"
FeetOverItem = "feet_megamanone_Boots_over"
FeetUnderItem = "feet_megamanone_Boots_under"
HeadwearItem = "NONE"
}
<save and close>
then open up your safehouse.txt and add this
cItemPlacement megamanonebuster
{
ItemName = "megamanonebuster"
Location = "-8.3,0.-0.6,8.5"
Rotation = "0.477,-0.453,-0.638,0.388"
SettleObjectAfterSpawn = "true"
}
cItemPlacement MegamanoneHelmetDispenser
{
ItemName = "MegamanoneHelmetDispenser"
Location = "-10.215,-0.304,11.341"
PropState = "-2"
Rotation = "-0.615,0.622,-0.343,0.343"
}
cItemPlacement MegamanoneOutfitDispenser
{
ItemName = "MegamanoneOutfitDispenser"
Location = "-10.215,-0.304,11.541"
PropState = "-2"
Rotation = "-0.615,0.622,-0.343,0.343"
}
<save and close>
repack your npcs_big folder
repack your datafile_big folder
Special thanks to Solidcal for removing the scarf, and the visor.
Special thanks to Freako whom I borrowed some script from on the megaman buster.
Download Available Here!!!:
skydrive.live.com/#cid=6F8927489AE38751&id=6F8927489AE38751%21119
Follow the link and download the files
with GIBBEDTOOLS unpack your npcs.big and datafile.big
Put the dynamicprops folder in your data folder
Put the npcs_big files in your npcs_big folder
Put this in your BIGFILE.XML file in your npcs_big folder
<entry name="feet_megamanone_Boots_over.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_over.big</entry>
<entry name="feet_megamanone_Boots_over.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_over.tex</entry>
<entry name="feet_megamanone_Boots_over_f.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_over_f.big</entry>
<entry name="feet_megamanone_Boots_over_f.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_over_f.tex</entry>
<entry name="feet_megamanone_Boots_under.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_under.big</entry>
<entry name="feet_megamanone_Boots_under.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_under.tex</entry>
<entry name="feet_megamanone_Boots_under_f.big" scheme="zlib" alignment="2048">feet_megamanone_Boots_under_f.big</entry>
<entry name="feet_megamanone_Boots_under_f.tex" scheme="zlib" alignment="2048">feet_megamanone_Boots_under_f.tex</entry>
<entry name="leg_megamanone_Outfit.big" scheme="zlib" alignment="2048">leg_megamanone_Outfit.big</entry>
<entry name="leg_megamanone_Outfit.tex" scheme="zlib" alignment="2048">leg_megamanone_Outfit.tex</entry>
<entry name="leg_megamanone_Outfit_f.big" scheme="zlib" alignment="2048">leg_megamanone_Outfit_f.big</entry>
<entry name="leg_megamanone_Outfit_f.tex" scheme="zlib" alignment="2048">leg_megamanone_Outfit_f.tex</entry>
<entry name="headwear_megamanone_Helmet.big" scheme="zlib" alignment="2048">headwear_megamanone_Helmet.big</entry>
<entry name="headwear_megamanone_Helmet.tex" scheme="zlib" alignment="2048">headwear_megamanone_Helmet.tex</entry>
<entry name="headwear_megamanone_Helmet_f.big" scheme="zlib" alignment="2048">headwear_megamanone_Helmet_f.big</entry>
<entry name="headwear_megamanone_Helmet_f.tex" scheme="zlib" alignment="2048">headwear_megamanone_Helmet_f.tex</entry>
<entry name="chest_megamanone_Outfit.big" scheme="zlib" alignment="2048">chest_megamanone_Outfit.big</entry>
<entry name="chest_megamanone_Outfit.tex" scheme="zlib" alignment="2048">chest_megamanone_Outfit.tex</entry>
<entry name="chest_megamanone_Outfit_f.big" scheme="zlib" alignment="2048">chest_megamanone_Outfit_f.big</entry>
<entry name="chest_megamanone_Outfit_f.tex" scheme="zlib" alignment="2048">chest_megamanone_Outfit_f.tex</entry>
Put this in your items.txt
cFirearmItem megamanonebuster
{
AimIKLeftAngleLimit = "50"
AimIKRightAngleLimit = "30"
AnimationChooserValueForFirearms = "5"
AnimationChooserValueForHand = "0"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForJump = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "Protoman"
AudioActionBits = "264"
AudioFilename = "fx_protomanblaster"
AudioItemName = "ProtomanBlaster"
AudioUnloadDeferralTime = "3"
BaseBulletDamage = "0"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "3"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
DisplayName = "0"
DR2 = "true"
Durability = "999"
EffectOnImpact = "0"
FatalHitReaction = "97"
FiringRate = "5"
Friction = "25"
Giftable = "true"
HandlingStyle = "0"
HidesFranksCamera = "false"
HitReaction = "97"
IconFilename = "w_protomanblaster"
InteractDistance = "1.5"
InventoryInteractionType = "0"
Is_Cliche = "false"
Is_Humour = "true"
IsAutomatic = "true"
IsBurstGun = "true"
IsWeapon = "true"
LoadDistance = "25"
MaxBulletDistance = "0"
MaxBulletsPerClip = "50"
MaxBurstBulletCount = "1"
MaxDamageDealtPerAttack = "0"
MaxProjectileDamage = "0"
NumPelletsPerShot = "1"
PropAudioType = "1024"
PropEffectsOnCondition0 = "7"
PyroEffect0 = "407"
RequiresReload = "false"
Restitution = "0.05"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0"
Reticle_ActiveInRangeMode = "true"
Reticle_ActiveInThirdPerson = "false"
Reticle_BestAccuracy = "0"
Reticle_EnableAutoTargeting = "false"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0"
Reticle_Type = "0"
Reticle_WorstAccuracy = "0"
ShowInCheatMenu = "false"
SkillRequired = "0"
SurvivorHandlingTwoHands = "true"
SurvivorWeapon = "false"
VertOffsetFromHandToMuzzle = "0.11"
VibrationPattern = "0"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "5"
RightWristBend = "0,0,0"
cPropHitZombieInfoItem Freeze
{
PropHitZombieEffect = "1"
}
cGunProjectileInfoItem ProtoProj
{
PropToShoot = "Protoball"
}
}
cClothingDispenserItem MegamanoneHelmetDispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "2"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50627"
DR2 = "true"
InteractDistance = "2"
IsHeadwear = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_MEGAMANONE_HELMET"
OutfitIdFrank = "OUTFIT_MEGAMANONE_HELMET"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}
cClothingDispenserItem MegamanoneOutfitDispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50672"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsLegs = "true"
IsFeet = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_MEGAMANONE_OUTFIT"
OutfitIdFrank = "OUTFIT_MEGAMANONE_OUTFIT"
Restitution = "0.05"
RestrictedByRegion = "false"
Unmoveable = "true"
Weight = "100"
}
cBodyItem body_megamanone_Outfit
{
ChestAssetFilename = "chest_megamanone_Outfit"
ChestAudioName = "ArmyGearChest"
CoversShin = "false"
HandsAssetFilename = "hands_megamanone_outfit"
LegsAssetFilename = "leg_megamanone_Outfit"
LegsAudioName = "ArmyGearLegs"
}
cHeadwearItem headwear_megamanone_Helmet
{
HeadwearAssetFilename = "headwear_megamanone_Helmet"
}
cFeetItem feet_megamanone_Boots_over
{
AssetFilename = "feet_megamanone_Boots_over"
AudioName = "Boot"
FootstepType = "40"
}
cFeetItem feet_megamanone_Boots_under
{
AssetFilename = "feet_megamanone_Boots_under"
AudioName = "Boot"
FootstepType = "40"
}
cOutfitItem OUTFIT_MEGAMANONE_HELMET
{
BodyItem = "NONE"
FacewearItem = "NONE"
FeetOverItem = "feet_megamanone_Boots_over"
FeetUnderItem = "feet_megamanone_Boots_under"
HeadwearItem = "headwear_megamanone_Helmet"
}
cOutfitItem OUTFIT_MEGAMANONE_OUTFIT
{
BodyItem = "body_megamanone_Outfit"
FacewearItem = "NONE"
FeetOverItem = "feet_megamanone_Boots_over"
FeetUnderItem = "feet_megamanone_Boots_under"
HeadwearItem = "NONE"
}
<save and close>
then open up your safehouse.txt and add this
cItemPlacement megamanonebuster
{
ItemName = "megamanonebuster"
Location = "-8.3,0.-0.6,8.5"
Rotation = "0.477,-0.453,-0.638,0.388"
SettleObjectAfterSpawn = "true"
}
cItemPlacement MegamanoneHelmetDispenser
{
ItemName = "MegamanoneHelmetDispenser"
Location = "-10.215,-0.304,11.341"
PropState = "-2"
Rotation = "-0.615,0.622,-0.343,0.343"
}
cItemPlacement MegamanoneOutfitDispenser
{
ItemName = "MegamanoneOutfitDispenser"
Location = "-10.215,-0.304,11.541"
PropState = "-2"
Rotation = "-0.615,0.622,-0.343,0.343"
}
<save and close>
repack your npcs_big folder
repack your datafile_big folder
Special thanks to Solidcal for removing the scarf, and the visor.
Special thanks to Freako whom I borrowed some script from on the megaman buster.
Download Available Here!!!:
skydrive.live.com/#cid=6F8927489AE38751&id=6F8927489AE38751%21119